Good to know. Kinda weird how lengthy they've made the process of switching guns or subclass if they are expecting you to switch them up for each enemy encounter rather than a per-mission basis though.
They really should have something similar to Defiance's quick loadout switch (accessed by holding down the triangle button and then using the right stick to navigate a radial menu), or the Borderlands and Elder Scrolls thing of switching between equipment presets using the d-pad.
I think the fact that you lose much of your ammo when switching weapons is an indication that they are discouraging you from switching weapons mid mission.
Of course they are discouraging you from switching weapons mid mission. You should have grenades/secondary/special with different types of damage and you teammates a different combo, you have to plan for the mission or change weapons and use bullet cartridges. The guy with the correct type for each enemy shoots first. Just a little coordination. It's more tactical than Borderlands.
Yeah, I enjoy the tactical aspect the shields add to the equation, especially with the epic modifier on. My current set up has me covered for all three shield types: I am a void walker so grenades and melee for void shields, I have an arc damage legendary machine gun, and a fire damage legendary sniper to go along with a kickass legendary scout rifle which is one of the few primary weapons to have elemental damage, in this case fire.
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