Despite the clear explanation in the OP's thread title, I don't think the majority of people here know what innovative is and how it differs from influential, or well-designed. Even the OP's examples are the opposite of what he was asking for!
The Souls series game are some of my favorites of all time - but they weren't THAT innovative. They were just masterfully crafted action-rpgs with a somewhat-open world - they just happened to be the best of their kind, and had that hard to describe or grasp "X" factor. Actually, I take that back partially... the multiplayer was very innovative, but also very flawed (especially in the first few games... until Bloodborne or DS3, and even they had serious issues at launch with the MP specifically, which mostly got fixed)... the innovative parts were neat and I'd say the game as a whole was masterfully crafted, but still quite similar to many other games and really, the whole action-RPG genre, in their basic makeup. They were just the best example of a game with extremely good environmental/world design, art & enemy design, "Very fair" difficulty that was truly rewarding in a time when most games had removed challenge entirely, and a mysterious and hauntingly vague story that you could sort of make up the meaning of yourself as you went.
I think most innovative has to go to one of the VR games... maybe Superhot's VR version? Or something like that. The things the devs had to come up with to reduce motion sickness, add immersion, handle movement without breaking their motion sickness rules, use of controllers like hands for totally unique, new ways of interaction... all those things are the truly innovative things that have been going on!
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