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mithical

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The Games I Have Ever Owned or Beat (In no particular order)

This is basically a list of games I have experienced. There are some games that I have played a lot of or know a lot about (I watch a lot of speedruns), but haven't actually beaten or owned, and I may add these and note them as exceptions. I didn't make this a list of games I have simply played because there are many games I've fooled around with for a half hour but really don't know much about. I included the games I've owned but haven't beaten as I think actually acquiring a game speaks to the connection one forms with it. It also helps grow the list a bit, and I'm trying to hit 95 items for the quest!
 
The comments will often be a mini-review of the game, but sometimes they will include or be entirely about an anecdote or observation I want to share. There isn't a particular order to the list, though it is easy to see the patterns. I started with a few franchises I have played a lot of, and then moved through all of the consoles. I am currently about to move on to the N64 and the consoles that come afterwards, as well as the PC.
 
I've done my best to make my comments interesting, funny, or helpful. At first I felt no one will really care what games I've played, so I should do my best to entertain. Now I feel that learning about what others think about games.. games you like, games you love, games you hate, or games you respect, can be an interesting experience that brings people together. If you identify with or particularly disagree with something I've said, please leave a comment. I'd love to hear from you.

List items

  • I played this one, but not the prequel Lufia 2. I enjoyed this one a lot, way more than I suspect it deserves, but something about it scratched a particular SNES RPG itch I had at the time.

  • Much, much better than the first game. The characters are more interesting, the combat gives you more options and more control, the encounters are not random inside dungeons, and the Ancient Cave sidequest is awesome. Learning all about the previous heroes and playing through their final moments gives a nice sense of closure, too.

  • This one is better than the Castle of Illusion by a longshot. I had a hell of time using the grappling hook thing, though I don't know why. I can play Bionic Commando just fine. Maybe it was because the game was never clear on the controls.

  • My sister gave me a SNES with Super Mario World and this on the Christmas of '09. She said it came with the console. I haven't played it, ever, but I do own it.

  • I played this after having played Secret of Mana, expecting more of the same, and I was a little surprised. While the game remains similar on a mechanical level, the story, tone, and writing were all completely different and they carried a certain charm to them that I enjoyed. I love that the dog keeps changing with the times.

  • I played this a lot at a friend's place, though we didn't get far back then. It wasn't until much later that I went back and beat it. I got a little stuck around the time you visit that gold island, so I had to FAQ it. After beating it I didn't want to stop playing so I grinded in the fortress until I got each extra weapon orb and full sets of gear for the three characters. By the time I finished they had hit max level. Fun Fact: The boy's HP maxes at 999 while the other two only hit 800. Super Fun Fact: You can glitch the game to return to the Mantis fight and earn a 9th sword orb, allowing you to forge it into the actual Mana Sword (it's green and everything).

  • This game is great. The 3D rendered sprites all look good, the wit and charm of the writing is fabulous, and IT'S AN RPG WITH MARIO. This is also probably the first time we see Peach in a role of anything other than prisoner, except perhaps Super Mario Kart. I don't know which one came first. I never got anywhere close to 100 Super Jumps (I think 18 or 19 was my max..) but I think there were some severe emulator lag issues messing with me. I also had trouble doing a certain running jump in Booster's Tower thanks to the emulator. I guess I was holding too many buttons or something.. anyway, great game.

  • While it's ties to Chrono Trigger are hard to discern at first, this game really is its sequel. It also has the best music, ever. Even the simple overworld theme(s) are untouchable by the music in most other games. It's a shame that one of the worst tracks in the game is one you'll hear A LOT: the battle theme. Not many RPGs have so many unique characters in their roster, many of which have a lot of backstory. The battle system is a little weird but it's super easy to get the basics down, which is all you need to get by. Overall, an excellent game.

  • A really interesting game. There are a lot of very important choices you make and there are essentially three entirely different ways to beat the game. Having to physically collect experience from enemies is a little tiresome, especially with the character movement being as weird as it is. Your character sort of lurches. If you repeatedly change your position on the Y-axis ("up" and "down") you can maintain an increased speed so you end up pressing a ton of buttons just to move around, or putting up with the odd lurching. I also liked the few combos you can perform with various weapons, giving you more to do than wail on the attack button. You also don't have to wait inbetween attacks to deal full damage like in Secret of Mana. Overall a unique and pleasant experience.

