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master_prophet

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Did I play a different version of Resident Evil 6?

It's been nearly a week now since Capcom 's latest in it's long running franchise, Resident Evil 6 , was released. Now, as everyone knows, Resident Evil 6 has probably received the most controversial reviews of a game that I can remember in quite some time, all stemming from Jim Sterling's initial review. Like him or hate him, Jim Sterling writes a hell of a review, and he voiced his opinions on the game in great form. The problem I have is that I've played through now both Leon and Chris's campaigns respectively (I haven't finished Jake's yet), and I absolutely love the game. I have also played several hours of the new version of Mercenaries. But let's back things up a bit before I continue here.

For clarification, I have been a Resident Evil fan since I first played the original game on the PlayStation sometime in 1997. I couldn't tell you the exact date this happened, but I can tell you it was around the same time that I played Castlevania: Symphony of the Night . When you are an 11 year old kid in 1997, a game like Resident Evil is a life changing event, much as Symphony of the Night was. I had never played anything like it. It scared the hell out of me, but also was a major factor in introducing me to the world horror, and led me down the path to becoming the horror genre lover that I currently am. It also introduced me to the strategy of item management, and a heavy dose of puzzle filled game play. Since that moment, I have played every single iteration of Capcom's franchise, with the exception of Resident Evil: Outbreak - File #2, and for more or less, have enjoyed most of what the series has offered. So yes, I am a diehard fan of this series. However, unlike 90% of what I've read from the reviews, I've enjoyed the hell out of what I've played of 6 thus far, and I feel the need to weigh my two cents here.

No one will argue that Resident Evil 4 changed everything. Without it, we wouldn't have Gears of War or Dead Space. The sudden shift from survival horror to the aspects of straight up action and gun play threw many off, but going back and looking at those reviews you will see almost no complaints about this. Sure, it strayed from the ideas of item management and the whole concept of Survival Horror, but no critic then was willing to admit that, everyone just seemed to accept it. Resident Evil 4 isn't so much a survival horror game as it is a tension filled action experience. 4 was also one of the first games to introduce the idea of Quick Time Events, something that I personally can take or leave. The Resident Evil franchise, since 4, as done an excellent job of turning this idea into straight up melee focused combat, which is up for major display in Resident Evil 6. If Resident Evil 4 changed everything about the series, Resident Evil 5 took it a step further by introducing Cooperative Play, and through that concept alone I would argue that Resident Evil 5 was one of the best games of this past generation of games. Sure, the story becomes complete slop at this point, but at the same time, if you are a fan of the series, who cares. The major plot points of Resident Evil have always been an over-the-top fare, going all the way back to the original game. The series is grounded in it's b-movie horror roots, and has always embraced that concept, so why change it? I put countless hours into Resident Evil 5, and I enjoyed every minute of that game, Downloadable Content included. So flash forward to October 2012, and imagine my shock at the reviews of Resident Evil 6.

Someone like me uses reviews as a deciding factor on my game purchases, I mean come on, I'm not made of money, most of us aren't. However if it is something I am truly behind (Halo 4 would be a fine example), I know that I will enjoy the game without having to read any of the reviews. So imagine my shock, as a Resident Evil fan, when the reviews started to drop for the latest installment, and they are pretty weak across the board. Now, obviously Jim Sterling's epic 3/10 review really shocked me, especially coming from a supposed Resident Evil diehard like me, but because of that second demo that was released a few weeks back that I enjoyed the most, I decided to ignore reviews this time and jump right in.

My biggest problem with this game, my only real gripe, deals with the final moments of Chris's campaign, where there's a chase sequence that sometimes doesn't line up with exactly what you are supposed to do. It boils down to trial and error, and I admit that Capcom probably could have done a better job of explaining to players what to do at this moment, but putting that aside, I think from what I've played thus far, about 20 hours or so, that the game is fantastic. The melee combat focus this time makes more sense, as they started to go that way with the previous game, and the changes in controls all make sense to me and feel natural. I also haven't had the problems of button commands not working (like I've read in so many reviews). I also like that they changed up things for you to be able to run and shoot (it feels more natural, but I was never against the stop and shoot concepts of previous games), the ability to roll around on the ground, and easier changes of being able to switch between holding your gone left and right. I also don't think that the combining herbs from the quick menu is that big of a difference, if anyone remembers from 5, you still had to open a quick menu to add and mix herbs, and here you do. There's one extra step into turning it to pill form (or in the case of my friend and I playing co-op, we've called the tablets tic-tacs), but that step takes half a second, and doesn't bother me. Quick Time Events also work much better this time for the most part, I haven't had many problems other then the time I mentioned above, and perhaps one other occurrence of this coming up. But perhaps the biggest thing that I have to complain about, and almost say "shame on you" to anyone whose reviewed this game negatively, though, is the fact that they claim there are no survival horror elements in Resident Evil 6. Did we play the same game? Did you play Leon's campaign? How about Chris's? Both campaign's contain an excellent dose of survival horror, with Leon's being a throw-back to zombies, and Chris's campaign, although for the most part more action oriented, has a fantastic chapter involving his crew being slaughtered by an invisible snake (a throw back to the gigantic snake from the original game). There are some great pop out moments in Leon's campaign, and other then the usual gigantic absurd boss at the end (something we've enjoyed since Resident Evil 4 mind you), the campaign is a gigantic throwback to horror.

