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jacksukeru

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2011 Games I've finished in 2011.

Thought I might as well make a list to help me keep track of which games, that came out during the year, that I actually played. Might be useful for when the end of the year comes around.

Also for posterity! The ordering is of no significance at the moment.

Edit: So I didn't end up making an actual blog post, but I'm still pretty happy with the format so I'll probably make one for 2012. Either that or I'll make one that has ALL the games I played/finished throughout the year so I can pseudo review all of 'em.

List items

  • Fun and pretty downloadable game that's lacking in nostalgia and reuses bosses too often. Also really average writing.

    Playing through it while chosing not to jump was the best choice I could have made, unfortunately one of the bosses in particular makes this almost impossible.

  • Fun and unique puzzle mechanic that worked most of the time. Pretty sweet artstyle too.

  • Best so far this year. Frikkin' love it! Great artstyle and involving mystery.

  • A little disappointing towards the end. Had really generic story and characters, and I feel that there's some lost potential in the use of its mechanics, but it was pretty good otherwise.

  • Excellent first person puzzle adventure! Looking forward to replaying it already.

  • Fun, accessible fighting game with a story mode I really enjoyed.

  • Not really finished... but surprisingly fun in multiplayer. Playing it can get super repetitive though

  • This or Assassin's Creed 2/Brotherhood is my favorite open world sandbox game, not sure which.

    Had some pretty bad parts too.

  • Fun, easy-to-get-into single and multiplayer game. Had a lot of fun with it. Spent many, many hours playing the multiplayer with different people.

  • Almost forgot about this. Easy fun, but a bit repetitive. Resets your size too often and the bosses are kinda lame, but the finale is approriately grand.

  • Grindy, but fun in multiplayer. Lacking an end.

    I kind of hate that I've enjoyed it as much as I have so...a guilty pleasure?

  • Pretty fun and immersive overall. Had good weapons, simple but likeable upgrade system and a really neat way to put risk versus reward with the customizable difficulty level. The few choices presented were cool, but besides them I didn't feel like my actions steered the story in a particular way.

  • Decent enough artstyle that sorta lost me once it left the creepy forest. Also a sound platformer, though one that was a bit too short and that I didn't find all that engaging.

  • Some of the mechanics beyond the first few missions pushed me away but I was able to come back to it together with a friend and ended up enjoying it. Still, not something I'm likely to go back to.

  • A really great game that brings to mind many of my old NES favorites, it would have had a spot on my "Favorite Videogames" list had it not been for a couple of really bothersome problems with input lag, targeting and other jank. Maybe its eventual sequel will be the one to win my heart completely.

  • Played off and on together with a friend,pretty fun as long as you keep experimenting.

  • Suddenly everything is a dungeon! A good Zelda game that ultimately failed to inspire much passion in me for the series, but it kept my interest lit, however faintly.

  • Alot of things borrowed from other Mario games, which can be annoying, and severly lacking in boss variety. Otherwise surprisingly fun and easy to sit down with in short bursts, a good portable game in other words.

  • Fun concept, though the execution didn't always pull through I felt, I'm not sure. Artstyle felt very "nordic" not sure if that was intentional or if I'm projecting.