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matiaz_tapia

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matiaz_tapia

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I'm not a native english speaker, but when it comes to literature in my own language ( spanish) We always responded with interest when the curriculum skewed into the more forbidden texts. One that stuck with me to this day was about a man that was looking for "blue eyes" for his girlfriend. It was the name of the flower, but he misinterpreted and tried to get them out of a traveler that was walking alone at night. Luckily for the traveler, his eyes where green. I was 10 at the time of reading that short story.

Everything else was about dark themes like poverty, plague, ignorance, etc. Even the classics like "100 years of solitude" where fairly bleak.

The artistic merits of the texts allowed for their inclusion and it was certainly unexpected for us highschool student to have to deal with this brand of mature themes. Compared to the Odyssey or Shakespeare , magical realism was fairly new at the time and there was a lot of latinamerican pride offsetting the potential moral backlash.

I can only say this from my own perspective, but I can imagine how it could be dismaying to look at an art form as a student and feel like it's about following the instructions. I think the excitement came from feeling that there was more out there. That you could break the rules of narrative. Make your own, even.

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matiaz_tapia

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The alien ruins are different now, rather than just being the same as the obelisks, they now have a short, but cool excavation component where you can find historical relics that sell for good money. ( not a dumb gek statue, these are new.)

Also, if you find the right "S" class scanner upgrade, you can make a decent profit by just scanning. I got one that upped flora and fauna rewards by 7000%. Not the nanite rewards tho, just credits.

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matiaz_tapia

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@therealturk:

1- You can upgrade it on space stations now for moneys..OR find a drop pod in the wild and repair it for free. Each one you find upgrades your slots by 1. You have a secondary item slot for cargo that had double capacity plus one for tech so it won't take up the other slots. You can upgrade both as well.

2-it's dropping each time you save. It maintains well enough, but you'll find some drop spikes here and there.

3- That's kinda subjective, but kind off. They did add more variables since the initial release. One particular thing that feels way different is animal behaviour. They move in packs and stuff like that...Before they just wandered randomly.

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#4  Edited By matiaz_tapia

I absolutely love the Beastcast every Friday. It just gives me energy. But just to generalize, I think I love my GB content the best when they discover something new for themselves... and like it! Basically games they would not generally play.

Alternatively, when they stumble on a game that is particularly bad makes for a lot of good moments.

Problem is that you can't really plan for either, but they are consistent of making the best out the "gaming situations" the get themselves into.

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#5  Edited By matiaz_tapia

Heads on pikes. Is how the game is played now. Not surprised at all.

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#6  Edited By matiaz_tapia

Going to join the echo, but most monsters should take no more than 20 minutes. Taking on weaker monsters can ensure that you keep that time on the low side. Then after that you'll have the gear to take on more difficult hunts to keep that time low also.

But a better advice would be to leave that switch where you tell yourself that "you must complete the task" off in your head. You could try and just play the game, and leave it at your convenience. Feel no obligation to this thing that is meant to be for your fun.

If you fail a quest because your kid needs you, then so be it. It is just game.

Edit: Something more concrete: If you do expeditions early on, which I imagine you are. You do get some missions for Pallico weapons.This fits into "cool activity" without any time pressure for the most part. Same as fishing missions and wild life capture missions. Those are mean to be relaxing. This will help you know the maps better also ( which in turn will make everything else go faster)

Another thing to consider is that, while it does take some time to finish a hunt, the 50 min limit plus the no pausing do make it so you can do one hunt and let it be all for the day. If you think about it that way it's easier to schedule, cause while it might seem like these harsh limits work against you, it clearly denotes your gaming time by design. Just another way of looking at it.

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I don't like them. Don't think they are inoffensive but don't hate them either.

They seem cheap and bland. I don't think they are inoffensive cause they create a low common denomination entry point and a bubble. It will burst at some point and then a lot of people will be in a position where they remember funko pops about that thing they spend too much money on for reasons unknown ( to them). Kinda like trolls, or furbys.

Tho looking at that rathalos here in this thread made me think twice about my own position of the subject. If that's where they are going, then maybe they will make an effort to not be the classic trash trend toy thing of its day.

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I sent them some, but 30 seconds is not enough. Plenty of out of context gags and extreme violence tho.

Don't want them to watch overlord, but I'm glad the whole introduction of the 6 arms ( I think that was the name..) And them getting decapitated immediately was exactly 30 seconds.

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It sucks sometimes, but I trust the mods. On this site specially.

I won't lie, sometimes it ruins my day just to dare to scroll down. But GB is becoming a better place to comment over time. It just takes a while for people to try not to be rude by saying what they mean. It's important we continue to practice.

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I obviously cannot say anything about the veracity of the study, but it is true that the most popular games are always the most addictive. We know they are made to be and anyone paying attention would even be able to tell you how. It's not really hidden.

Maybe it's good for people to be cautions. It might be even good for devs to try and do work that doesn't depend on formulas that we know to cause addiction so they have to rely on the quality of their art instead.

I think a lot of people who don't think it to be addictive are the same people who prefer games that give you something more. Wanting to know how a good story ends, or exploring a vibrant world are things that compel on the strength of their quality.