FTL: Love it or Hate it?
By Irishdoom 39 Comments
I had never played a "Roguelike" before FTL. (And how about the most obtuse genre name ever conceived? From now on I'm calling Elder Scrolls like open world fantasy games "Elderlikes." Who's with me?) But I went ahead and picked FTL up on Steam a month ago based on Bombcast reactions to it. The guys sounded awfully excited about it, so I had to check it out. You know, I wanted to be in with the cool gamer crowd, after all.
The thing is, I can't tell if I love it or hate it. The style and sounds are all good, I'm feeling the retro space stuff. The mechanics are interesting enough, and I like the different routes you can take in terms of upgrading your ship.
But I don't know if I can really handle the level of difficulty. And not difficult in the sense that I necessarily did something wrong, but just that a couple bad random events can end even a good game in a heartbeat. You can have a run where you're doing everything right, making the right choices when choice is available, happening across the right free weapons and upgrades, have a crew that just keeps surviving and improving, and just generally feel like you really have it going on, and BAM! You get a tough opponent near a star. He manages to hit and take out critical systems before you even know what's happening. Then a solar flare sets half your ship aflame...
Ugh. Just ugh.
But then...you restart. And you hope that THIS time you can avoid the perils of the RNG just long enough to get to the overwhelming, nearly impossible boss.
Is this fun? I don't really know. A dozen hours and many games in, and I just don't know. Is the fact that I've played it for a dozen hours testament to it being a good game? Or is it just about my stubborn resiliency and "need to win?"
FTL, how do you feel about it?
40 Comments