The final thought I can throw up is that the game did release with a day one patch. It is possible some of the elements of melee combat that were trashed in some reviews were fixed day one, who knows? It all boils down to that in my opinion, Resident Evil 6 is a fantastic game that I don't think anyone who is a fan of this series should miss or let be spoiled by a few negative reviews.

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Genkkaku

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@Demoskinos said:

@Yummylee: I don't...*sigh* Dude, I GET that you don't like it. I get that you think it is the wrong direction for the series. I happen to think otherwise. So I have no idea what your saying when you said that I haven't come to terms with what it is. Its an action franchise plain and simple. Yes, that rubs some fans of the series in a wrong way and they will lose fans like yourself. There are also plenty of longtime fans that are okay with the changes. They will also gain new fans.

I think making it into an action franchise losses any and all Identity the series ever had, the characters are caricature's of themselves and the story is so blown over it is now of no consequence..

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musubi

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@Master_Prophet: Well, i will say simmons having a dozen fucking forms and dying over and over was in fact really dumb. Especially after ada throws him off the skyscraper and he gets impaled on the monument thing and then they do the grand pan out shot. On the other hand you take him out with a rocket launcher which is fucking great as you know shit is over once you hit a boss with the rocket launcher. Haha. Although after playing through that level like 4 times now I've streamlined the fight to where I can get through the entire level rather quickly now.

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master_prophet

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@Demoskinos said:

@Yummylee: So, in short anyone who doesn't agree with your opinions isn't worth talking to? Gotcha.

He probably is pissed off when Simmons turned into Mothra at the end of the game.

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falserelic

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The rage in this thread is just beautiful Bravo guys!

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musubi

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@Yummylee: So, in short anyone who doesn't agree with your opinions isn't worth talking to? Gotcha.

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Yummylee

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@Demoskinos: lol right, you're the one who should be getting fed up about all of this. You too appear to completely disregard everything I have to say and keep falling back on the ''it's not a survival horror game, get over accept it''. And let's not forget that you replied to me first over all this in here.

But whatever, I'm done 'discussing' anything about this with you, as this is only no doubt going to resolve with a silly ''well, OPINIONS DERP'' stalemate anyway. I've noticed a pattern when it comes to the users on our boards who are defending and building up this game as something more than it is (aka a worthy successor/follow up/evolution/advancement to RE4/RE5, or that it ''contains an excellent dose of survival horror''), and I've found it's not worth the time to engage with most.

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musubi

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@Yummylee: I don't...*sigh* Dude, I GET that you don't like it. I get that you think it is the wrong direction for the series. I happen to think otherwise. So I have no idea what your saying when you said that I haven't come to terms with what it is. Its an action franchise plain and simple. Yes, that rubs some fans of the series in a wrong way and they will lose fans like yourself. There are also plenty of longtime fans that are okay with the changes. They will also gain new fans.

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Yummylee

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@Master_Prophet: Have you... have you even read any of my posts? RE5 was at least a fun action game with some highly gratifying shooting, and it had some decent level design and fun boss battles (The Uroboros test subjects in particular). It had a lot of problems (as I've already listed), and the tone was skyrocketing away from the sort of atmosphere Resident Evil was supposed to evoke, but it's still far and beyond most of what's to be found in RE6.

@Master_Prophet said:

I also have to throw this out there: people are complaining about the story of Resident Evil 6 being too ridiculous? DID YOU PLAY 5? Wesker and Chris fight in a frickin volcano. I mean, come on people. That was ridiculous, so why wouldn't you expect them to go further?

Now you're just being an idiot. Yes, Resident Evil 5's story was overblown, but at least it made sense. Man... I can't even be bothered with you anymore.

@Demoskinos said:

@Yummylee Actually a better example would be Ninja Gaiden as Im a huge Team Ninja mark. Ninja Gaiden 3 wasn't the Ninja Gaiden I was hoping for but even still I just accepted it for what it was and enjoyed it regardless. Equally, I'd say the first moment in RE1 where you see the first zombie snacking on a S.T.A.R.S member is way way up there in influential moments for me. I've played every game in the main series (except for 3 for whatever reason) and I've been a pretty big fan. Hell RE4 and REmake were THE reasons to own a Gamecube as far as im concerned. And if you actually dig back and see my responses to RE6 from anytime before like the week it came out I was nothing but skeptical about it. I outright hated the Dragons Dogma demo. At some point though I just decided to accept it for what it was. And I've been fine with it ever since. Obviously you've had the opposite reaction which sucks.

