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Mento

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Mento's Alternative to E3 Day 3: The Legend Adventure Quest Part 4

Well, it's the final day of E3 2014, which means it's also the last day where I get to put something up to distract people from all that industry razzle-dazzle. Seems a little pointless to keep making distractions for something that's no longer on, after all, but then I'm hardly an expert at this sort of thing.

Something I am an expert at, or at least I'd like to think so, is adventure games. I've saved the most interesting of Legend Entertainment's ludology for last, which is entirely a coincidence since I was doing these chronologically. It's only fitting that, for a blog that runs parallel to an event that focuses on the far future, today's entry will involve some time travel. But that's not the only odd thing about this game, oh no.

Callahan's Crosstime Saloon

No Caption Provided

1997's Callahan's Crosstime Saloon is based on a book series from erstwhile folksinger and current humorist Spider Robinson, the first novel of which shares its name with this game. Callahan's is the sort of friendly place where people can sit down to drink fine booze with good company. Being the odd place that it is, lost souls are drawn here from literally all walks of life, including aliens, vampires, time-travellers, figures from Irish Celtic folklore, and Long Islanders. Callahan's is the sort of joint where visitors are free and even encouraged to share their woes with others, whether it's the jovial proprietor Mike Callahan or any of the colorful regulars. There also seems to be a lot of emphasis on making really terrible puns too, so I'm already feeling at home.

The game's got an unusual, partly non-linear structure where the player can take part in three unrelated adventures in any order before more of the story becomes unlocked, and it actually feels a little backwards compared to some of the more recent Legend Entertainment games we've covered, what with its lack of a map and many conveniences. Nevertheless, the writing, humor and voice-acting is all top-notch, and it's a fine looking game, which each "screen" being a fully 360-degree panoramic view the player can move around and explore. The semi-realistic human characters mesh jarringly with the more fantastical elements, providing what I can only imagine to be the desired effect from a setting like Callahan's that frequently mixes the bizarre with the mundane. If I had to criticize, it would be the game's occasionally abstruse graphic adventure puzzles, which can veer a bit too close to Roberta Country for my liking. Still, even including the three games we've already looked at, it's rare to find this level of imagination and craft in an adventure game. Callahan's Crosstime Saloon would have source material too weird for a big studio to risk banking on these days, and too well-made for Indie devs to pull off (if the games I've played for Steam May Madness were any indication, as fun as they were). A product of its time, let's just say.

No long-winded introduction videos to screencap today, so we'll jump right in with Part 1.

