Mento's May Madness: #9 - Lume

01/05/12 - Amnesia: The Dark Descent12/05/12 - Nimbus24/05/12 - Chime
02/05/12 - Blocks That Matter13/05/12 - Puzzle Bots25/05/12 - Diamond Dan
03/05/12 - Capsized14/05/12 - Rhythm Zone27/05/12 - Doc Clock: The Toasted Sandwich of Time
04/05/12 - Delve Deeper15/05/12 - Starscape28/05/12 - The Misadventures of PB Winterbottom
05/05/12 - Eufloria17/05/12 - Tobe's Vertical Adventure30/05/12 - Gemini Rue
06/05/12 - Frozen Synapse18/05/12 - Uplink: Hacker Elite
07/05/12 - Greed: Black Border19/05/12 - Zen Bound 2
08/05/12 - Hammerfight20/05/12 - Max Payne 2
10/05/12 - Lume21/05/12 - A.R.E.S.: Extinction Agenda
11/05/12 - Machinarium23/05/12 - Avadon: The Black Fortress

10/05/12 - Game #9

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The game: State of Play's Lume.

The source: Indie Royale's 2012 Valentine Bundle

The pre-amble: Ask me about Lume! But seriously folks, Lume is a point-and-click graphic adventure game with a strong Layton-esque focus on instance puzzles and an alternative energy theme. Help a kid called Lume power up his grandfather's eco-friendly house before he gets home. Simplicity itself. Perhaps unfortunately, since this game is also very short.

The playthrough: A little inside baseball here: I had a few problems getting the next game I was supposed to cover - InMomentum - running, because my graphics card was made in the early 2000s by immigrants or something. So I stuck that in the same category I have on Steam for games I bought while overestimating my PC's capabilities, alongside STALKER, Witcher and Sanctum, and got to work on the next game: Jamestown. Then I realised I've played Jamestown to death thus rendering it a pointless inclusion for this feature's purposes simply so I'd have a "J" game and it's not like the whole alphabetical device I'd been using until now wasn't already shot. So next it was King's Bounty, which had a 5gb install and was a little beyond the scope of an "install, play a few hours, uninstall" daily feature.

Why all this (additional) pre-amble? Because I beat this game in 30 minutes. It's certainly pretty, having a sort of cardboard cut-out aesthetic that occasionally segues into a quivering photo-realistic diarama model effect that looked pretty cool. It had a few Layton-type puzzles where I'd connect a bunch of wires by spinning around squares on a grid or have to work out the directions on a map, one completely obfuscating Fez-lite scenario where I had to ascertain a padlock code and one instance where I had to use an item on another item to get a third item, without realising I needed a fourth item by using the first item on the second item again. I don't know why I couldn't get both items after the same action, but ours is not to reason why, ours is but to point and click and want to die. To paraphrase Tennyson. As many video game blogs are wont to do. Cough.

Point is, though, I could very easily spend more time writing about this game than I did actually playing it, and that's probably crazy. If you got this game in the Valentine bundle, like I did, then it's not so bad. If you bought this game full price, despite it being shorter than most of the similar point and click adventures you can find for free on Kongregate/Armor Games (sort of a recurring realization for many of the games I've covered here so far) then that.. really kind of sucks for you, I guess.

The verdict: Well, I beat it, so... no, I won't be going back.

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