Erm, you're the one who has been constantly bringing up RE4 and RE5 and saying that RE6 is an ''evolution'' ect. ect so it sounds like you're the one who hasn't quite accepted what it is. Now that's not to say ''raaar, you can't enjoy this game because I don't!'', but again to hold it up as anything but an explosion-filled, QTE-fest corridor crawl that is a complete set-back for the franchise is delusional.

I don't think RE6 is a good action game, let alone any sort of horror game and I've already accepted that RE6 is a misguided mess of mediocrity and generic game design. Doesn't mean I can't still rampage across the boards talking about why I think it's a misguided mess of mediocrity and generic game design.

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pyromagnestir

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Yes. You played the good version. It's like the golden tickets in the Charlie and the Chocolate Factory, they slipped a few good versions in there for some lucky customers.

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master_prophet

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@Demoskinos said:

@Yummylee: You obviously have your opinion on what you think RE should be and that is valid. Ever since RE4 I've just embraced the fact that Resident Evil wasn't a horror game anymore and that might be exactly I'm enjoying it dunno. If anything they were slowly becoming more in line with the Resident Evil movies. So if action is the route they are taking I think RE6 is exactly what they need to be doing it lets them do more spectacular action and gives them their own identity without being "just another shooter" I just don't see how you can be angry about it they decided to go full tilt ridiculous that its not even worth getting upset about something this far gone.

I also have to throw this out there: people are complaining about the story of Resident Evil 6 being too ridiculous? DID YOU PLAY 5? Wesker and Chris fight in a frickin volcano. I mean, come on people. That was ridiculous, so why wouldn't you expect them to go further?

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master_prophet

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@Yummylee said:

@The_Nubster said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

Resident Evil 4 & 5 had perfect controls. Absolutely flawless, and I am not being sarcastic. They were tight, methodical, and responsive. They allowed you to control crowds of 10+ enemies without a single mechanical issue. Every single mistake was your own. When you melee attacked an enemy, you were 100% guaranteed to hit that enemy, and hitting others was just a bonus. When you aimed, your bullet went right to the red dot, which did not move or waiver unless you made it do so. The camera showed everything you needed to see, and it did not get stuck on anything, ever. From the movement to the aiming to the feel of the weapons, everything you needed was at your disposal. There were no frivolous mechanics that were vaguely explained; everything you needed was up-front and immediate.

Say what you will about how much you love RE6, it is not that. You can love RE6 with your entire being, but if you try and say the action is up to the caliber of RE4 & 5, you're lying. It's that simple.

And to think, the way the game controls is still the least of its problems.

Though I do love how whenever it comes time for RE6 apologists to try argue against the criticisms, it's always solely centred on such complaints brought up by the likes of Brad and how he had difficulty trying to wrap his head around some of the controls. Not like that is no doubt worthy of such a criticism, but looking past that (and I personally went into RE6 knowing pretty much everything to do with the gameplay after playing the demos) the game is still a poor quality product. I never found the shooting to be all that satisfying, and after playing in a much more open environment like in Mercenaries--one that can actually allow you to play the game without some set-piece arriving to disrupt everything--people who honestly believe RE6 is an ''evolution'' of anything to do with Resident Evil games past are insane. It's a total degeneration of the slower RE shooters, where you had to think and strategise, into an overly-scripted, QTE-centric, set-piece driven pile of mediocrity. Inspired (as CAPCOM themselves have admitted) by games like the Call of Duty franchise.

Resident Evil used to be something unique; even when RE5 came about (which I had always thought was to be beginning of the end; RE6 has proven me right) there was still little like it elsewhere to be found. And now with RE6 we've got just another action game, that is as mediocre as it is downright generic, that's traded in nearly all forms of scares and tension in favour of more explosions and in-your-face ''WOAH, BRO'' moments. It's basically all of the worst elements of RE5 (crappy QTE sequences, which RE5 of course shouldn't be exempt from; vehicular segments; and the last third during when RE5 becomes a crummy 3PS) magnified, with RE5's admittedly gratifying shooting traded in for... well, something that more resembles Operation Raccoon City.

If you think Capcom is going to return to the way the series was originally, you're gonna have a bad time. Seriously. If you were already checked out with 5, why play 6?

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JasonR86

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There were other people who liked it too. I haven't played it beyond the demo but it didn't seem blatantly awful. I think Brad is really overreacting.

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master_prophet

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@RAMBO604 said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

There is only one egregious control issue in the game and it is the left/right stick waggle Quick Time Events. Some of them are actually impossible to do holding the controller naturally.