Part 1: Hey, Did a Riddle

Welcome to Callahan's Crosstime Saloon! Love that Irish pub shingle. It's feeling very Cheers-y already.
Welcome to Callahan's Crosstime Saloon! Love that Irish pub shingle. It's feeling very Cheers-y already.
Because this is a game about a bar in upstate New York, it begins with this trippy cosmic sequence.
Because this is a game about a bar in upstate New York, it begins with this trippy cosmic sequence.
In it, two alien creatures discuss the ongoing creation of the universe and its imminent lack of funding from its shareholders unless one of the wobbly blobs can convince everyone that the universe can create something of infinite value. I probably should've paid closer attention, it sounded important.
In it, two alien creatures discuss the ongoing creation of the universe and its imminent lack of funding from its shareholders unless one of the wobbly blobs can convince everyone that the universe can create something of infinite value. I probably should've paid closer attention, it sounded important.
We then zoom in on a familiar planet, and further in to a bar sitting off a forgotten interstate.
We then zoom in on a familiar planet, and further in to a bar sitting off a forgotten interstate.
We're introduced to our hero Jake Stonebender. An itinerant, wisecracking folksinger and the protagonist of the books (and thought to be a stand-in for the similarly bearded and wiry author Spider Robinson), Jake's an amicable fellow if not a particularly brave or agile one. But then no-one ever expects great heroics from an adventure game character.
We're introduced to our hero Jake Stonebender. An itinerant, wisecracking folksinger and the protagonist of the books (and thought to be a stand-in for the similarly bearded and wiry author Spider Robinson), Jake's an amicable fellow if not a particularly brave or agile one. But then no-one ever expects great heroics from an adventure game character.
Jake doesn't even mind that we've commandeered his body for the sake of this adventure game. Nice of them to give us permission, you know?
Jake doesn't even mind that we've commandeered his body for the sake of this adventure game. Nice of them to give us permission, you know?
So the first concern is getting our bar tab paid off. That means taking part in Doc's Riddle contest. The game believes it's easing you in softly with this prologue task, but it's actually kind of tough.
So the first concern is getting our bar tab paid off. That means taking part in Doc's Riddle contest. The game believes it's easing you in softly with this prologue task, but it's actually kind of tough.
The rules of the riddles are explained. We get a bunch of clues that we must connect, rebus style, to create the answer. The ten answers are all linked by a theme, so once we know what the theme is it'll be slightly easier to guess the rest.
The rules of the riddles are explained. We get a bunch of clues that we must connect, rebus style, to create the answer. The ten answers are all linked by a theme, so once we know what the theme is it'll be slightly easier to guess the rest.
In case it's a bit too much, there's various folk around here offering to give you some help. Ideally, though, we want to solve these ourselves. I mean, why else would you play an adventure game?
In case it's a bit too much, there's various folk around here offering to give you some help. Ideally, though, we want to solve these ourselves. I mean, why else would you play an adventure game?
I'm going to leave this screen up here so you can all have a go. I'll warn you now that the following screenshot has several answers filled in, so pause here for a while if you want to have a go at guessing them.
I'm going to leave this screen up here so you can all have a go. I'll warn you now that the following screenshot has several answers filled in, so pause here for a while if you want to have a go at guessing them.
The theme becomes obvious enough once you've solved a few, but 70s American rock bands were never really my forte. I'm might have to cheat a little to guess the rest of these.
The theme becomes obvious enough once you've solved a few, but 70s American rock bands were never really my forte. I'm might have to cheat a little to guess the rest of these.
Most of the folk around here are friendly and well-known by Jake. This mysterious hobo is neither. Presumably he'll play a part later on.
Most of the folk around here are friendly and well-known by Jake. This mysterious hobo is neither. Presumably he'll play a part later on.
Despite making some odd noises, Squish here is cordial enough, though obviously no help when it comes to Earth music.
Despite making some odd noises, Squish here is cordial enough, though obviously no help when it comes to Earth music.
Just tapping on everything in the bar, I eventually find my way up to the roof. Nothing here yet, though if I need to take off into space in a hurry this would probably be an ideal landing zone for a UFO. That I'm completely serious about this should give you some idea of how odd this game gets.
Just tapping on everything in the bar, I eventually find my way up to the roof. Nothing here yet, though if I need to take off into space in a hurry this would probably be an ideal landing zone for a UFO. That I'm completely serious about this should give you some idea of how odd this game gets.
Mike
Mike "Mickey" Finn is the tall fellow we saw earlier. From the first book, he's a mechanical alien sent to destroy the Earth. The good-natured folk of Callahan's soon convinced him to drop the idea. Here he is being indignant about Star Trek's Data. How many more references to Star Trek are we going to come across in this series, anyway?
Eventually, I do manage to solve all the riddles. I didn't even cheat too much, though I had to use a thesaurus for some of these clues before the answer would click. I've still never heard of
Eventually, I do manage to solve all the riddles. I didn't even cheat too much, though I had to use a thesaurus for some of these clues before the answer would click. I've still never heard of "Sockors".
Doc humors me by asking if he should keep the blackboard around, but I'm tired of staring at that thing.
Doc humors me by asking if he should keep the blackboard around, but I'm tired of staring at that thing.
Instead, I go talk to Josie. Josie's a chocoholic who wants me to help her rescue a cocoa bean grove in the Amazon that's thought to produce the world's best chocolate. The legendary grove is going to be destroyed tomorrow, according to history. Oh yeah, Josie's also a Time Cop from 50 years into the future. Still, seems like fun.
Instead, I go talk to Josie. Josie's a chocoholic who wants me to help her rescue a cocoa bean grove in the Amazon that's thought to produce the world's best chocolate. The legendary grove is going to be destroyed tomorrow, according to history. Oh yeah, Josie's also a Time Cop from 50 years into the future. Still, seems like fun.

