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jakob187

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In Space, You Don't Need Originality To Be Great

You would be a fool for trying to say that the first Dead Space was not a game that flaunted how derivative it was.  The mixture of Resident Evil 4 shooting mechanics, the atmosphere of something akin to Alien or Event Horizon, monsters that look like they walked out of John Carpenter's The Thing; in the long run, the only thing truly original about Dead Space was the story it set up, the fiction and expanded "universe" that it has created, and its innovative use of user interface and HUD.  In turn, it created one of the best games of 2008.  Therefore, it is even more surprising that the same derived stuff can be given a bit more room to breathe and a couple of tweaks and upgrades...and STILL turn out to be fucking awesome. 
 

One? Not so scary.  Ten or fifteen with sliver of health? Fucking terrifying!
One? Not so scary.  Ten or fifteen with sliver of health? Fucking terrifying!
It begs the question, though:  if a franchise that is borrowing from so many other places can actually produce two solid games like this, how the hell do other game studios fail with some of their games?  Army of Two may have a couple of newer ideas behind it (heavy co-op focus, use of aggro, etc), but it is essentially little more than a third person shooter, right?  How is it that a game like Dead Space 2...under the same publisher...is capable of being so goddamn impactful and incredible while something as simple as Army of Two: The 40th Day is kind of not so great? 
 
Funny enough, it makes me realize that three of my favorite games over the last three years did not do anything too original with their games beyond atmosphere, story, and tweaking familiar formulas: 
  • Dead Space - See all of the aforementioned information, then add in some of the most amazing audio fidelity, sound mixing, and foley work ever in a game.
  • Darksiders - It is Legend of Zelda meets every combat system in action games that has existed since Devil May Cry.
  • Bayonetta - It is Devil May Cry...with a chick...and crazy Japanese nonsensical shit...and a very open-ended combo system.
 
The amount of detail in every environment is astounding. 
The amount of detail in every environment is astounding. 
What you might find even crazier is that all three of those games came completely out of left field for a lot of people.  In their preview phases, many people wrote them off as being purely derivative and generally worthless titles.  Despite the fact that there are some who still believe that malarky, here we are...talking about Dead Space 2. 
 
What makes Dead Space 2 excellent?  It is more Dead Space.  That is all it needs.  The multiplayer is competent, and you might find a handful of people that will hold true to it like those who are still playing Singularity's multiplayer (and I am not kidding about that - I have no problem finding a game for that).  The multiplayer is not why you play Dead Space.  You are in it for the story, the atmosphere, the jump scares, the horror, the crazy shit that the story can concoct, the solid controls, the great shooting game, the weapons, the moments of despair and defeat, the moment you get to press that New Game Plus button on the menu and start it all over again... 
 
Ladies and gents, it is Dead Space 2.  You play as Isaac Clarke, you shoot the limbs off of aliens, and you curse like a motherfucker when you continually stomp that one Necromorph that decided to knock you down to a sliver of health repeatedly.  It is everything you wanted it to be and then some.
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jakob187

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Edited By jakob187

You would be a fool for trying to say that the first Dead Space was not a game that flaunted how derivative it was.  The mixture of Resident Evil 4 shooting mechanics, the atmosphere of something akin to Alien or Event Horizon, monsters that look like they walked out of John Carpenter's The Thing; in the long run, the only thing truly original about Dead Space was the story it set up, the fiction and expanded "universe" that it has created, and its innovative use of user interface and HUD.  In turn, it created one of the best games of 2008.  Therefore, it is even more surprising that the same derived stuff can be given a bit more room to breathe and a couple of tweaks and upgrades...and STILL turn out to be fucking awesome. 
 

One? Not so scary.  Ten or fifteen with sliver of health? Fucking terrifying!
One? Not so scary.  Ten or fifteen with sliver of health? Fucking terrifying!
It begs the question, though:  if a franchise that is borrowing from so many other places can actually produce two solid games like this, how the hell do other game studios fail with some of their games?  Army of Two may have a couple of newer ideas behind it (heavy co-op focus, use of aggro, etc), but it is essentially little more than a third person shooter, right?  How is it that a game like Dead Space 2...under the same publisher...is capable of being so goddamn impactful and incredible while something as simple as Army of Two: The 40th Day is kind of not so great? 
 
