Icemael's comments

Edited by Icemael

This seems awful. Not only are the visuals hideous, the writing terrible and the puzzles utterly boring, but the basic concept is fundamentally anti-immersive. It's like it never occurred to these guys that there might be a good reason why video game designers go (and have always gone) to such great lengths to hide the inner workings of their games.

Edited by Icemael

@cuuniyevo said:

Anyway, weighing in on the pronunciation thing, I'm with Brad on this one, with the understanding that the main character's name is Japanese. Most of the characters were saying ku-ta-ro, with each having the same amount of stress. The princess was saying ku-tar-o, with stress on the middle syllable. Normally in Japanese, any stress added is a stylistic choice or for emphasis. They don't have the stresses built in like most European languages.

No character pronounced it with the same amount of stress on each syllable. Unless you speak like a robot, all multisyllabic words, whether in English, Japanese or any other language, have stress by necessity. The princess says Ku-ta-ro, the others say ku-ta-ro. In terms of stress, the latter is the way a Japanese pronounces the name.

Edited by Icemael

@johntunoku: He doesn't use a translator for writing on Twitter. He knows English, just not very well.

Posted by Icemael

This only resembles Metal Slug on the most superficial level. Instead of an intense, challenging action roller-coaster of a game that keeps throwing new, cool environments and carefully designed combat scenarios at you, we have boring, bloated levels and loot and crafting elements that break up the pacing (of which there isn't much to begin with). They're both 2D action shooting games and the controls seem similar, but the design philosophies couldn't be more different. Great sprite animations and I'm enjoying the music, so at least there's that. I'll probably try it out once the full version is released.

@simkas said:

Oh wait I remembered that there wasn't actually a direct way to shoot diagonally in Metal Slug, but you could kinda quickly go between aiming to the side and up and have your gun still be firing while going between the two, which essentially give you diagonal shooting.

That's only with the heavy machine gun though.

Posted by Icemael

Might be fun even if it just looks like a consolized, modernized Metal Slug (i.e. an inferior Metal Slug).

Edited by Icemael

Here we have by far the most sophisticated, detailed 2D graphics ever in a video game, created by some of the most passionate developers in the industry (read this), and instead of celebrating (and we should be celebrating the fact that these guys even exist, because there is no other developer willing or capable of continually pushing 2D game art further -- no other studio has come close to surpassing even Odin Sphere, which Vanillaware made over half a decade ago for a console soon to be two generations old) all you morons can do is complain about fucking breasts. What the fuck.

Edited by Icemael

I love these games. I have no interest in Hatsune Miku and I'm generally not into rhythm games, but for some strange reason I enjoy the hell out the combination of the two.

Posted by Icemael

What are they talking about at the beginning?

Posted by Icemael

@subjugation said:

I remember when we would scoff at an eight hour campaign. Now we accept a four hour campaign without complaint? I don't think so.

I remember when action games were like 30 minutes long and no one cared because they were focused, exciting, challenging thrill-rides that had no reason to be longer. Now we need 20 hours of bloat and filler? I don't think so.