Part 2: (Big) Apples and Offices

She's off the clock, so we can't mess around with her temporal wizardry too much. Instead, we zoom back to this morning and take the subway to central NYC. Check out all these colorful New Yorker stereotypes!
She's off the clock, so we can't mess around with her temporal wizardry too much. Instead, we zoom back to this morning and take the subway to central NYC. Check out all these colorful New Yorker stereotypes!
Some of these guys are practically animated photos. Digitized extras, I imagine.
Some of these guys are practically animated photos. Digitized extras, I imagine.
Most of them don't have any purpose though, beyond absolutely appalling strings of puns like this. This must be what it feels like to read one of my blogs.
Most of them don't have any purpose though, beyond absolutely appalling strings of puns like this. This must be what it feels like to read one of my blogs.
The only place we can go is the nearby office building of Faxon-Casteroga. These are the guys about to cause the deforestation of the particular grove we're interested in, so our first plan is to persuade them to maybe... not do it? Hey, it might work.
The only place we can go is the nearby office building of Faxon-Casteroga. These are the guys about to cause the deforestation of the particular grove we're interested in, so our first plan is to persuade them to maybe... not do it? Hey, it might work.
Though, uh, as you can see, we're having trouble finding the right floor.
Though, uh, as you can see, we're having trouble finding the right floor.
Sheesh.
Sheesh.
Great, I guess we can continue this adventure game already. Way to read directions, Jake.
Great, I guess we can continue this adventure game already. Way to read directions, Jake.
Obviously enough, the secretary for the executive we want to see is not buying any of our tricks. I haven't heard about Ben Wa for years, that's sort of a risqué reference. (Look it up.) (Or ask your parents.)
Obviously enough, the secretary for the executive we want to see is not buying any of our tricks. I haven't heard about Ben Wa for years, that's sort of a risqué reference. (Look it up.) (Or ask your parents.)
Because we're jerks, we took some application forms from a nearby box and are facetiously filling them in.
Because we're jerks, we took some application forms from a nearby box and are facetiously filling them in.
We do get a pair of photographs from HR for our troubles. And there was a guy outside peddling fake IDs...
We do get a pair of photographs from HR for our troubles. And there was a guy outside peddling fake IDs...
This guy's a great sleazy Leo Getz type character. All we really need from him are a couple of fake passports. As for why we need them, I'm not yet sure. But hey, adventure games are all about doing stuff for no reason because we might need to later.
This guy's a great sleazy Leo Getz type character. All we really need from him are a couple of fake passports. As for why we need them, I'm not yet sure. But hey, adventure games are all about doing stuff for no reason because we might need to later.
I'm reading some of the memos on the bulletin board behind the secretary. They're pretty good. Here's a list of terms Faxon-Casteroga employees are meant to use when talking to the press.
I'm reading some of the memos on the bulletin board behind the secretary. They're pretty good. Here's a list of terms Faxon-Casteroga employees are meant to use when talking to the press.
For me, biting rainforest destruction satire was one of those things that defined the 90s, along with neon pastels in video game advertisements and European electro.
For me, biting rainforest destruction satire was one of those things that defined the 90s, along with neon pastels in video game advertisements and European electro.
These are just unforgivable.
These are just unforgivable.
If you sit in front of this bank of monitors long enough, you get some priceless artsy commercials about pencils. They make as much sense as that Mr. Plow commercial.
If you sit in front of this bank of monitors long enough, you get some priceless artsy commercials about pencils. They make as much sense as that Mr. Plow commercial.
Back on the streets again, because I'm having trouble to figure out what to do next. I accidentally engage with another one of these wordplay NPCs.
Back on the streets again, because I'm having trouble to figure out what to do next. I accidentally engage with another one of these wordplay NPCs.
Finally, I notice that I can jam open one of these tiny vents with a bamboo rod I recovered from a potted plant. The employee chatter draws the ire of the irritable Mr. Kiscolon.
Finally, I notice that I can jam open one of these tiny vents with a bamboo rod I recovered from a potted plant. The employee chatter draws the ire of the irritable Mr. Kiscolon.
Once he chastises his employees, we can finally interrogate him about the cocoa beans.
Once he chastises his employees, we can finally interrogate him about the cocoa beans.
Dick Cheney will not be swayed by the Chocolate Alliance, unfortunately. That means Plan A is a bust.
Dick Cheney will not be swayed by the Chocolate Alliance, unfortunately. That means Plan A is a bust.
However, after swiping some airline tickets (with a ridiculous non-sequitur puzzle I won't be reiterating here) and with those fake passports in tow, we use the hotel's free airport limo trips to get us on a plane to Brazil. Adeus, NYC!
However, after swiping some airline tickets (with a ridiculous non-sequitur puzzle I won't be reiterating here) and with those fake passports in tow, we use the hotel's free airport limo trips to get us on a plane to Brazil. Adeus, NYC!