Funny enough, it makes me realize that three of my favorite games over the last three years did not do anything too original with their games beyond atmosphere, story, and tweaking familiar formulas: 
  • Dead Space - See all of the aforementioned information, then add in some of the most amazing audio fidelity, sound mixing, and foley work ever in a game.
  • Darksiders - It is Legend of Zelda meets every combat system in action games that has existed since Devil May Cry.
  • Bayonetta - It is Devil May Cry...with a chick...and crazy Japanese nonsensical shit...and a very open-ended combo system.
 
The amount of detail in every environment is astounding. 
The amount of detail in every environment is astounding. 
What you might find even crazier is that all three of those games came completely out of left field for a lot of people.  In their preview phases, many people wrote them off as being purely derivative and generally worthless titles.  Despite the fact that there are some who still believe that malarky, here we are...talking about Dead Space 2. 
 
What makes Dead Space 2 excellent?  It is more Dead Space.  That is all it needs.  The multiplayer is competent, and you might find a handful of people that will hold true to it like those who are still playing Singularity's multiplayer (and I am not kidding about that - I have no problem finding a game for that).  The multiplayer is not why you play Dead Space.  You are in it for the story, the atmosphere, the jump scares, the horror, the crazy shit that the story can concoct, the solid controls, the great shooting game, the weapons, the moments of despair and defeat, the moment you get to press that New Game Plus button on the menu and start it all over again... 
 
Ladies and gents, it is Dead Space 2.  You play as Isaac Clarke, you shoot the limbs off of aliens, and you curse like a motherfucker when you continually stomp that one Necromorph that decided to knock you down to a sliver of health repeatedly.  It is everything you wanted it to be and then some.
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FesteringNeon

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Edited By FesteringNeon

That's all I need to read!

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McGhee

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Edited By McGhee

I'm planning on picking up Dead Space for the the first time and then going on to the sequel. But you say it shoots like Resident Evil. So can you not run and shoot at the same time? Does it have terrible tank controls so that you can't side-step?

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MooseyMcMan

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Edited By MooseyMcMan

I've heard it's a very good game. 

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Afroman269

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Edited By Afroman269

Great blog post. Only knock I put on Dead Space 2 is the heavy reliance on pop out scares, but it definitely dabbles into some creepy ass shit. It's Dead Space but the controls are tighter and you move faster. So good. Also the stomping in the game is one of the high points. Never not fucking stomping!!!!!!!

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Afroman269

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Edited By Afroman269
@McGhee_the_Insomniac: It's like RE 4/5 but better. You can move and shoot. Dead Space 2, you just move fast AND reload while running.
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McGhee

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Edited By McGhee
@Afroman269:  
But can you sidestep? What I'm hearing is that it controls like Gears of War, not Resident Evil.
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Afroman269

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Edited By Afroman269
@McGhee_the_Insomniac: Yes you can. I think it just gets compared to RE because this game is a horror game.
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Edited By McGhee
@Afroman269:  
Well, it shouldn't be. Resident Evil's controls are atrocious. If Dead Space controlled like that I would instantly drop it and never think about it ever again. So, thanks.
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Edited By l4wd0g

How many paintings of trees are there? It's the refinement and style that make the pictures more pleasing than others.

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EpicSteve

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Edited By EpicSteve

It's about quality. I believe a game can roll out with literally any concept and mechanics and be a fantastic product. Most of best games out there don't do anything "new", but take concepts that are cemented in the industry and make them badass. Take Blizzard for example. 

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Bloodgraiv3

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Couldnt agree more. 
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@McGhee_the_Insomniac: The controls are similar to Resident Evil.  They're designed to limit your "running and gunning" and make you feel like you're not a super-soldier.  Try the demo out before you buy it.  
 
The game plays great, but if Resident Evil bothered you, this might too.  Don't expect a Gears of War clone.
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jakob187

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Edited By jakob187

I think RE4 controlled great for what that game needed to be.  Mind you, that was also a game that came out eons ago (it seems at least).  The only comparisons that can even be made anymore is that you have an over-the-shoulder view, a laser beam for your crosshairs, and...actually, that's about it.  Everything else is definitely light years beyond what that game had. 
 
@Afroman269 said:

" Great blog post. Only knock I put on Dead Space 2 is the heavy reliance on pop out scares, but it definitely dabbles into some creepy ass shit. It's Dead Space but the controls are tighter and you move faster. So good. Also the stomping in the game is one of the high points. Never not fucking stomping!!!!!!! "
Actually, I enjoyed the pop-out scares, as they played around with them a little more.  They fool with you a little.  Brad had mentioned that you notice where the monster closets are, and that's not a lie.  The beauty is that you know how fucking horrific shit is going to get when you hit that scripting line, and there's a bit of tension.  It's a rare thing when a game can make you sit back and say "shit's about to get real, so I need to ammo up, heal up, and pray that this shit doesn't go terribly south".  I'm playing on Survivalist for my first playthrough, and I've had a good handful of hairy situations where I've had to rely on kinesis...yes, KINESIS...to win my battles. 
 
