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manicraider

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manicraider

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@mikewhy: My bad. My tablet automatically puts FFVII whenever I type in FF and then the spacebar. I was going fast and should've looked over everything before posting this.

@dochaus: Thank you.

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manicraider

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I've been trying to find the first game to do this. To be more clear, I'm referring to a game where a player controls a team of characters who take turns attacking another team of characters who are either controlled by a player or by AI.

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Whenever I come up with a superhero name, it's either taken by another superhero, or used for a video game character, or the name of a band, or a company. It's not easy coming up with names that have never been used before (that also sound good).

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I don't know why, but I'm often thinking of video games I'd like to create. I have characters, moves/abilities, stories, and levels all inside my head. I once even printed my ideas on paper and had files for them all. I'm not a developer though, so they're just floating around in my head. I wish I could sell my ideas to someone or something. Anyway, does anyone else do this? Come up with cool video game ideas? What do you do with them?

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I was wondering if there are any fighting games where characters have these sort of moves/effects or something similar. And if gamers like these games or if they see them as gimmicky.

Defense lowering move - After an opponent is hit with a certain move, they take more damage from other attacks. It wears off after a few seconds.

Block enabling move - This move makes it so the opponent cannot block any moves for the next for seconds.

Strength reducing move - This move makes it so an opponent's attacks are weaker for a few seconds. This way their special moves and combos do less damage.

Projectile and Long range defense - Not really a move, but a character who innately takes less damage from attacks because they're projectile/ranged.

Combo defense - Once again, not a move, but this character takes less damage from combos. Meaning they take less damage from attacks that come after a single attack. For example, a punch may do 5% damage, and doing it three times would cause 15% damage. But with combo defense, a character takes 5% for the first one, but 2% for the other two.

Has any of the above been done in fighting games? Like the entire roster has moves like these, not just one or two characters. Or would it be gimmicky to have so many characters be able to affect stats this way?

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I read a review for the first Blazblue and the review made it seem like 12 was a small size. So what is the average size roster for a fighting game?

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#7  Edited By manicraider

@gargantuan said:
@manicraider said:

@gargantuan: It has a campaign mode.

UT99 doesn't really have a campaign. It's just a series of matches against bots.

@fisk0 said:
@manicraider said:

@gargantuan: It has a campaign mode.

Are we discounting botmatches here? In that case I don't believe there's much that fits. UT99's "campaign" was just like Quake 3's, a series of botmatches on the multiplayer maps. I believe UT3 had a real singleplayer campaign, but not the previous titles.

I was not aware of that. I had only checked some of the more recent titles.

@ares42 said:

To me it just sounds like a "nonsensical" concept. If you're gonna go ahead and specifically make a diverse crowd of characters for a multiplayer only game, why would you make them all play exactly the same? Or in reverse, if you're making an online shooter without classes, why would you bother creating a bunch of different characters ? They sorta go hand in hand, so by doing one and not the other you're sorta diminishing the effect of doing the one thing you did.

Exactly. That's why I was trying to find a similar game to see if it had been done yet. Perhaps I could add some form of single-player so it can kind of explain things within the games universe and make sense of why you would pick Character A over Character B in multiplayer.

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#10  Edited By manicraider

Hi. I recently thought up a shooting game (in my head, not a real game) where you get to play as a bunch of different characters with different personalities. It's kinda based off of Gears of War's multiplayer where every character has their own quotes when they get a down, or a kill, or a specific kind of kill (i.e. headshot). It would not be class-based and it would be multiplayer-only (no campaign). Here's the thing, I can't find any other shooting game with that combination. If it's not a class-based game, the characters are usually the same stock soldier character or whatever, with no personality of their own. If it's not multiplayer-only, then the personalities are based on how the characters act in campaign. Basically what I'm asking is, do you know of a shooting game that is not class-based, is multiplayer-only, and features different characters rather than the same faceless soldier?

P.S. - I'm not saying that such a game does not exist. I'm saying that I can't find one.

EDIT: Thanks for the replies everyone, but Ares42 has confirmed my suspicions. Although technically Quake 3 kinda falls under the same category, it's based on a popular series. A newcomer trying the same in this day and age would probably not be well-received. For now I'm going to create some single-player "missions" to compliment the different types of characters available in multiplayer. Once again, thanks everyone, but this is only a game in my head so it's not like it'll ever become real.