Part 3: The Flight for an Amazon Bean

Guzman here is our pilot on what appears to be a plane held together with Elmer's Glue.
Guzman here is our pilot on what appears to be a plane held together with Elmer's Glue.
These safety rules are not inspiring confidence.
These safety rules are not inspiring confidence.
Anyway, it doesn't take long for Guzman to figure out we're not who we say we are, and threatens to fly around in circles until the local authorities arrive at the airport. Our mission is clear: We must eliminate Guzman! Even if he is a lovable goofball!
Anyway, it doesn't take long for Guzman to figure out we're not who we say we are, and threatens to fly around in circles until the local authorities arrive at the airport. Our mission is clear: We must eliminate Guzman! Even if he is a lovable goofball!
Josie's looking pretty sheepish. Though she doesn't have a plan to get us out of this mess, she does explain that she can fly the plane if push comes to shove. She's never successfully landed one, but there's always a first time, right?
Josie's looking pretty sheepish. Though she doesn't have a plan to get us out of this mess, she does explain that she can fly the plane if push comes to shove. She's never successfully landed one, but there's always a first time, right?
After poking around the plane for a few items, chiefly this wrench and navy jelly, I convince Guzman to let us have some air because it's getting stuffy back here. Once the door's open, I loosen the safety handle he used to keep himself in the plane with the rust-clearing jelly and the pipe wrench.
After poking around the plane for a few items, chiefly this wrench and navy jelly, I convince Guzman to let us have some air because it's getting stuffy back here. Once the door's open, I loosen the safety handle he used to keep himself in the plane with the rust-clearing jelly and the pipe wrench.
It's simply a case of asking him to close the door because it's too drafty. For some reason, he obliges once again. The travails of having to be both the pilot and flight attendant.
It's simply a case of asking him to close the door because it's too drafty. For some reason, he obliges once again. The travails of having to be both the pilot and flight attendant.
Said travails also includes falling out of a plane because someone sabotaged the safety handle. He's got a parachute on, it's fine. It's all fine.
Said travails also includes falling out of a plane because someone sabotaged the safety handle. He's got a parachute on, it's fine. It's all fine.
We can spend a few fun moments prying his fingers from the door...
We can spend a few fun moments prying his fingers from the door...
...though he'll never let go if we do it one a time like a sociopath.
...though he'll never let go if we do it one a time like a sociopath.
Josie refuses to land while Guzman is still with us, so clearly we need a clever plan to force him to let go.
Josie refuses to land while Guzman is still with us, so clearly we need a clever plan to force him to let go.
Or I could just whack his hand with the pipe wrench. I don't think we're getting a Christmas card from him this year either way.
Or I could just whack his hand with the pipe wrench. I don't think we're getting a Christmas card from him this year either way.
It'll be fine. We have all those soft, bouncy trees to break our fall in a worst case scenario.
It'll be fine. We have all those soft, bouncy trees to break our fall in a worst case scenario.
Once we've landed, I take the opportunity to steal anything Guzman was protecting, including this medical kit from the glove box. Let's see if we can't cause more trouble in South America.
Once we've landed, I take the opportunity to steal anything Guzman was protecting, including this medical kit from the glove box. Let's see if we can't cause more trouble in South America.

