@hughj: I guess I get what you're saying...but also it's not comparable to AAA development because AAA development isn't asking for finance from backers based on promises. If Activision asked fans to fund the next Call of Duty and then just didn't release a full game for 10 years, there would be [message board] riots.
Either way, if backers are happy with what they're getting, I guess I'm happy for them...but at some point it feels of course people on the outside looking in would be like, "You know you're being duped here...right?" Because, let's be honest, they are.
Sure, but there's maybe 100 million console gamers, so those AAA console games get all the funding they need. Star Citizen is a niche PC sim game with aspirations that necessitate a big budget and it simply isn't going to exist with a business model where everyone pays a small flat price.
At the end of the day, what's really the difference between Elite Dangerous and Star Citizen right now? I can fly around in both, do missions, buy ships. I'm sure a few years from now that both of those games will still be in development, just that Frontier funds that development via paid expansion packs, while SC sells ships. DCS has a similar model where they monetize by selling aircraft as modules. I'm not big into collecting figurines or building model railroads, but I'd imagine that niche hobbies like that can get ridiculously expensive. Are they all being duped, or are they maybe just a different market?
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