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JackiJinx

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Games Generally Accepted as Bad

While good and bad are subjective words, the games on this list typically have few people around to defend them when the naysayers speak up, and usually for a good reason.

List items

  • Bad Points:

    Plays like a DVD game, only worse; needlessly extended story that is not interesting; the plumber does, in fact, wear a tie.

    Interesting:

    Sexual harrassment, anyone?

    Bad References:

    Angry Video Game Nerd: Plumbers Don't Wear Ties, ending part of Thursday Night Throwdown: 1/26/12

  • Bad Points:

    Voice command that's not so commanding, riveting story.

    Interesting:

    Barking like a dog doesn't up the gaming experience as much as it should.

    Bad References:

    Broken Pixels- Episode 19, Bombcast- Jan. 27, 2009

  • Bad Points:

    Controls, voice acting, insane CG animation, YOU PLAY AS A FRIGGIN PENCIL.

    Interesting:

    The rub-your-ass attack should've been in The Dog Island, too.

    Bad References:

    Broken Pixels Episode 23

  • Bad Points:

    Opponents don't actually race, declaring the player a winner unless otherwise glitching out; some races automatically start and finish at the same time; bridges don't actually work, but you can get around this problem by inadvertently driving under them; major miscellaneous bugs; there's no actual rig on your big.

    Interesting:

    You're Winner! is cliché now. Cut that shit out.

    Bad References:

    GameSpot Video Review, GameSpot Frightfully Bad Games November 1, 2004

  • Bad Points:

    Often cited as the primary cause for the video game crash of 1983; not only lost Atari a ton of money, but nearly killed the company; plain confusing gameplay combined with an unintuitive style.

    Interesting:

    Why didn't ET phone home with the Reese’s Pieces, or does that trick only work on humans?

    Bad Reference:

    That dump with the cement covered cartridges in Alamogordo, New Mexico.

  • Bad Points:

    Character models that look nothing like the movie characters; lackluster story; in general, the game goes against the fiction.

    Interesting:

    If Fred Durst doesn't do it for fans, Lincoln will.

    Bad Reference:

    Metacritic (more specifically, Greg Kasavin's review).

  • Bad Points:

    Rings, rings, and more rings. Let's add janky controls, non-licensed music, and super glitching.

    Interesting:

    There are non-ring stages.

    More Interesting:

    Superman in a nightmare, forced to go through zounds of rings. Commitment issues? Signs point to yes.

    Bad References:

    Episode #51 of Angry Video Game Nerd, July 8, 2009; See also ProtoJonSA's Let's Play Superman 64- Stage 4 on YouTube for an interview with the game's producer.

  • Bad Points:

    Lots of indistinguishable characters, super sensitive and jerky cursor controls, and Waldo doesn't always wear red and white.

    Interesting:

    No one can take a hint- Waldo doesn't want to be found! Why else would he hide in a cave and the moon for?

    Surprise!

    There's no real ending. No matter the difficulty, the ending is just the same, just like all relationships.

    Bad References:

    ericmansuper's Terrible NES Games Theatre on YouTube, Aug 22, 2006; MobyGame's third All Time Worst ranked game.

  • Bad Points:

    No Martin Lawrence or Will Smith, leaving the game to be voiced by people that don't sound the least bit like them. Works out since their characters don't look like them either with what appears to be a generation old graphics style that's plastered on everything. The voices? Atrocious is putting it mildly. Worse when considering the clichés, bad writing, and little to no humor that's spat out between the two characters every few minutes. That doesn't even start on the awkward controls, broken shooting accuracy, and laughable AI.

    Interesting:

    The bad boy meter lowers when shooting watermelon or any other bad guy property, indicating that destruction of mafia property is a bad thing. Thanks for clearing that up for us, law guys.

    Bad References:

    GameSpot Frightfully Bad Games November 1, 2004

  • Bad Points:

    If the standard CDI cut scenes don't deter, the gameplay will. It's a Mario game that's beaten by closing doors. That's the whole premise, and that's all that needs to get done. Bowser and all his minions go bye-bye with a door shutting. Now what gamer isn't excited by that?

    Interesting:

    Nintendo doesn't acknowledge the existence of the CDI games, including the Zelda ones. Good thing Super Mario's Wacky Worlds, meant to be a sequel to Super Mario World, was cancel as well.

    Bad References:

    Just look up the toast video on YouTube. Go on.

  • This is specifically for the NES version.

