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HeyGuys

Trying to finish off some old games, somehow ended up in a 2009 time warp.

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HeyGuys

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#1  Edited By HeyGuys
@jiojiop said:

@tomba_be said:

Sarkeesian does seem to blame everything she doesn't like in video games on misogyny. I don't mind her taking offense at the way women are portrayed in video games, but blaming game developers of hating women is a step too far based solely on her biased opinion. Maybe they don't cater to a female audience enough and mostly use women as an easy plot device, sure. But that is a very long way from hating them. There isn't a secret plot to make women look bad in video games, just as there isn't a secret cult in which reviewers all sleep with indie developers and get paid to give out good scores to their games....

She never said game developers hate women. In fact, she's repeatedly stated that a lot of this is unintentional, and problematic things can be done and said by people who have the utmost intention to be egalitarian. In fact, even feminists have commented that they are sexist toward women. We are unavoidably products of our society, regardless of whether we like it or want to be.

The thing she doesn't like in video games is sexist tropes, so of course she's going to "blame" the things she doesn't like on sexism or misogyny. I'm not sure what else you would blame sexist tropes on (other than thoughtlessness, which she also does acknowledge.)

Maybe what's causing problems for you is a conflation of the terms "sexism" and "misogyny". Misogyny is hatred of women. Sexism is discrimination/negative stereotyping/gender roles, etc. Many men have loved women, loved their daughters, and held sexist attitudes. It's not the same thing.

@brodehouse said:

There are a collection of subreddits and relationship sites you will find extremely problematic. Especially the people on them who post their personal stories because they feel they've been abused by their ex-partners. People like Eron Gjioni.

I myself only discovered his post because my girlfriend prowls those relationship drama/advice/whatever subreddits.

Asking for relationship advice and not naming your S.O. is one thing. This is quite another. One might even call it....unethical.

“Players are meant to derive a perverse pleasure from desecrating the bodies of unsuspecting virtual female characters. It’s a rush streaming from a carefully concocted mix of sexual arousal connected to the act of controlling and punishing representations of female sexuality.”

Carefully concocted implies very specific intention.

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HeyGuys

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@alex said:

@heyguys: I just wrote a lengthy response to GJP a couple of pages back, but if that response doesn't cover what you were asking, I'd kindly ask you to repeat it once more. I think I missed your follow-up question.

That mostly covered it but I'll re-post what I was saying because there were somethings missed, appreciate the response.

"The content of GameJournoPro's is relevant not that it is a platform for people to communicate. The content that has been exposed speaks for itself, and people will view it and come to their own conclusions there was undoubtedly unprofessional stances going on in that discussion i.e. the suggestion on banding together to support Quinn as journalists was a breach of the distance necessary between journalist and subject. If the only examples people have exposure to show objectionable attitudes is it any surprise that they draw conclusions about the list as a whole?

I once belonged to a similar list as a part of a job, I get it they're common, but if the content of that thread was exposed to the public they'd have seen people attempting to engage in what basically amounted to attempting illegal price fixing. These people who were attempting to do this didn't succeed but people would be rightly concerned just to see the effort."

What I'm trying to say is that GameJournoPro isn't a problem in-and-of itself but the exposed conversations exposed problems with gaming journalism but everyone seems to be deflecting from those. The problem isn't that some of the things suggested came to pass but that some people within gaming journalism do not understand the ethical boundaries of their jobs.

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@alex: Again, Alex could you respond to what I said in regards to GameJournosPro? If there's a reason why you feel like you can't do it within this thread please send me a PM with your thoughts on the matter.

Otherwise it feels like you're intentionally ignoring honest questions in a thread where you've specifically said that you're trying to answer them.

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@alistercat said:

@patrickklepek said:

I meant specifically in the case of Wu, sorry if that seemed broader than it should have been.

You're right that those people have been (and will continue to be) critical of the site. I invite that, as we can always do better. I don't have a problem with that. I wish everyone loved the site or saw things from our perspective, but you know what? That's not how it works, and people are going to disagree with your approach, people are going to offer differing perspectives, and it's important to listen to them. You might learn something. Disagreement will probably still be there, but that doesn't mean there isn't something to be offered in deep criticism.

I agree with listening to your critics, especially when twitter seems like such an echo chamber. My question to you would be, what does "we can always do better" mean? Is "better" capitulation to your critics, or your own goals? Are they the same? I'm not sure I'd be happy with a situation where you agree with those critics mentioned such as Allen, that GB is terrible, that the people who visit GB are terrible. Writing this did more harm in their eyes and you didn't appease them at all.

I don't think it's any more complicated than the idea that humans are always capable of improvement, and part of that improvement comes from listening to other people and having a dialogue.

Could you specifically state how you'd improve and what you did wrong in this case that requires improvement?

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@vinny said:

@mom_i_cant_pause_it said:

@vinny: Theres been a few huffington post live with the two groups going at it. While it ends up turning into #shotsfired from both sides at least they are trying.

When will it be intelligent? Depends who you get to talk

There are anti-gg and gg people who want to talk, you guys doing this shows you want to too. Try TB, sommers, milo, boogie just to name a few. They want to talk. They might seem really right-winged to you but that's what gaming culture has evolved into. It's now mainstream enough to have a ton of opinions from everyone.

