@yummylee: The quest of Belic is a quest for redemption and moving on for the horrible things he had to do in his home land, but it pales in comparison with everything he does on a regular basis in the game. The game does not only not punishes the player, but encourages him to be as chaotic and destructive as he can. That makes his gravitas unearned, insincere and hypocrite. One could argue that the character himself is insincere and hypocrite, which is an interesting reading, but its not the reading the script wants to sell us.
The case of Kratos is slightly different. He is hellbent on revenge and does not care about anything that might gets in his way. In his quest for revenge he kills (both directly and indirectly) millions of people (besides all the creatures around him) for his own selfish reasons and causes more chaos that any of his enemies would ever dream. He is mindless, selfish, and just does not care about anyone. That is why, when the game tries to tell us that he suddenly does, that he earns redemption and that the Olympians are the bad guys, it feels completely unearned. The game literally makes us play as the biggest genocidal in history and in the last half hour tells us "isn't he a great guy?"
I didn't play WD, but it seems Aiden has similar fallbacks: a protagonist that the game tries to sell us as unfairly wronged, in a quest for redemption and rightful retribution from bad guys, but that the game does nothing to justify him or make his motivation earned.
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