    Bad Points:

    Need to buy all of your equipment (who sells GB equipment anyway?), lots and lots of boring driving sequences with gas concerns, beams are too short to reach most ghosts, the same song is on continuous loop, and plenty of other concerns that make the game entirely frustrating and boring.

    Interesting: The infamous ending screen beautiful spelling and punctuation can be attributed to the Tokuma Shoten Publishing's hand in the game. Speaking of Japan, did you know that the Japanese ending doesn't even have anything as it is bugged? It simply says 「りり」 scrolling on the screen, which has no meaning.

    Bad References:

    AVGN Episodes #21 and 22. I also highly recommend google translating this couple's play through of the game: http://ameblo.jp/yuki-beans/entry-10085414780.html

9 Comments

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MetalGearSunny

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Edited By MetalGearSunny

Reading about Wild Woody makes me want to play it.

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buzz_clik

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Edited By buzz_clik

Just watched the Broken Pixels for Wild Woody. What the foxtrot was going on in that game? It's like there was a meeting down at Sega that was 5 minutes away, and some underprepared dude had spent all his time and budget on bad coke instead of working. In a panic, he pulls a Soze by looking at the shit around his office and comes up with a brilliant game idea. Luckily, all the execs have had slightly better cocaine for lunch, and a big rubber stamp that says APPROVED slams down on the napkin submitted as a design doc.

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august

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Edited By august

Fester's Quest is awesome and I will (not) fight anyone who says otherwise.

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aafie

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Edited By aafie

I must agree with August, it has aged about as well as Raul Julia.... but Fester and Simon were 2 of the greatest Quests of NES!

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L33tfella_H

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Edited By L33tfella_H
MiB: The Game for the Playstation 1 - not many people know about it (infact, i've only ever met 1 person in my life who knows what i'm on about), but this game is just something completely out there. Imagine Resident Evil Pre-4 style gameplay almost ripped completely, but imagine that they wanted some "unique" twist to the game..so what do they do? add the most convoluted control scheme as if they were making an Atari Jaguar game or something. Basically...you use the Up button on the D-pad to fire your weapon. no joke. All in all, it's not a good game at all, you should check it out though, it has some very "unintended" hilarious moments.
 
Blue Stinger - When the dreamcast was just about to launch over in the west, SEGA obviously wanted to get some launch games out there, and one of them was Blue stinger. Funny fact here is that Blue stinger was technically available for purchase a full Week before the Dreamcast was even out for retail. the main game is a behind-the-back 3rd person shooter/brawler type game that kinda plays like Resident Evil (the japanese version even uses the static camera, but they changed it cause of things like Tomb Raider being popular at the time). The story and the dialogue is hilariously bad, the objectives, weapons and even the combat were kinda ridiculous (you had 2 player characters, and one of them equipped shirts that changed his "combat style"). And even though most of the enemies look really menacing and make gruesome noises and all that...when you've killed them...they spill coins out and they even make the *plink* noise when they drop. Blue Stinger's a personal favourite of mine, but it really is not a great game whatsoever. Also, i haven't played it myself, but you need to check out Illbleed, the next game by the makers of Blue Stinger....it's something totally fucking out there.
 

All of the Make My Video games on the Sega CD - You know when a game just isn't worth the Disc it's printed on? When it isn't a game. Each one of the Make My Video games had like 10 minutes of FMV of characters doing "wacky shit" or whatever you'd call it, and then you play a 5-minute minigame where you try to feature as much of the "stuff" that the people in the FMV told you they wanted to see in the video. Personally, i'm no video producer, but mixing 3 completely different streams of video (there's newsreel footage, footage from the actual video for the song you're playing, cartoons and other assorted shit) doesn't exactly seem like the way these things are done...but i ain't no Video Jockey, so don't quote me on that. Truly a moment where you need to look at what you've done and realized you just pioneered those "games" you get on DVD copies of movies.
 
there's certainly more, but off the top of my head, these 3 spring to mind quite quickly. Now, i'm sure alot of people haven't ever encountered these games, but i'm sure if they did, they would consider them bad i'm sure.
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mariofreak1

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Edited By mariofreak1
@august:
Fester's qest is awesome!
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pikeplacer

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Edited By pikeplacer
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Brackynews

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Edited By Brackynews

That one Jaws game was pretty bad, but still sold like gangbusters.

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sbc515

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Edited By sbc515

You really need to add Stupid Invaders to this list because I hate that game with a flaming burning passion a lot. Also, the Portal games really annoyed me as well.