I was wondering if there are any fighting games where characters have these sort of moves/effects or something similar. And if gamers like these games or if they see them as gimmicky.
Defense lowering move - After an opponent is hit with a certain move, they take more damage from other attacks. It wears off after a few seconds.
Block enabling move - This move makes it so the opponent cannot block any moves for the next for seconds.
Strength reducing move - This move makes it so an opponent's attacks are weaker for a few seconds. This way their special moves and combos do less damage.
Projectile and Long range defense - Not really a move, but a character who innately takes less damage from attacks because they're projectile/ranged.
Combo defense - Once again, not a move, but this character takes less damage from combos. Meaning they take less damage from attacks that come after a single attack. For example, a punch may do 5% damage, and doing it three times would cause 15% damage. But with combo defense, a character takes 5% for the first one, but 2% for the other two.
Has any of the above been done in fighting games? Like the entire roster has moves like these, not just one or two characters. Or would it be gimmicky to have so many characters be able to affect stats this way?
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