If anything, my only knock on the game so far is the nursery area.  Maybe I missed the point of WHY I needed to go in there, but it felt like it was this arbitrary area of "HEY YOU KNOW WHAT'S SCARY? LITTLE DEMON BABIES THAT EXPLODE IN A CUTESY NURSERY AREA COVERED IN BLOOD!".  Even then, that whole area pretty much came and went, and while it was memorable, it wasn't nearly as jarring and shocking as the elementary school in F.E.A.R. 2.  Goddammit...now I wanna play F.E.A.R. 2 again. 
 
As for "never not fucking stomping", I love that EA has taken this initiative of making what I call the "James Woods killing vampires scenario" work in video games.  Bad Company 2 had some great one-liners when you knifed a guy, like that strained thru-the-teeth "TAKE THAT SHIT, MOTHERFUCKER!", and Dead Space 2 definitely has that with its "MOTHERFUCKER, JUST FUCKING DIE ALREADY!".  For those not in the know about my James Woods reference, skip to 11:25 in the following video: 
  
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jakob187

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Edited By jakob187
@Tarsier said:
" you mentioned alien and event horizon.. but no doom 3? what. "
Why mention Doom 3?  Your flashlight is on your gun.  OOOOOOHHHHHH!!!
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Edited By Claude

Yeah, the game looks goddamn awesome. I played the demo... loved it. Of course, I thought the first one was great too. It will take me some time, monies must be justified, before I purchase.

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jakob187

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Edited By jakob187
@Claude said:
" Yeah, the game looks goddamn awesome. I played the demo... loved it. Of course, I thought the first one was great too. It will take me some time, monies must be justified, before I purchase. "
If I told you there were Necromorph tits, would that justify it even more? 
 
I mean, there AREN'T Necromorph tits, but I'll tell you that there are if you'll buy the game.  = D
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Lazyaza

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Edited By Lazyaza

For a game to be good it needs to have the scope that its budget and development time allows for.  If everyone stopped wanting to be the next 60 dollar big budget blockbuster smash hit we'd have a shit tonne more awesome games on the market and alot less failures, firings and people losing money.   This is so damn obvious it drives me nuts.
 
Dead Space, Darksiders and Bayonetta despite being highly derivative were awesome because they had the budget and time of other 60 dollar big games with very talented studios behind them making their success a much more likely reality.

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Claude

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Edited By Claude
@jakob187 said:
" @Claude said:
" Yeah, the game looks goddamn awesome. I played the demo... loved it. Of course, I thought the first one was great too. It will take me some time, monies must be justified, before I purchase. "
If I told you there were Necromorph tits, would that justify it even more?  I mean, there AREN'T Necromorph tits, but I'll tell you that there are if you'll buy the game.  = D "
Well, that would give strategic dismemberment a whole new meaning. Now wouldn't it? Mothers would cry foul then.
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jakob187

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Edited By jakob187
@Lazyaza: YOUR MEGABYTE AVATAR GETS YOU AN AUTOMATIC FOLLOW, MUTHAFUCKER!!! 
 
@Claude: I...didn't even think about that.  O_O  That sounds goddamn awesome, right?
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Claude

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Edited By Claude
@jakob187:
 You go first.
 You go first.
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Lazyaza

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@jakob187 said:
" @Lazyaza: YOUR MEGABYTE AVATAR GETS YOU AN AUTOMATIC FOLLOW, MUTHAFUCKER!!! 
 
Haha thanks, I guess =p 
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jakob187

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@Claude: ...goddammit.
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@jakob187 said:
" @Claude: ...goddammit. "
Every time I look at my "replica" plasma cutter, I shed a few tears.
 
But then I play the game and I am happy again. Although, I have to say , to me ti was much harder than the first one. Even on the normal difficulty there were some parts that gave me trouble, and to be frank, I think the hardcore mode is fucking in sane. But the story is fantastic.
 
