I had the same problem with chrome dev. Downgrading to chrome beta fixed the problem, so it most likely some sort of bug with the dev version of chrome.
LtSquigs's forum posts
It's good to hear it did so well. It was a great game, probably worth a little more than $5 even.
To elaborate. If we accept the following two things:
1) The amount of man hours that the crew puts into the bombcast and bandwith are too costly to continue the bombcast in its current form.
2) They have tried their best to get advertisers to advertise on the podcast, but for various reasons have been unable to secure them.
Then there are only so many ways that they can keep the bombcast going. However, I believe in this thread 4 in particular have been pointed out:
1) The split method. They obviously went with this choice. The pro of this choice is that the podcast is still 2 hours worth of content, and its still free to everyone. The con is that people who don't subscribe get half of it late, and it may mess with the format.
2) The reduce method. They could reduce the podcast to a length that is more similar to the other whiskey media site podcasts. The upside of this is that its less of a drain on whiskey, and its free and available to everyone at the same time. The downside is that it severely cuts into the content of the podcast.
3) The elimination method. They could just entirely get rid of the podcast, and spend the time on other parts of the site. Pros is more content in the rest of the site. Cons is no podcast.
4) Full payment method. They could only make it available to subscribers. Pros is that its no longer a drain on money. Cons is that its only available to subscribers.
There are other things they could have done, but I think these are the most generic descriptions of different methods. And to be honest #1 sounds the best to me, its the one that tries to strike the biggest compromise of keeping the podcast free, but also keeping all of its content. Unfortunately it will cause a little contention in the community, but of these choices it still seems like the best.
Also I feel like the schism that will be created is being greatly overestimated. The opinions expressed in this thread (on both sides) are more than likely in the minority, since only the people who already have strong opinions about something tend to stick on forums and argue about those things. Overall I have a feeling that the silent majority that is probably not reading this post or caring about the effects of the paid subscription will not be nearly as outraged. And the #1 option seems like a good way to try to persuade some of that silent majority to subscribe.
The reason is that if you ask the same question about any other one feature in isolation you would probably find that in general no one feature alone is what draws subscribers. You have to think of the different perks all working together, each in their own small way, to draw subscribers. As a result the actual impact of how many people the early bombcast feature would draw is far harder to measure. Especially in a thread like this, where most of the people participating are hard core giant bomb fans, and as a result many of them are subscribing out of fandom rather than feature sets.
Besides, the point of making the bombcast part of a subscription service isn't really to draw more subscribers. It's so giantbomb (and whiskeymedia) can justify spending the large amount of man hours that they spend on it every week.
Let me ask to the people who don't like the bombcast split. Would you be more angry if the bombcast was gone entirely? This seems like a pretty reasonable way to try to make it so the bombcast isn't a total money sink. It does suck that if you don't pay you have to wait a week, but it's still better than never getting it at all.
It's more surprising to me that this has to be an announcement. I guess I have underestimated the long legs XP has had. To me this is the equivalent to some company in 2004 (the middle of the XP cycle) announcing their new game won't support Windows 95 (its about the same amount of time between vista and XP).
Darnit, you took the Irenicus quotes heh.
The first one may be more creepy than chilling considering it was based off of a rape film, but its certainly one I remember the most.
Giygas (EarthBound)"It hurts, Ness... ...I'm h...a...p...p...y ... ...friends... ...it hurts, ...it hurts... Ness, Ness, Ness, Ness, Ness, Ness,
Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness,
Ness, Ness..... ...go... b... a... c... k... ...Ness... I feel... g... o... o... d... ...I'm so sad... .....Ness
Ness! Ah, Grrr, Ohhh... Argh... Yaaagh!... It's not right... not right... not right..."
Kefka (Final Fantasy 6)"Why do people insist on creating things that will inevitably be destroyed? Why do people cling to life, knowing that they must someday die? ...Knowing that none of it will have meant anything once they do?"
"Bleh! You people make me sick! You sound like lines from a self-help book! If that's how it's going to be... I'll Snuff them all out! Every last one of your sickening, happy little reasons for living!"
The Industrial Revolution. The introduction of the idea that you can own your ideas and make money off of inventing started a technological firestorm that hasn't ended yet.
Other than that World War II, for obvious reasons.
Actually I just replayed banjo-kazooie and banjo-tooie on the XBOX for achievements, and to tell you the truth I wouldn't mind seeing Rare take another crack at platforming, those two games are pretty fun. Sure they have their problems, kazooie is pretty formulaic and generic and tooie has a little too much backtracking, but overall they were enjoyable games. However, after N&B I feel like even if they did go back to platforming they need to still include user generated content in some way. Actually, It would be interesting to see a platformer take a different approach than LBG at user-generated content.