Yeah, I've watched some of those. I find Milo tough to listen to. Seems like he's got some other motives in there. I just have not seen anything actionable come out of the gamergate requests. Not being dismissive, but saying "we want ethics" is like me saying I "I want the internet to be fair". The thing I have heard the most from both sides is "It's not us! Stop making up or associating actions with us!" and if everybody is a victim how can you have an aggressor?

That is demonstrably wrong. There have already been documented changes to the ethics policies at multiple sites in the wake of these complaints. See Kotaku's stance on Patreon and personal disclosure, Polygon's statement on Patreon, and The Escapist's statements on many things.

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@alex: Are you going to address what I said about GamesJournoPro or just keep saying that all of the criticism is of the gaming press conversing with one another?

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@brad said:

@heyguys said:

@brad said:

@neon25 said:

@neon25 said:

While it's nicely written, I'm very disappointed how you still label GamerGate as a hate movement. It's just like saying all Muslims are jihadists. Just because they are a few shitty people in a group doesn't mean all people are shitty. I think you should definitely take a note of that, especially as a lot of people in this "hate movement" are your primary demographic, whether you like it or not.

Still, it was nice to finally get an official statement.

To add to that, it's really sad that Giant Bomb did nothing, while sites like the Escapist actually reevaluated their ethics standards and now if there's any chance that some personal connection might have influenced something in the review, it's simply mentioned in bold font in the header. It's that easy.

We've been proactively calling out any potential conflicts of interest since the day this site launched, as evidenced at the bottom of this review from more than six years ago:

http://www.giantbomb.com/reviews/rock-band-2-review/1900-56/

I promise you it's something we've always attempted to be extremely aware of. The idea that we "did nothing" seems kind of silly in this respect.

What about providing a platform or coverage, not just reviews? The media are the king makers of the smallest out there and the worry about "indies" I think comes from the fact that all games journalists are aware when they're at a press diner, when they get nice hotel rooms, when they get early access they know that's supposed to affect them and they are intentionally distancing those relationships from their jobs when it comes to AAA. However, people do not have their guard up when they are dealing with friends, even when those friends might not be actively pushing a self-interested dilemma those relationships can no-the-less influence how they are covered. Publicity is the equivalent of money as much as reviews are but publications do not have that same kind of vigilance regarding it. This makes having close relationships to the press an possible career booster while others without that privilege work without getting similar exposure.

You make a good point, and there's an even bigger conversation to have that includes discoverability on lucrative storefronts like Steam. I'll just say we try to be mindful of our friendships with people who make games, and for better or worse, our solution has been to try to make the audience aware of those relationships and let them make up their own mind. Hopefully that's working.

For my own part, I do my best to separate my acquaintance with a person from my feelings on the game they may have worked on. I can't in good conscience promote a game I don't sincerely think is cool, which is why I never, ever want to work in video game PR. All I can ask is that you trust me on that.

Totally fair, trust has to be the basis of a media/consumer relationship if it's going to work, but I hope you can see from this that there are people that have legitimate concerns about complex personal relationships and how things could effect someone in their professional lives.

P.S. OMG I need to spell check my posts when I'm typing quickly.

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@alex said:

@kurokeima: The GameJournoPro mailing list was literally just a mailing list a bunch of writers used to talk about the news of the day and do basic networking with other industry professionals. If you believe it was anything else, you're listening to a pile of ridiculous lies.

The content of GameJournoPro's is relevant not that it is a platform for people to communicate. The content that has been exposed speaks for itself, and people will view it and come to their own conclusions there was undoubtedly unprofessional stances going on in that discussion i.e. the suggestion on banding together to support Quinn as journalists was a breach of the distance necessary between journalist and subject. If the only examples people have exposure to show objectionable attitudes is it any surprise that they draw conclusions about the list as a whole?

I once belonged to a similar list as a part of a job, I get it they're common, but if the content of that thread was exposed to the public they'd have seen people attempting to engage in what basically amounted to attempting illegal price fixing. These people who were attempting to do this didn't succeed but people would be rightly concerned just to see the effort.

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@grimmer: Milo's a bigot so it's really not surprising someone sent him death threats/syringes.

But keep letting him act as a leader for you, I'm sure he fits right in

Whoa that's ugly! Not a fan of Milo but Holy S. man.

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#10  Edited By HeyGuys

@patrickklepek said:

@wolfgame said:

While there have been bad actors on both sides (like, say, that dude who wants to bring back bullying), but I don't think there are equivalencies here. The targeting of women has been a problem on the Internet, and in gaming culture, for a while now. Someone made a game in which you beat up Anita Sarkeesian. Three women have been driven from their homes in the past month alone. Of course, there are people pouring the gas on thick on all sides, but I don't think it's possible to make the argument female game creators have been systematically targeted in hopes of driving them into silence and maintaing a status quo that favors a certain group.

But why do patterns of abuse have to be of the same level to condemn them universally. A double standard and differing outrage levels only serves to further alienate people who feel like a double standard exists. The fact that we need to have this contest of "who made the worst death threat" is an exercise in insanity.

Much of my frustration stems from the fact that this movement had no legitimacy to begin with. Zoe Quinn's sex life was not our business, and the journalistic impropriety alleged in the disclosure of her sex life (if we're to even assume the allegations are true) were proven false. Thus, GamerGate was not only built on the targeted character assassination of a woman in games, but the allegations raised had no merit.

I fail to see how this answers the poster's question.