I wouldn't say I hated the ending, but I was underwhelmed by it and I didn't think it was up to the overall standard of the rest of the game. However saying that I didn't like a lot of what was going on in ME3 overall. For all the peaks of certain parts of the narrative (Thane and Mordin for instance) there was a lot of drek thrown in as well.
I think this video summarizes a lot of the games core problems, that fall outside of the ending tbh: -
They definitely cut back on a lot of the conversational options and it did really drag away from the sense of 'Your Shepard' Vs 'Bioware's Shepard' as a result. it's easy to get caught up in the minutiae of these things, but I'm with Jeff in that the game wasn't as good overall as ME2 in terms of cohesiveness.
As regards the high horse issue, the attitude by several members of the gaming press to vilify the unhappy fan base Vs putting even a modicum of effort into at least attempting to understand their concerns rather than give them short shift definitely stands out as a low point in the year for sure. I don't hold that Bioware owed it to anyone to make a completely new ending, and that they at least attempted to address some of the problems people had with the original with ending via the EC is kind of a positive move in a way. Ultimately I don't think there would of been any way to salvage things entirely without abandoning the whole god/child choice issue and although that makes a lot more sense to me (I'm entirely down with the activate catalyst, sit down and bleed out with Anderson fan cut), I recognize that that degree of capitulation would set a dangerous precedent for future development.
I don't particularly agree with Tom Chicks decision here (although the man admits to not having played TWD yet). However I do agree with his sentiments in that there's likely a silver lining to this whole situation in terms of future game narrative. I doubt EA were particularly happy with the ending furore and certainly they're going to be more interested in rebuilding the reputation of Bioware going forward by ensuring that future titles deliver on expectations and promises.
Best ending: Mass Effect 3
Whether you liked the ending of Mass Effect 3 — I liked it, but that’s neither here nor there — the reaction to the ending raised important questions about how games end, about what fans are owed, and about a developer’s responsibility to its audience. I disagree with the answers that many fans concluded from Mass Effect 3, but I’m glad the topic was raised and I’m glad Electronic Arts pretty much stuck to their guns. If the end result is gamers expecting better writing and more meaningful payoffs in their games, the ending of Mass Effect 3 is a win for everyone concerned
http://www.quartertothree.com/fp/2012/12/12/2012-the-year-in-gaming/
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