The minute to minute combat controls are fine and even the other QTEs are no more or less offensive than RE4 or 5. The blue circle and sound effect for success accompanying them however should be patched out that is awful. Even the rope climbing QTE is easy as hell.

I am so confused as to why Brad and Patrick were so confused by it. The button prompts and arrows clearly show both buttons down then one button up. The one at the end of Leon's is by far the easiest and the one at the end of Jake's is only bad because it is one of the longest individual sequences in the game.

Highly agree. It took me at least one death to figure out how the QTE for the rope climb worked, but then I was perfectly fine. I also agree, I don't know why they decided to ramp up the difficulty on some of those left thumbstick QTE's, that should be patched. Other then that, the QTE is pretty much the same as it was in 5.

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blastershift

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The PS3 version seems to be a bit better with framerates and action take downs..

might be the key ;)

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bibamatt

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@Genkkaku: Cheers duder!

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Genkkaku

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@bibamatt: Jake's is a safe bet, there's more story in there than Chris's, Sherry is a more interesting character then Piers.. But on the flip side Jake's has some of the worst sequences and QTE's in the game..

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musubi

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@Yummylee Actually a better example would be Ninja Gaiden as Im a huge Team Ninja mark. Ninja Gaiden 3 wasn't the Ninja Gaiden I was hoping for but even still I just accepted it for what it was and enjoyed it regardless. Equally, I'd say the first moment in RE1 where you see the first zombie snacking on a S.T.A.R.S member is way way up there in influential moments for me. I've played every game in the main series (except for 3 for whatever reason) and I've been a pretty big fan. Hell RE4 and REmake were THE reasons to own a Gamecube as far as im concerned. And if you actually dig back and see my responses to RE6 from anytime before like the week it came out I was nothing but skeptical about it. I outright hated the Dragons Dogma demo. At some point though I just decided to accept it for what it was. And I've been fine with it ever since. Obviously you've had the opposite reaction which sucks.
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SuperWristBands

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@bibamatt: I'd say go with Jake's as well. The stealth sections aren't for everyone (though I liked one of them) but I still feel like it's more varied than Chris'. That's not to say it's a whole lot better but I at least didn't die as much during their set pieces as I did with Chris. Also the reoccurring boss fight is just dumb. It's like the last chapter of Leon's campaign but through the whole fuckin' thing.

It's kind of a shame that Ada's campaign is locked behind so much content because while hers still has god awful level design and set pieces it does have many campaign intersections which are arguably the most fun I've had with the game. I played through the first three campaigns offline but with Ada's I set it to online to experience the intersections (cause I didn't know people could join those until I had finished the others) and it is a lot of fun. It's kinda funny to me cause I did pretty much everything in those areas while the people I was with were just trying to figure out what was going on. Also the T-Rex boss fight actually made some sense to me when I realized there could be a human player in the helicopter constantly shooting at the boss and firing missiles.

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bibamatt

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@Yummylee said:

@bibamatt said:

Help Giant Bomb! Those who've played through the game; which is less awful out of Chris and Jakes campaigns? I've got the game for another few days before I send it back to the rental place and I'm done with Leon's. Obviously they're both going to be awful, but which is less dog shit?

Probably Chris' I think. It's all extra-generic and boring for the most part; it plays it all very safe and tries to be a by-the-numbers shooter, whereas Jake moreso focuses on a lot more set-piece shit. Though Chris also has those horrendous helicopter boss battles and a laughably out-of-place moment where you're flying a jet... But Jake's also has the snowmobile and motorbike segments, and also the stealth - UG!

Jake's is probably the easiest to get the outta the way I'd say (his end boss is undoubtedly the easiest at least), and Jake and Sherry do exhibit some likeable chemistry between the two as well. However, I also did enjoy CAPCOM attempting to morph Chris Redfield into the next Max Payne, turning him into a pitiful drunk ect., even though it literally goes nowhere.

It's a tough choice... flip a coin? Either that or you could just play something else.

Thanks! I think I might go with Jake, if there's a bit of chemistry there. I'm kinda interested in Sherry being back in the series.

I admit, if I'd read my post, I'd probably reply "just play something else". I was, I admit, being a bit troll-like. But it was a serious query. I've forced myself through Leon's campaign and didn't enjoy it. However, I'm never going to play this game again, and I'm kind of into all the divisiveness about it. I feel like I might as well get a bigger picture look at it while I've got it out on rental. The main reason for asking is that I doubt I'm going to have the stomach to force myself through more than one of the other campaigns (never mind Ada).

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Yummylee

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@bibamatt said:

Help Giant Bomb! Those who've played through the game; which is less awful out of Chris and Jakes campaigns? I've got the game for another few days before I send it back to the rental place and I'm done with Leon's. Obviously they're both going to be awful, but which is less dog shit?