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Edited By jtmosh
@Tarsier said:
" @jakob187 said:
" @Tarsier said:
" you mentioned alien and event horizon.. but no doom 3? what. "
Why mention Doom 3?  Your flashlight is on your gun.  OOOOOOHHHHHH!!! "
because dead space copies the most from doom 3 than any other thing. "
Except Dead Space 2 is actually good.
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Edited By Ghostiet

@jakob187 said:

" @Claude said:
" Yeah, the game looks goddamn awesome. I played the demo... loved it. Of course, I thought the first one was great too. It will take me some time, monies must be justified, before I purchase. "
If I told you there were Necromorph tits, would that justify it even more?  I mean, there AREN'T Necromorph tits, but I'll tell you that there are if you'll buy the game.  = D "
Necromorph tits? I'd still hit it.
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Edited By Yummylee

I fucking hate European release dates.

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Edited By zameer

I'm definitely guilty of writing Darksiders off immediately; it looked like generic garbage to me. I listed it as one of my top 10 games for 2010, so definitely ate my hat. 
  
Games have been around long enough and devs have lots of inspiration to draw from, so the devil is in the details. There are plenty of ways for games to fail: bugs, poor gameplay design, variety, bad pacing, difficulty tuning, controls, etc. Which is why it's so surprise that when Jeff and Brad lauded Darksiders and the Dead Space games they focused on how well these games married and integrated age-old concepts. 
 
On an aside, perhaps this is why most indie studios strive for novelty, rather than games with solid mechanics? There are exceptions of course..

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jakob187

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Edited By jakob187
@JTMosh said:
" @Tarsier said:
" @jakob187 said:
" @Tarsier said:
" you mentioned alien and event horizon.. but no doom 3? what. "
Why mention Doom 3?  Your flashlight is on your gun.  OOOOOOHHHHHH!!! "
because dead space copies the most from doom 3 than any other thing. "
Except Dead Space 2 is actually good. "
Doom 3 was great.  People give it a hard time because...well, I actually don't know.  I guess people are just too fickle.  =  / 
 
Nonetheless, I don't think that Dead Space as a franchise copies anything more than "yo, shit is dark" from Doom 3.
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Edited By Hailinel
@jakob187 said:
" @JTMosh said:
" @Tarsier said:
" @jakob187 said:
" @Tarsier said:
" you mentioned alien and event horizon.. but no doom 3? what. "
Why mention Doom 3?  Your flashlight is on your gun.  OOOOOOHHHHHH!!! "
because dead space copies the most from doom 3 than any other thing. "
Except Dead Space 2 is actually good. "
Doom 3 was great.  People give it a hard time because...well, I actually don't know.  I guess people are just too fickle.  =  /  Nonetheless, I don't think that Dead Space as a franchise copies anything more than "yo, shit is dark" from Doom 3. "
Doom 3 didn't really age well.  It also needed a duct tape mod in order for a lot of people to tolerate playing it.
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EuanDewar

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Edited By EuanDewar

Gonna probably pick it up on Steam next week, feel like I should play it on consoles but the idea of playing it up close to my monitor and having that much more graphical fidelity just seems like a better experience.
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Edited By amir90

All 3 of those games  are on my top list :)
 
Good blog post btw.

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Edited By the_hiro_abides
@jakob187:@Hailinel said:
" @jakob187 said:
" @JTMosh said:
" @Tarsier said:
" @jakob187 said:
" @Tarsier said:
" you mentioned alien and event horizon.. but no doom 3? what. "
Why mention Doom 3?  Your flashlight is on your gun.  OOOOOOHHHHHH!!! "
because dead space copies the most from doom 3 than any other thing. "
Except Dead Space 2 is actually good. "
Doom 3 was great.  People give it a hard time because...well, I actually don't know.  I guess people are just too fickle.  =  /  Nonetheless, I don't think that Dead Space as a franchise copies anything more than "yo, shit is dark" from Doom 3. "
Doom 3 didn't really age well.  It also needed a duct tape mod in order for a lot of people to tolerate playing it. "
By the time I played Doom 3 (a couple of years ago) it just doesn't move as fast as I would expect a doom game to move. They should have called it something else and maybe it'd had a better reception. On a side note, I should get that duct tape mod.
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Edited By mikemcn
@jakob187 said:
" @Claude said:
" Yeah, the game looks goddamn awesome. I played the demo... loved it. Of course, I thought the first one was great too. It will take me some time, monies must be justified, before I purchase. "
If I told you there were Necromorph tits, would that justify it even more?  I mean, there AREN'T Necromorph tits, but I'll tell you that there are if you'll buy the game.  = D "
Theres Semi mutant Baby mutilation! If that doesn't motivate you I don't know what will.
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Edited By ProfessorEss
@jakob187 said:
" @Claude: ...goddammit. "
Hahaha, back to haunt already.