Part 4: Brazil Bush

I reach for this useful looking map (in fact, the game says I can't continue without it) but I get caught immediately.
I reach for this useful looking map (in fact, the game says I can't continue without it) but I get caught immediately.
I... uh oh. I'm not sure I'm going to walk away from this.
I... uh oh. I'm not sure I'm going to walk away from this.
Oh, phew.
Oh, phew.
"Ethyl and Fred". The jokes are getting worse, I swear.
After some clicking around a few more alternate timelines where I get murdered by crooked Brazilian cops, I finally decide to open this medical kit I've been carrying around.
After some clicking around a few more alternate timelines where I get murdered by crooked Brazilian cops, I finally decide to open this medical kit I've been carrying around.
We have morphine, so I'll just dip this push-pin (that we received along with the plane tickets) into it to create a makeshift poison dart.
We have morphine, so I'll just dip this push-pin (that we received along with the plane tickets) into it to create a makeshift poison dart.
And then it's simply a matter of loading it into that bamboo pipe and sending this poor Alaniz fellow to sleep.
And then it's simply a matter of loading it into that bamboo pipe and sending this poor Alaniz fellow to sleep.
We steal his map and nutcrackers (actually, I just grabbed the nutcrackers, and the game decided to take the map too just in case). Josie's not going to be much help just yet, but at least we know our way around.
We steal his map and nutcrackers (actually, I just grabbed the nutcrackers, and the game decided to take the map too just in case). Josie's not going to be much help just yet, but at least we know our way around.
I click on the colorful bird and immediately regret it.
I click on the colorful bird and immediately regret it.
Yep, saw that coming.
Yep, saw that coming.
Deeper into the jungle, we find this temple. There's a pedestal in front of the closed entrance.
Deeper into the jungle, we find this temple. There's a pedestal in front of the closed entrance.
All right, a Picross puzzle was perhaps the last thing I expected to see. But man, I'm so glad it's this instead of sliding blocks.
All right, a Picross puzzle was perhaps the last thing I expected to see. But man, I'm so glad it's this instead of sliding blocks.
I probably could've gone for a higher level of difficulty (it offers you easy, normal and hard) but I'm kind of in a hurry. Maybe I'll buy that new PicrossE game on 3DS to make up for it.
I probably could've gone for a higher level of difficulty (it offers you easy, normal and hard) but I'm kind of in a hurry. Maybe I'll buy that new PicrossE game on 3DS to make up for it.
Ah, paraprosdokians. A useful tool in any comedy writer's belt.
Ah, paraprosdokians. A useful tool in any comedy writer's belt.
Yeah, the designers of these elaborate lock systems never seem to think that part through. I feel like this joke applies to any given Resident Evil game too.
Yeah, the designers of these elaborate lock systems never seem to think that part through. I feel like this joke applies to any given Resident Evil game too.