Probably Chris' I think. It's all extra-generic and boring for the most part; it plays it all very safe and tries to be a by-the-numbers shooter, whereas Jake moreso focuses on a lot more set-piece shit. Though Chris also has those horrendous helicopter boss battles and a laughably out-of-place moment where you're flying a jet... But Jake's also has the snowmobile and motorbike segments, and also the stealth - UG!

Jake's is probably the easiest to get the outta the way I'd say (his end boss is undoubtedly the easiest at least), and Jake and Sherry do exhibit some likeable chemistry between the two as well. However, I also did enjoy CAPCOM attempting to morph Chris Redfield into the next Max Payne, turning him into a pitiful drunk ect., even though it literally goes nowhere.

It's a tough choice... flip a coin? Either that or you could just play something else.

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bibamatt

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Help Giant Bomb! Those who've played through the game; which is less awful out of Chris and Jakes campaigns? I've got the game for another few days before I send it back to the rental place and I'm done with Leon's. Obviously they're both going to be awful, but which is less dog shit?

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Yummylee

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@Demoskinos: lol... I just.. Spectacular action? RE4 wasn't a horror game? Goddamn it, there's a reason why I openly said to you that I would rather not engage in any kind of discussion concerning Resident Evil. Considering how you even compared RE6's story telling technique to BioShock of all things speaks volumes alone. But I'll bite...

Frankly the fact that you continually keep trying to justify what RE6 is because it's only following in RE4's footsteps or whatever just makes me /facepalm. As I've already said, RE6 is nothing but everything bad about RE5 (and to a smaller extent RE4, because hey, QTE's are a well worn gimmick at this point overall) while barely bringing in what made those games so endearing in the first place -- for the most part; Leon's early chapters at least poke at the nostalgia a tad. The level design, the weapons system, and the shooting are all a complete set-back in favour of more explosions, more enemies to completely cut a path through while barely breaking a figurative sweat, more QTE's, and more scripted malarkey.

RE6 isn't the next step in anything productive for the series; it's just yet another 'reinvention' for the franchise, only this time it fell flat and I'm relieved to see that finally, some people have had enough of this ''catering to the western dudebro'' mentality they've gone with the series. I only recently read Jim Sterling's review, and I quite frankly couldn't agree more. His analogy to this being the equivalent of a Michael Bay movie mirrors my own at that, and I still stand by how significantly more shallow RE6 is when compared to its predecessors. It's fine to like RE6 of course; it's a unanimously stupid game with plenty of explosions, the graphics are pretty, and you can dive onto the ground. But you (along with others of course) are making it out to be so much more than it is, and as someone who has obsessed over this series for too long only to watch it potentially fall as this, well of course I'm going to be as passionate as I am in posting about how much of a misguided mediocrity the next numbered game in the series turned out to be.

As much as I'm sure certain users would be if, as an example, Hitman Absolution was actually sticking to its overly-scripted, shoot first stealth sometimes approach as was initially perceived.

EDIT: Or, as an example you could actually relate to, they suddenly decided to turn DMC into Dynasty Warriors.

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Finally pushed through to the end of Leon's campaign. Fucking hell, it got worse and worse. Excruciating. In my opinion, it's mildly better than Operation Raccoon City. It's not broken or unplayable, but it's probably the most mediocre and unsatisfying shooter I've played this generation. The Resident Evil lore stuff kinda still holds my interest enough to play it, but can you imagine if it didn't even have that? Total bargain bin fodder.

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@Yummylee: You obviously have your opinion on what you think RE should be and that is valid. Ever since RE4 I've just embraced the fact that Resident Evil wasn't a horror game anymore and that might be exactly I'm enjoying it dunno. If anything they were slowly becoming more in line with the Resident Evil movies. So if action is the route they are taking I think RE6 is exactly what they need to be doing it lets them do more spectacular action and gives them their own identity without being "just another shooter" I just don't see how you can be angry about it they decided to go full tilt ridiculous that its not even worth getting upset about something this far gone.

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Yummylee

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@The_Nubster said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

Resident Evil 4 & 5 had perfect controls. Absolutely flawless, and I am not being sarcastic. They were tight, methodical, and responsive. They allowed you to control crowds of 10+ enemies without a single mechanical issue. Every single mistake was your own. When you melee attacked an enemy, you were 100% guaranteed to hit that enemy, and hitting others was just a bonus. When you aimed, your bullet went right to the red dot, which did not move or waiver unless you made it do so. The camera showed everything you needed to see, and it did not get stuck on anything, ever. From the movement to the aiming to the feel of the weapons, everything you needed was at your disposal. There were no frivolous mechanics that were vaguely explained; everything you needed was up-front and immediate.

Say what you will about how much you love RE6, it is not that. You can love RE6 with your entire being, but if you try and say the action is up to the caliber of RE4 & 5, you're lying. It's that simple.

And to think, the way the game controls is still the least of its problems.

