No matter what is done some manner of legend would required to explain what it all means to someone not familiar with the terms.
I don't think that means we should forego terms that offer better explanations of what a game is like.
For example "Metroidvania" is a fairly common term identifying a game in which you progress by collecting power-ups/utilities to advance navigation further in previous areas.
Psychonauts is better described with that then with those in this article; but it doesn't fully classify the game.
Similar to how movie ratings doesn't give a suggestion of what is in the movie, nor do genres as a whole, you need some additional descriptors because your subject is too complex (games).
If the goal is to build a mental image of the game through words we'll have to complicate the descriptions.
For genre-sorting a primary Core Mechanic might be best and that is where it gets messier. Do you describe a game like Psychonauts as a "Metroidvania" or more generically as an Action-Adventure?
From their labels for the various facets should describe the game.
Psychonauts: 3D Third-Person Whimsical Cartoon Super-Power Action Adventure game.
But in the end that's why sites like Giant Bomb exist, it's easier to tell what a game will be like by watching it be played, seeing still screenshots, reading reviews, and seeing related games. There is no better way then watching it be played, imho, and that's Giant Bomb's claim to fame.
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