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Mamba219

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Mamba219

317

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11494

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#1  Edited By Mamba219
@cmblasko said:

@jonny_anonymous: I wish he would just switch to some traditional wrestling attire. It's hard for me to take him seriously as the top guy when he dresses like a SWAT guy instead of an athlete.

It's so bad. It makes like 80% of traditional pro wrestling offense totally ineffectual against him. Like, why would anyone hit him with a chair except to the head? He's wearing a vest designed to STOP BULLETS.

That Undertaker match cinched it for me: I no longer care about Roman Reigns at all. Zero. Zilch. I don't have this much apathy for anyone on the roster except maybe guys like Sin Cara or Apollo Crews. It's sad. I used to hate him, then tried to like him - now he's just a bathroom break.

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Mamba219

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Despite the clear explanation in the OP's thread title, I don't think the majority of people here know what innovative is and how it differs from influential, or well-designed. Even the OP's examples are the opposite of what he was asking for!

The Souls series game are some of my favorites of all time - but they weren't THAT innovative. They were just masterfully crafted action-rpgs with a somewhat-open world - they just happened to be the best of their kind, and had that hard to describe or grasp "X" factor. Actually, I take that back partially... the multiplayer was very innovative, but also very flawed (especially in the first few games... until Bloodborne or DS3, and even they had serious issues at launch with the MP specifically, which mostly got fixed)... the innovative parts were neat and I'd say the game as a whole was masterfully crafted, but still quite similar to many other games and really, the whole action-RPG genre, in their basic makeup. They were just the best example of a game with extremely good environmental/world design, art & enemy design, "Very fair" difficulty that was truly rewarding in a time when most games had removed challenge entirely, and a mysterious and hauntingly vague story that you could sort of make up the meaning of yourself as you went.

I think most innovative has to go to one of the VR games... maybe Superhot's VR version? Or something like that. The things the devs had to come up with to reduce motion sickness, add immersion, handle movement without breaking their motion sickness rules, use of controllers like hands for totally unique, new ways of interaction... all those things are the truly innovative things that have been going on!

Just to piggyback here, I'd say something like kill.switch's cover system is a real "innovation" that changed how all games in its genre was played. Honestly I can't think of *any* truly innovative mechanics outside of the VR my friend here mentioned since 2010 that have fundamentally changed a genre. Genres growing in popularity and there being a defining game of that genre isn't the same as "innovation."

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Mamba219

317

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User Lists: 4

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Mamba219

317

Forum Posts

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Wiki Points

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Reviews: 0

User Lists: 4

I'll be going with Larry Tunoku. Seems appropriate.

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Mamba219

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@cikame said:

I've dug myself a hole where i'm playing about 6 or 7 games at the same time, but most notably i'm playing Vagrant Story through for the first time and really liking it, it has a lot of annoyances but we won't talk about those :P. The cutscenes are very cinematic for a PS1 game with no spoken dialogue, very cool to see.

That game is fucking fantastic, and once you figure out the trick to weapon crafting, it becomes one of the most deep, engaging games ever. I love it. Glad to see it getting some love here.

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Mamba219

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Yo, the Sims 3 is a pretty amazing game if you can get past the fact that to play the entire thing costs an arm and a leg.

My simdude got married recently, packed up his shit and moved to the New York style map. He'd earned a fortune in writing novels and selling sculptures so I was able to buy the biggest lot and build a $500,000+ house with enough left over to buy a bunch of real estate in the city. Since I no longer have to work I just send my dude wandering around town, being a rich and famous celebrity. Also thanks to various perks I've bought he's immortal and never ages past being a young adult. He's going to end up a one man corporation and have total control of the entire town before long.

Why is this game so addictive and great

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Mamba219

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Incase anyone is interested, my local news did a story/30 minute interview with Lex Luger (hes from western NY) and posted all of the interview online, they couldnt post the story because WWE reasons.

Link to story... I would of just embeded the videos but GB dosnt seem to like my local news players embeds

Thanks for this. I'm a Luger fan. I don't care what anyone says - in late 1995 to around March 1996, he was the most entertaining wrestler in the world. Glad to see he's doing better since the early 2000's.

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Mamba219

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NBA 2K12 had a mode where you played a single game as a historical team against another one i.e. Bird's Celtics vs Dominique's Hawks or Wilt's Lakers vs Frazier's Knicks. The mode was cool since it would change the broadcast style to match the era but it didn't have any context for why you were playing the games. It was just "go play a game with these two teams and be done".

Since then they has kept most of the historical teams but some years players disappear from them and there aren't any sort of historical modes any more. I remember Kareem being in 2K12 and then disappearing for a few years but they kept his old teams in there. Who would want to play as the '71 Bucks without Kareem? I think one year they added the '02 Sacramento Kings but didn't have Chris Weber. The games have also never added any classic Barkley or Reggie Miller teams.

NBA 2K10 - 2K12 were when I was way, way too into these games, and the RPG elements of My Player mode are an underappreciated revelation. 2K12 was the one of the three I spent the least amount of time with but still love, since it finally added the complete Bad Boy Piston roster, as well as Kareem (my all-time favorite player).

Fun write up, thanks for reminding me how awesome these games were. Might throw them in and create a new My Player just for fun.

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Mamba219

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@mezza said:

I actually kind of like how the new fire emblem handles player characters. They let you customize appearance, gender, etc., but for the most part your role in the story and interactions with characters are set in place.

I wasn't going to bring up Fire Emblem, but the player avatar in the 3DS games have kinda split the fanbase. The game mechanics in those games make the Avatar (who's the only one who can use all classes) overpowered as all get out. In Awakening the avatar arguably swoops in and steals the show from Chrom in the last act. Fates takes it one step further by making the avatar the center of the in-game universe (and arguably an intolerable Mary Sue). The fans even have a word for characters that can only S-rank (marry and have kids) with the avatar: Corrin-sexuals. There's that many.

Fire Emblem is an interesting case, though, because it's the only JPRG series I can think of that went from not having a player created character to then having one, without changing genre.

To be fair to that series though, Fire Emblem created so many conventions in tactical RPGs that this weird Avatar system is just one of dozens it pioneered, for better or worse.

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Mamba219

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How in the holy fuck did this make it into the final game. They take away your weapons, warping, magic, and party members. You can't sprint. There's awful stealth. About 30 jump "scares" that are the same two things every time. You're fetching keycards. It lasts like two fucking hours. The whole slog feels it's out of a PS2 game and antithetical to the rest of the game, which would all be fine if it were 10 minutes and not two hours.

I feel like I should mention the completely useless information that Prompto is an MP, but there was absolutely no context, meaning, or consequences to that reveal. Maybe I'm not paying attention, but that kind of describes the whole story for me. Did this kill the game for anyone else?

I think your slander of PS2 games is highly unwarranted.