Though I do love how whenever it comes time for RE6 apologists to try argue against the criticisms, it's always solely centred on such complaints brought up by the likes of Brad and how he had difficulty trying to wrap his head around some of the controls. Not like that is no doubt worthy of such a criticism, but looking past that (and I personally went into RE6 knowing pretty much everything to do with the gameplay after playing the demos) the game is still a poor quality product. I never found the shooting to be all that satisfying, and after playing in a much more open environment like in Mercenaries--one that can actually allow you to play the game without some set-piece arriving to disrupt everything--people who honestly believe RE6 is an ''evolution'' of anything to do with Resident Evil games past are insane. It's a total degeneration of the slower RE shooters, where you had to think and strategise, into an overly-scripted, QTE-centric, set-piece driven pile of mediocrity. Inspired (as CAPCOM themselves have admitted) by games like the Call of Duty franchise.

Resident Evil used to be something unique; even when RE5 came about (which I had always thought was to be beginning of the end; RE6 has proven me right) there was still little like it elsewhere to be found. And now with RE6 we've got just another action game, that is as mediocre as it is downright generic, that's traded in nearly all forms of scares and tension in favour of more explosions and in-your-face ''WOAH, BRO'' moments. It's basically all of the worst elements of RE5 (crappy QTE sequences, which RE5 of course shouldn't be exempt from; vehicular segments; and the last third during when RE5 becomes a crummy 3PS) magnified, with RE5's admittedly gratifying shooting traded in for... well, something that more resembles Operation Raccoon City.

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The_Nubster

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@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

Resident Evil 4 & 5 had perfect controls. Absolutely flawless, and I am not being sarcastic. They were tight, methodical, and responsive. They allowed you to control crowds of 10+ enemies without a single mechanical issue. Every single mistake was your own. When you melee attacked an enemy, you were 100% guaranteed to hit that enemy, and hitting others was just a bonus. When you aimed, your bullet went right to the red dot, which did not move or waiver unless you made it do so. The camera showed everything you needed to see, and it did not get stuck on anything, ever. From the movement to the aiming to the feel of the weapons, everything you needed was at your disposal. There were no frivolous mechanics that were vaguely explained; everything you needed was up-front and immediate.

Say what you will about how much you love RE6, it is not that. You can love RE6 with your entire being, but if you try and say the action is up to the caliber of RE4 & 5, you're lying. It's that simple.

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RAMBO604

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@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

There is only one egregious control issue in the game and it is the left/right stick waggle Quick Time Events. Some of them are actually impossible to do holding the controller naturally.

The minute to minute combat controls are fine and even the other QTEs are no more or less offensive than RE4 or 5. The blue circle and sound effect for success accompanying them however should be patched out that is awful. Even the rope climbing QTE is easy as hell.

I am so confused as to why Brad and Patrick were so confused by it. The button prompts and arrows clearly show both buttons down then one button up. The one at the end of Leon's is by far the easiest and the one at the end of Jake's is only bad because it is one of the longest individual sequences in the game.

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master_prophet

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Edited By master_prophet

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

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Genkkaku

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Edited By Genkkaku

@bibamatt: Well I do see the comparison in how each of those games fails to teach you what you need to play them, but the thing is LoL is strategy and a systems heavy game, it also a game with a huge community of players, some who would be willing to teach you the ropes and it's more understandable to hit the Internet with a game like that, Also I would have to assume that a majority of players who are jumping in to it have an idea of the kind of game it is..

But with RE6 the games there trying to emulate, the action shooters, have a relative low barrier of entry and are very simple on the front end, they don't usually add to the formula, and they've added all these on top of the simple controls of RE5 so I think's it's unfair to compare the two games and how they don't teach players..

But yeah like you said even if they did teach the players it's still not fun (In my opinion anyways)

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bibamatt

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Edited By bibamatt

@Genkkaku said:

@bibamatt said:

@Demoskinos said:

@bibamatt said:

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

Look at Brad in the quicklook. Lunging enemies jumping at him then he complains about getting hit when he had at least 3 options at his disposal to NOT get hit. And if my time playing mercenaries online is any indication then yes most people don't know how to properly play the game. That is just how it goes. If I play League of Legends a game I've never played before and then complain about getting destroyed without learning to play properly first that shit is on ME as a player. Now, I'll fully admit that the worst problem the game has is actually explaining any of this but if you have easy access to the internet your just a few clicks away from being able to learn all of it.

I think your League of Legends example is a total valid point and one that I think makes a tonne of sense in this case. I'm glad you're enjoying the game so much! Unfortunately for me, and for many others it seems, I've gone out of my way to learn how to dodge, slide, quick shot, elbow smash, quickly ready herbs etc, adjusted the controls and I still think the game plays like dog shit. :(

I think it would also be more of a valid point if the game explains to you these mechanics, but instead it spends the prologue making sure you understand the intricate art of the quicktime event.. So the game itself doesn't even care if the players aren't dodgeing, rolling etc..

