@fredchuckdave said:
@corevi: Fly me to the moon gets old after 20-30 hours, let alone 80. If they used Hang-On for the entire soundtrack then I'd be down. Also virtually nothing is better than the Tron soundtrack for games.
Related to this, I definitely enjoy how quite a few of the original Xbox games (I remember using it with 'Aggressive Inline'...) let you add and edit your own playlists using tracks you uploaded to the system from a CD-r.
@spitznock said:
For me it's multiple language options. I study Japanese, and I'm always incredibly pleased when a game offers Japanese voice options, which aren't too uncommon and especially text, which is far more rare, but Pokemon X/Y, Bravely Default and some fighting games have had it.
I don't know how many people find use for these options, but I'm always happy they're in there when they are. Using video games as study tools, yo. Edutainment.
I definitely appreciate features like that when the language settings are not their purely for functional reasons - taking into account how original voice acting, for example, adds to the overall 'feel' of the game, even if it's not the primary language you understand. Like how Danganronpa 2 let's you keep the Japanese voice acting with English text - I certainly buy into the game's aesthetic more with those language settings, despite not being able to understand Japanese.
Towerfall: Ascension's option to slow-down replays - pure fuel of drunkenly berating your friends at the end of each round. Game would be fantastic without it, but it's a great touch.
The flower/vegetable growing elements in Nier. I think I must have spent about 5 minutes with it and seems to exist almost entirely for the purposes of an incredibly hard to get trophy based on synthesizing seeds. I kind of respect it's inclusion for that. I'd have said stuff like the text adventure section too but I guess that's pretty 'core' to the game.
Was definitely going to bring up the loading screens in Ridge Racer Revolution but got beaten to it!
Difficult to define a lot of this stuff as it's kinda becoming, rather than 'superfluous' features, more 'stuff that is not core gameplay but is a really nice touch'...which may well be superfluous but it seems an odd choice when you think that it's often these little touches that make a game go from 'really good' to 'great/a favourite' - but I actually got bored even thinking about it whilst writing this sentence.
Log in to comment