Part 5: Romancing the Toblerone

We've finally breached the temple, and thus closer to the end of our little Mayan adventure.
We've finally breached the temple, and thus closer to the end of our little Mayan adventure.
Remembering some of the gold pebbles from the Picross gate puzzle outside, we stick them in this statue to get access to its inner chamber. We're tomb raiding now, folks.
Remembering some of the gold pebbles from the Picross gate puzzle outside, we stick them in this statue to get access to its inner chamber. We're tomb raiding now, folks.
We grabbed the cauldron and bellows, but there's not much else to do here. What we really need to do is get to the inner courtyard, which is where the cocoa bean grove resides. Someone unhelpfully stuck a big tree in the way though, alas.
We grabbed the cauldron and bellows, but there's not much else to do here. What we really need to do is get to the inner courtyard, which is where the cocoa bean grove resides. Someone unhelpfully stuck a big tree in the way though, alas.
So yeah, apparently you can find Guzman's parachute in the jungle with his walkie-talkie still attached. Deducing the code to the jeep's radio, we summon it over with the worst Brazilian accent imaginable and steal some useful tools from the trunk. Probably goes without saying that I had to cheat to figure this part out.
So yeah, apparently you can find Guzman's parachute in the jungle with his walkie-talkie still attached. Deducing the code to the jeep's radio, we summon it over with the worst Brazilian accent imaginable and steal some useful tools from the trunk. Probably goes without saying that I had to cheat to figure this part out.
We get an over-elaborate description of jacking up the tree blocking the exit. I enjoy the writing in this game, though, so I ain't buggin'.
We get an over-elaborate description of jacking up the tree blocking the exit. I enjoy the writing in this game, though, so I ain't buggin'.
Here we are, in the mythical cocoa groves of the finest chocolate ever tasted by man. Given everything we've been picking up, it's becoming clear that we're going to have to make ourselves a candy bar of this stuff.
Here we are, in the mythical cocoa groves of the finest chocolate ever tasted by man. Given everything we've been picking up, it's becoming clear that we're going to have to make ourselves a candy bar of this stuff.
The chocolate gourmet brochure that we've been carrying since the beginning of this mission details the process of producing chocolate, giving us some idea of what to do. Unfortunately, I've only gotten as far as finding the beans. We now have to wash them somehow.
The chocolate gourmet brochure that we've been carrying since the beginning of this mission details the process of producing chocolate, giving us some idea of what to do. Unfortunately, I've only gotten as far as finding the beans. We now have to wash them somehow.
This involves heading back into the plane and opening some of these crates with the tire iron we picked up. Eventually, we come across a coaxial cable. The rest all contain high-grade electronics, mostly so we can crack wise about what an expensive waste of time satellite TV is.
This involves heading back into the plane and opening some of these crates with the tire iron we picked up. Eventually, we come across a coaxial cable. The rest all contain high-grade electronics, mostly so we can crack wise about what an expensive waste of time satellite TV is.
Guzman eventually catches up to us after we wash the beans using a combination of the cable, cauldron and the grove's well. He takes our map away, preventing us from leaving the temple, but we chase him off by telling him to bring Kiscolon here. We've bought a little more time before they level this place, at least.
Guzman eventually catches up to us after we wash the beans using a combination of the cable, cauldron and the grove's well. He takes our map away, preventing us from leaving the temple, but we chase him off by telling him to bring Kiscolon here. We've bought a little more time before they level this place, at least.
The next few steps are simply following the chocolatier recipe. The bellows are patched the gauze we emancipated from the medical kit, and we use it to roast the beans.
The next few steps are simply following the chocolatier recipe. The bellows are patched the gauze we emancipated from the medical kit, and we use it to roast the beans.
We now have to crush the bean's nibs into a paste before we can continue. We don't have any big industrial crushers, but we do have this dumb moving door puzzle.
We now have to crush the bean's nibs into a paste before we can continue. We don't have any big industrial crushers, but we do have this dumb moving door puzzle.
The smushed nibs are then combined with a sugar cane,
The smushed nibs are then combined with a sugar cane, "conched" until just right, poured out into the empty medical kit box and then cooled. We now have the tastiest (if not particularly visually appealing) chocolate bar in the world.
Unfortunately, the moment we step outside the temple, we bump into Kiscolon, Guzman and some other workers preparing to dynamite the temple.
Unfortunately, the moment we step outside the temple, we bump into Kiscolon, Guzman and some other workers preparing to dynamite the temple.
However, not even the obstinate millionaire is immune to the pleasures of a damn good piece of chocolate, and the two of us just make creepy orgasm noises as we nibble on this block of heaven.
However, not even the obstinate millionaire is immune to the pleasures of a damn good piece of chocolate, and the two of us just make creepy orgasm noises as we nibble on this block of heaven.
Finally, I snap out of my sugary reverie, and we're sent back home to NYC. From there's it's a quick trip back to Callahan's.
Finally, I snap out of my sugary reverie, and we're sent back home to NYC. From there's it's a quick trip back to Callahan's.
Due to hopping back almost a whole day, it's pretty much the same hour we left when we arrive back in Callahan's. I'm hailed as a hero for saving the chocolate grove, though I'm sure no-one else has any idea of what she's talking about.
Due to hopping back almost a whole day, it's pretty much the same hour we left when we arrive back in Callahan's. I'm hailed as a hero for saving the chocolate grove, though I'm sure no-one else has any idea of what she's talking about.
Thank you.
Thank you.
All's well that ends well, I suppose. The first adventure of Callahan's is brought to a close. Oddly, I get to keep the tire iron, the morphine, the pencil and, of course, the legendary chocolate bar. Since I know I can do any of the first three adventures in any order, I suppose I'll just be pointlessly carrying them around for a while.
All's well that ends well, I suppose. The first adventure of Callahan's is brought to a close. Oddly, I get to keep the tire iron, the morphine, the pencil and, of course, the legendary chocolate bar. Since I know I can do any of the first three adventures in any order, I suppose I'll just be pointlessly carrying them around for a while.

This seems like a perfect time to bring Jake Stonebender's puncanny pundertakings to a close, and with it this feature on some of Legend Entertainment's less than legendary (but still quite excellent) graphic adventure games. I hope I've inspired some interest in these games, if probably not quite to the extent that it inspires a massive groundswell to convince GOG to start listing them. A guy can dream, at least.

For more information on these games, and on many other PC adventures, check out the following pages from Hardcore Gaming 101. Site administrator Kurt Kalata literally wrote the book on graphic adventure games, so you know you're in good hands:

Thanks for choosing to ignore E3 with me, and I'll see you all again next year for another four-part series where we childishly pretend a huge expo isn't going on and filling the rest of the site with interviews, trailers and livestreams. As always, please feel free to leave some feedback if you're into the idea of me continuing any of these games further. I'm really enjoying these, and would use any excuse to keep playing them at this point.

Until then, here's a favorite saying of Ryan's that seems pertinent: "You don't have to go home, but you can't stay here!"

Day 0Death Gate
Day 1Superhero League of Hoboken
Day 2Mission Critical
Day 3Callahan's Crosstime Saloon
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