ST-urday #006: Cadaver
By Mento 2 Comments
It's been a difficult week. Without getting into too much real-life stuff, a week full of speedrun fun has been marred by a troubling development. Still I'm not exactly on the way out, and there's no stopping ST-urday once it begins, so we here are again with another look at an Atari ST game from my halcyon days. Also: I have something odd planned for next week. We'll see if it pans out, but it's a change of pace compared to the usual one (or two) game format.
As for the SGDQ speedruns: While there's been a lot of entertaining streams, there's also some degree of diminishing returns setting in as well. It sort of feels like the Steam sales: the first few are incredible, but after a while you notice the same games popping up over and over. I suppose it's in the speedrunner mindset to play through a game so many times and never tire of it, but that's definitely less so the case with me. Of course, I say that in a feature where I specifically dredge up games from my past instead of focusing on the new and unplayed. It's not like I don't have a dozen never-touched Steam games on the "must play" tier of my backlog I could be getting on with. (As a parenthetical aside, how messed up is it that I now have so many games in my Steam backlog that I've had to tier them in order of how badly I want to play them? I might laugh at Brad's unfortunate DotA 2 hat fixation, but I'm equally in the thrall of some manner of diabolical mercantilism.)
Still, the idea here is to highlight some PC games from before "PC game" was really a standardized model and to show you fine folk from outside (and within) the contours of the European continent what you may have missed, having been born in the wrong place and a decade too late. Subjectively speaking.
Cadaver
I'm well aware that invoking the Bitmap Brothers in an Atari ST retrospective focusing on "obscure European titles" is the equivalent to asking console gamers if they've ever heard of a little thing called "The Legend of Zelda" (hyperlinked for additional sarcasm), but BB's 1990 action-adventure game Cadaver is one of their lesser known titles outside of Europe because it was one of the few that never saw a console port. That's opposed to games like Speedball 2 and The Chaos Engine, which are definitely well-trodden ground by now considering both are available on Steam.
As will become apparent when the screenshots start showing up, Cadaver owes some debt to C64/Spectrum ZX isometric adventure-puzzle games made popular by developers such as Ultimate Play the Game - that would be Rare Ltd. to you or me - with one of these isometric adventures (Knight Lore) soon being made available for the first time in decades via their Rare Replay compilation. Cadaver changes things up with a very detailed world - more than the 8-bit systems of the mid-80s could hope to convey - and frame it all with some medieval fantasy RPG trappings. It's not exactly Ultima or Wizardry (though it does bear a certain resemblance to another isometric RPG I'll be covering in due time) but it does make the game feel a little more thoughtful; like a D&D campaign crafted by a particularly trap-happy DM. I suppose Shadowgate would be a pretty close approximation of what you can expect; just with a different interface and more control over your character's physical movements.
Cadaver has an interesting history in the world of demos too. It was around this time that the idea of a coverdisk demo was starting to build steam, and many developers would go the extra mile for their fanbase via enthusiast magazines by giving them something that would be a little more substantial than the first couple of stages cut from the full game yet still remain only the smallest taste of the finished product with the intent to get them invested sufficiently enough that they would fork out the dough for a retail copy. Even back then it was a difficult balancing act of showing off too much versus too little, and some developers and publishers were far more adroit at it than others. With Cadaver, the Bitmap Bros actually created a few small standalone adventures with the same engine and a few of the same puzzles, but in an otherwise completely different setting: "Temple", "Gatehouse" and "The Last Supper" were three mini-campaigns given away on coverdiscs leading up to the game's release (or immediately after, to keep sales going) that gave nothing away of the final product but still provided a decisive glance at what Cadaver was. We'd also see this in cases like DMA Designs's Lemmings, where the developers would create a handful of levels especially for magazine readers. If I recall correctly, those little extra steps always went appreciated by the Amiga/Atari ST/PC communities eagerly following future releases. I suppose that's still the case.
Cadaver's a lot more enjoyable than I remember it, even with the confusing adventure game logic that was so prevalent in its day. I actually had to tear myself away to write this week's ST-urday (and also because I'm concurrently working through Metal Gear Solid 4's Act 3 and should really get back to it), which is probably all the praise it needs. Though I can't imagine it'd be easy to find or figure out a way to play it on modern systems, it's aged fairly well largely due to how expertly the Bitmap Bros handled the pixel art and sound design in their games. If you're a fan of this particular niche sub-genre of isometric adventure games - I'm partial to Solstice and Equinox myself, scored by the very same fellow behind GBEast's beloved Contradiction: Spot the Liar! - go seek it out.