I think that his LoL example was valid because LoL doesn't do a good job at teaching people the nuances of how that game controls yet that game has been hugely popular and people love it. I think that makes his comparison valid. But I still think that, yes, RE6 teaches you the wrong things and then fills the game with things that aren't fun, sure.

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Genkkaku

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@Demoskinos said:

@Genkkaku said:

@bibamatt: Oh I was agreeing with you, I quoted your point because yeah insinuating that people are disliking the game because they are playing it wrong is well just plain wrong..

If you complain about the controls and have no idea how all the controls properly work you have no business critiquing the controls. The thing is unlike you insinuated before most of the people who are complaining about the controls aren't using half of the available features in the first place.

The thing is I know all the control's and nuance's, and had been using them in Mercenaries.. The quick-shot kills the dogs, The back dodge for the leapers and the dive out of the way when things charge, And I still don't like how this game plays.. And I think it's unfair to just assume that since people complain about the controls because they don't know them.. But my 2 cents, I know them and still don't like it..

@bibamatt said:

@Demoskinos said:

@bibamatt said:

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

Look at Brad in the quicklook. Lunging enemies jumping at him then he complains about getting hit when he had at least 3 options at his disposal to NOT get hit. And if my time playing mercenaries online is any indication then yes most people don't know how to properly play the game. That is just how it goes. If I play League of Legends a game I've never played before and then complain about getting destroyed without learning to play properly first that shit is on ME as a player. Now, I'll fully admit that the worst problem the game has is actually explaining any of this but if you have easy access to the internet your just a few clicks away from being able to learn all of it.

I think your League of Legends example is a total valid point and one that I think makes a tonne of sense in this case. I'm glad you're enjoying the game so much! Unfortunately for me, and for many others it seems, I've gone out of my way to learn how to dodge, slide, quick shot, elbow smash, quickly ready herbs etc, adjusted the controls and I still think the game plays like dog shit. :(

I think it would also be more of a valid point if the game explains to you these mechanics, but instead it spends the prologue making sure you understand the intricate art of the quicktime event.. So the game itself doesn't even care if the players aren't dodgeing, rolling etc..

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bibamatt

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Edited By bibamatt

@Demoskinos said:

@bibamatt said:

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

Look at Brad in the quicklook. Lunging enemies jumping at him then he complains about getting hit when he had at least 3 options at his disposal to NOT get hit. And if my time playing mercenaries online is any indication then yes most people don't know how to properly play the game. That is just how it goes. If I play League of Legends a game I've never played before and then complain about getting destroyed without learning to play properly first that shit is on ME as a player. Now, I'll fully admit that the worst problem the game has is actually explaining any of this but if you have easy access to the internet your just a few clicks away from being able to learn all of it.

I think your League of Legends example is a total valid point and one that I think makes a tonne of sense in this case. I'm glad you're enjoying the game so much! Unfortunately for me, and for many others it seems, I've gone out of my way to learn how to dodge, slide, quick shot, elbow smash, quickly ready herbs etc, adjusted the controls and I still think the game plays like dog shit. :(

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musubi

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Edited By musubi

@bibamatt said:

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

Look at Brad in the quicklook. Lunging enemies jumping at him then he complains about getting hit when he had at least 3 options at his disposal to NOT get hit. And if my time playing mercenaries online is any indication then yes most people don't know how to properly play the game. That is just how it goes. If I play League of Legends a game I've never played before and then complain about getting destroyed without learning to play properly first that shit is on ME as a player. Now, I'll fully admit that the worst problem the game has is actually explaining any of this but if you have easy access to the internet your just a few clicks away from being able to learn all of it.

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Edited By Lukeweizer

Why does it even have to be "a problem" that you like the game and someone else doesn't?

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Edited By bibamatt

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

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@Genkkaku said:

@bibamatt: Oh I was agreeing with you, I quoted your point because yeah insinuating that people are disliking the game because they are playing it wrong is well just plain wrong..

If you complain about the controls and have no idea how all the controls properly work you have no business critiquing the controls. The thing is unlike you insinuated before most of the people who are complaining about the controls aren't using half of the available features in the first place.

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Edited By FlarePhoenix

From what I heard they sent reviewers inferior copies of the game knowing the negative reviews would get a lot of people's panties in a bunch, and create far more publicity than good reviews ever would.

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@bibamatt: Oh I was agreeing with you, I quoted your point because yeah insinuating that people are disliking the game because they are playing it wrong is well just plain wrong..

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bibamatt

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Edited By bibamatt

@Genkkaku said:

@bibamatt said:

@Demoskinos said:

@Master_Prophet Im done trying to defend it. If people are too lazy to learn the depth of using quick-shots ,dodges etc... Then I have no time to debate the game with you if you aren't even aware how to properly play.

