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matiaz_tapia

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matiaz_tapia

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@uberexplodey: ooops, done. Sorry! Should be free from my one-man clan now.

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matiaz_tapia

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Hello! Been playing mostly solo for around 5 years, on and off. If you'll have me, I'd love to be part of a bigger group finally.(specially for the upcoming thing with the ships) User name is: Mtapiaz

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matiaz_tapia

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@ares42 said:
@matiaz_tapia said:

Just going to throw this out there because I have not seen it in anyone's mini-manifestos, but I hope people realize that 100 hour week crunches exist to meet your expectations.

They don't though. 100 hour crunch weeks exist because of poor planning and leadership. It's like saying someone staying up to 4am to finish some essay in high school happened because they were expected to deliver the next day. It didn't, it happened because they kept putting off until later. For a game that's been years and years and years in the making there's no reason why there needs to be a massive crunch at the end. This is an industry culture thing, nothing else.

That is not how it works, sadly. The reductive answer is never really accurate.

A final build is a lot more complicated than homework. It is truly a monumental task to bring it to the finish line and people, like for most things in this industry, don't appreciate it.

Many people in the industry would blame it on periodic milestone demands from publishers, but the problems are myriad and change from studio to studio. Sometimes, yes, a producer fucked up the schedule. Tho in all honesty I'm not a programmer, I'm a concept artist and we don't crunch at the end of a project, we crunch between publisher milestones, so In part my perspective is second hand.

If I had to describe it tho, it would be a kin to making a puzzle, where different departments build the pieces on the own, testing them periodically and then assembling it all together at the end.

The biggest reason it is so it's because it's not one linear task, its a ton of multidirectional tasks that have to come together into something that functions. If you where to keep it to your homework analogy, it would be like trying to get everyone's homework, from different schools and make a book out of it. In order for that to work, you do need to wait for everyone to finish their assignments...that's why there's such a rush at the end.

Disclaimer, nothing I'm saying justifies abuse. But it helps the discourse to not underestimate or simplify a complicated problem. it's definitely not homework and it's definitely not something you can sum up to a single word.

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matiaz_tapia

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Just going to throw this out there because I have not seen it in anyone's mini-manifestos, but I hope people realize that 100 hour week crunches exist to meet your expectations.

If you think this is an outrage, imagine if they where to miss the dead line. Worse even, if they where to cave to demands and change the deadline to placate the critics. I think the result would be nothing short of chaotic cannibalisation, metaphorically speaking.

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matiaz_tapia

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In the end, one should not assume too much. It is nice that some people are willing to go to bat for better working conditions, but they don't have to make it look like devs are these helpless victims either.

That perhaps takes the topic too far into underestimating the industry's ability to deal with its own injustices. For some, out of the need to some to elevate themselves as the only ones that can save them from being theses "pitiable, peer-pressured souls" that don't understand their own problems.

If you want to help as a consumer, perhaps the next time you don't like something you try and dial it down to " I didn't like it" instead of the far too common " this is garbage from my ass". That's all most people in the industry would ask for, honestly...

...The rest is contracts, bosses, managers and stuff they have to deal with themselves. Entertainment is not this corporate office space like scenario. It can be unstable, unpredictable and uneven in good and bad ways. That's the reason most people in it flock to it in the first place.

If you want to help tho, like truly help, on this particular topic. Then that's going to take some work, a lot more information and some real effort.

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matiaz_tapia

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@dudeglove: I was thinking more like this. A true monkey paw wish.

No Caption Provided

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matiaz_tapia

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@nux: There's a pink crown pickup that turns Toadette into Peachette, aparently. Which basically makes her look like Peach, so now it opened the flood gates for people to take the same mushroom and apply it to other characters.

If the internet is good, we'll find out what the effect would be for Mario.

They did this to themselves.

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matiaz_tapia

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@not_a_bumblebee: Horror anime is tricky...

-Higurashi no naku koro ni is good for 2 seasons. I'd ignore the spin offs. The story is good, the animation...has a budget.

-Jigoku Shoujo. Nobody talks much about this one, but is a good anthology series. Not horror per se, but a lot of social drama.

-Corpse Party.

-Another. ( that's the name)

-Danganronpa the animation. Tho I rather recommend the games along with the zero escape series. There is some spinoff stuff that is not in the games, but I found them dissapointing. ( mind control...the laziest bs )

-Parasyte. More action-y