I played plenty of the multiplayer in MW1 and 2 and enjoyed it quite a bit, but the unmatched production quality of those campaigns justify their price tag to me. I'm glad that Infinity Ward edits their stories down to five hours; it leaves an amazing five hours.
It would sell a bazillion copies, so whichever studio still holds the rights would be crazy not to do it during the next console cycle, if not sooner.
That said, time spent brushing up old software is time spent not making new software, so I really can't be all for it. That and the original Halo's ideas have all been absorbed and improved for the last decade in shooters.
I'd say the writing's on the wall about AAA game price. If it costs higher-end developers that much more to develop games on portable machinery, it will cost buyers more too.
This probably doesn't mean the end of sub-$50 games on the 3DS and NGP, though. In a world that is increasingly indie-oriented, smaller games are still going to sell for much less than that, mostly through digital services. That doesn't really give the 3DS much help given Nintendo's track record, but Sony should push that aspect hard if they want their gadget to sell.
I loved the behavioral variety of Modern Warfare 2's fighters and the chatty paranoia of the Conviction soldiers was cool, but neither of those were as great as FEAR was overall.
I wish I could come up with some better counterexamples, but FEAR is pretty much as good as it gets.
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