Maybe people know how to dodge, roll and quick-shot and STILL think it controls like shit. Maybe. But yeah, you're probably right. Everyone else is probably playing it wrong.

That's a little harsh man, calling out the people for not 'properly' playing the game..

I don't know if you were replying to me? I was being sarcastic! My point was the same as yours. Saying that people aren't enjoying the game because they're not playing properly is offensive and dumb.

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Genkkaku

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Edited By Genkkaku

I am starting to dislike everyone prefacing there argument with 'I'm a huge Resident Evil fans'.. Like it or hate is most of us are and that's reason were playing RE6..

The main reason I don't like this game is because it's so far removed from the tenant's of what Resident Evil was built on.. Slow methodical gameplay, exploration, ammo/ item management, puzzle's, and the constant feeling of dread, things I believe were kept in 4 with a dose of action on top to modernize the series while still holding on to it's root's

Also I don't think it plays all that great and after you hit the plane bit in Leon's campaign all your nostalgia's gone, and then you realize that you'll never have a true RE experience again..

But then this is just my opinion and thoughts..

"Yeah, well, you know, that's just, like, your opinion, man."

@bibamatt said:

@Demoskinos said:

@Master_Prophet Im done trying to defend it. If people are too lazy to learn the depth of using quick-shots ,dodges etc... Then I have no time to debate the game with you if you aren't even aware how to properly play.

Maybe people know how to dodge, roll and quick-shot and STILL think it controls like shit. Maybe. But yeah, you're probably right. Everyone else is probably playing it wrong.

That's a little harsh man, calling out the people for not 'properly' playing the game..

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Oldirtybearon

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Edited By Oldirtybearon

What I can't figure out is if they wanted the game to play like Gears, why not make the controls function like Gears?

if Resident Evil 6 is a shooter and it's supposed to be a shooter, just let me play it like a goddamn shooter.

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bibamatt

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@Demoskinos said:

@Master_Prophet Im done trying to defend it. If people are too lazy to learn the depth of using quick-shots ,dodges etc... Then I have no time to debate the game with you if you aren't even aware how to properly play.

Maybe people know how to dodge, roll and quick-shot and STILL think it controls like shit. Maybe. But yeah, you're probably right. Everyone else is probably playing it wrong.

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Edited By LiquidPrince

Anytime during the game if you press R2 + Square, it will auto combine all herbs you have in your inventory and automatically load them into your pill tray.

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I've got this friend who's a gigantic RE apologist. Loved the CG movies and everything. Listening to him and a friend play through the game in co-op has been one of the most heart-breaking game experiences of my life. One guy who liked RE4/5 and wanted to like 6 and one guy who would fuck Leon Kennedy if given the chance, both of them sounding like destroyed, broken men. The difference between them being one was super angry and frustrated and the other sounded like his soul was literally fucking crushed.

I'm not ever going to play RE6.

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Edited By musubi
@Master_Prophet Im done trying to defend it. If people are too lazy to learn the depth of using quick-shots ,dodges etc... Then I have no time to debate the game with you if you aren't even aware how to properly play.
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@MordeaniisChaos: Am I a fan of the series? Sure. Will I play any game that has Resident Evil slapped on it? Yes. Does that mean I like every iteration of this series? No. There have been versions I don't care for. Specifically the following: Resident Evil: Survivor, Resident Evil: Dead Aim, Resident Evil: The Umbrella Chronicles, Resident Evil: The Darkside Chronicles, Resident Evil: Operation Raccoon City, and finally, Resident Evil Zero. I just simply got disgusted at the sheer hatred on this game, especially the "hate train" people jumped on without even playing the game. If critics want to bad mouth the game, that's fine, they took the time to play it, and that's their deal. It's all this other nonsense.

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colourful_hippie

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@DoctorDanger99 said:

@Colourful_Hippie: just out of curiousity,how long did you play?how far did you get? have you played any of the previous games before RE 4?

i think the controls are just as good if not better than RE 4 and 5. im not saying they were perfect but easy to understand if your familar with the series.

4 is what got me into the franchise and I stopped playing 6 near the end of Chapter 3 of Leon's campaign and I must have been playing a different game if you think 6 can compare to the last two games in terms of controls. Sorry for having higher standards.

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DoctorDanger99

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Edited By DoctorDanger99

@MordeaniisChaos: im about as close to a resident evil fanboy as you can get and i really didnt like RE 4. which alot of people,fanboys and everyone else agree is either the best RE game ever or even one of the best games ever made. i enjoy RE 4 quite alot but not as much as most other people which is fine. hell,i probly enjoy RE 5 more than RE 4.

I will say i have not gotten that far into RE 6 yet to make a final judgement but i will say from what ive played it's as good if not better than RE 5 and reminds me alot of the previous RE games.