Hey all, and welcome to the continuing playthrough of the final Squaresoft-developed SNES game: 1996's Rudra no Hihou. For those just joining us, be sure to check back with the other Day 0 entry (yeah my bad, dates are hard) for all the necessary set-up and explanation for why I'm playing a decades old JRPG when there's E3 conferences to watch and jokes about weed to be made.
When we last left our monoculous hero soldier Vbomb, he'd just been beaten around by the member of a legendary ancient race. Naturally for a Square game, there's a whole bunch of towers and crystals and imminent end of the world scenarios to be concerned about, and it appears our prologue days are over. That also means there's more walking over tutorial monsters and bosses either...
Before we resume with the LP, however, I feel like I need to take a moment to explain how the game's magic works, because there's a lot to clarify there. It's not overly complex in terms of how simple it is for the player to grasp, but it is complex system that Square was tinkering around with and apparently dropped for later games. Essentially, spells are known as "Mantras" in Rudra no Hihou, and operate as "magic words" that the player can create between battles via the "Enscribe" menu. It's as simple as choosing a blank space, writing any word you wish using the virtual keyboard that usually only pops up when naming characters, and being told what the spell effect is and how MP it costs to cast once it's done. However, there's a set of rules governing what mantras do what that the player slowly gleans over time, including a whole affix system that increases the strength or adds special effects to mantras if you add specific prefixes and suffixes to what you already have.
I'll get into more detail with the screenshots, because it'll be easier to explain the specifics with visual aids, but the spells are rooted in an etymological system that rewards both experimentation and going out of your way to pick up tips in-game from books or NPCs. Most words will produce weak spells with high MP cost, which are completely useless, while the ones you find in the world will tend to be more reliable. That doesn't mean that you won't come across something like Metroid's JUSTIN BAILEY if you search long enough. Infinite monkeys on infinite typewriters, and all that. It's a really cool and versatile magic system, and it sort of makes me wish that I picked a more magically-inclined hero for my first scenario so I could put it through its paces. Still, Vbomb's party might be getting a magic-user very soon...
Part 3: Ture Ducking
Last time, on Rudragged Kicking & Screaming: A routine patrol leads to a fight on top of a giant tower with a giant man which didn't end as predictably as you might think, as Vbomb takes a gemstone to the eye and his compatriots fall to their doom. As introductions go, it's an inauspicious one.
Part 4: Vbomb's Dubious Mastery of Time Management
Last time, on How Rude-ra: We join Vbomb as he heads to the all-important tournament, but he also some investigation leads to follow regarding the mysterious Giants and that giant rock that got stuck in his eye. Can Vbomb find time to balance the two, all the while raising three precocious kids in downtown San Francisco with the help of his eccentric brother-in-law and best friend? "Whatever happened to Seiken Densetsu 3? The milkman, the paperboy, and Treasure Hunter G..."
That's going to have to be it for today. Tomorrow, I'll figure out where this tower key is and work my way back up the mountain. Maybe I'll find another angry god of destruction to fight at the top. There's also the mysterious third round of the Tower of the Valiant (which really didn't need to be called "Tower of" anything, given how many actual towers there are to confuse it with) with an opponent no-one's ever seen before, the whereabouts of the various missing knights from Cryunne Castle, and we may even get around to figuring out what the deal is with all this pollution and where Surt might've bounced off to. Answers possibly to come tomorrow, with Mento's Alternative to E3 Day 1. See you then!