Octurbo: Minesweeper
By Mento 1 Comments
No doubt a veritable jeopardy (the appropriate collective noun) of questions is flooding your mind right now. Allow me to employ my heretofore concealed telepathic powers and publicly reveal a few of them:
- Why is Mento talking about that old Windows game that's on every PC?
- Wait, why did Minesweeper get a Turbo-CD release?
- Why is it Japan only?
- Why that boxart?
- Why anything?
- Oh god I just woke up and I'm covered in blood. Nothing makes sense any more! Why did I kill them?!
I can help with the first four, a little. Minesweeper is an adaptation of the famous built-in PC game with a few, let's say, "fun" additions. Despite the inherent weirdness in this package, I've seen this happen enough times to a somewhat similarly-themed game by the name of Battleship. Many video game adaptations (and one movie adaptation, but let's not dwell on that) have tried over and over to glam up and intensify the Battleship format, presenting the armed naval conflict game in as many varied realistic and dramatic ways as possible. Sometimes the original board game ceases to be recognizable after the changes, becoming interchangeable with any number of submarine torpedo sims. With that frame of reference, a slightly more elaborate take on Minesweeper is explicable enough.
Then again, we are talking about a Japan-only CD-based adaptation here. I'm convinced that some of the more interesting games in the TGCD library were the odd PC game conversions (@arbitrarywater and the weird Dungeon Master remix I recently Octurbo'd helped sell me on that), but it's possible I might've just skipped ahead to the weirdest case of them all with this one.
I Was Saving This One For Sweeps, But
Well, I can't say they didn't try to do something interesting with this ubiquitous little puzzle game. Oh right! I forgot to say who developed this game. It was Arc System Works, the developers behind Persona 4 Arena and Guilty Gear. Yeah, those guys. We all had to start somewhere, I guess (though this is like their tenth game). The Japan-only version that was released on Game Boy was made by the same team too, though it had fewer modes.
It's all pretty weird, but I guess the addictiveness of Minesweeper explains why it's been added to every version of Windows, and I suppose it's natural people would want to play it on other systems. Hell, you can get Tetris and Solitaire on almost everything with a microchip in it. At least the Cook's Quest mode made a Tobal 2 RPG-type stab at an alternate way to play the game.
Did I really just write an Octurbo entry for Minesweeper?