  • I played the remake on the GC, which really helped me get into it. I started a game as Chris and repeatedly died to the first zombie as I struggled with the controls and tried to kill it with my knife. Eventually I got frustrated, turned it off, and didn't play it again for a few months. I didn't know you're not really supposed to fight that zombie. I started a second game as Jill and the beginning is a bit different.. I think Barry saves you? Anyway things got rolling and I had a blast playing it. It was pretty shitty when all the zombies I killed came back as crimsons since I didn't decap or burn many of them. Fun Fact: The shotgun has a great chance at decapping zombies if you aim upwards and shoot right in their face.

  • Unfortunately this game did not receive the same makeover as the first, so it was a little difficult to play it. I have no problem playing many old games, especially 8 and 16-bit games, but for some reason this game just looked really bad. As a result I really didn't like it as much as the first.

  • After playing Tales of Symphonia I really wanted to check out the rest of the 'Tales' series. Unfortunately I'm not a big fan of the 2D battle systems, but it wasn't bad. I'd like to play the sequel but I don't speak Japanese and I haven't been able to find a translation patch.

  • Just a clarification, this isn't actually the sequel to Tales of Destiny. It's really called Tales of Eternia. There was some legal issues over the name 'Eternia' so ToE was renamed ToD2 in North America. This would have been fine, until ToD2 came out in Japan on the PS2, which really is a sequel to ToD. Anyway, more 2D battles, but I enjoyed this one more than ToD. Farah is one of my favourite characters in the whole series.

  • A very unique and interesting game. The plot becomes infinitely more powerful and meaningful (although slightly confusing) if you follow the events that lead you to the 'A' ending, so look it up and do it if you ever play this game. I'm pretty sure GameFAQs has some spoiler-free guides. Anyway the premise is that Valhalla needs warriors so they send the valkyrie Lenneth (you) to the mortal world to gather the souls of fallen warriors and send them to Valhalla. The result is that you will witness the death of every playable character, giving the game an incredibly dark tone. The game is divided into 8 chapters (with a final mission afterwards), each with a time limit. Visiting a place, either to recruit a character, kill some monsters, gather information, or just explore, consumes a certain amount of time. You are able to send warriors on to Valhalla or keep them with you to fight. Each chapter Valhalla is looking for warriors with certain qualities, and you'll be better rewarded the more that your sent warriors match the criteria. Dungeons are navigated from a side-view like a platformer, with battles being represented by shadowy monsters you can avoid or land the first strike on. You have the ability to freeze things and create ice crystals which you can use in a variety of clever ways. The combat is also unique, with the 4 characters assigned to the 4 face buttons. Depending on their equipped weapon, you can attack with a single character up to 3 times. If you time your attacks right you can have your entire party combo the enemy to rack up hits and fill a meter. If you get it filled you can have a character activate a powerful "Limit Break" sort of move. Each of the many characters have their own attacks that combine in different ways, as well as unique limits, except for the casters who all use the same spells. Overall this is a great game and a truly unique experience.

  • I loved this game so much that I got 100% of the notes, jiggies, and everything in the 3 days that I rented it. A quirky sense of humour, challenging platforming, incredibly tight character control all wrapped up into an amazing package.

  • Not as good as the original, but it was more Banjo Kazooie so I gobbled it up eagerly. Turning Kazooie into a dragon is pretty sweet.

  • I never got anywhere close to getting all the gold cards and costume pieces in this game. There were some complicated bomb bouncing step ladder maneuvers required which I never even knew about.

  • This was a rental for me. The game has an interesting mechanic with the tongue moving and swinging, though it is very short and fairly simple.

  • A fairly lame racing game that I found oddly addicting. I never managed to unlock the fastest versions of each car because my save file kept getting messed over.

  • The adventure mode has a surprising amount of content and somehow packs boss battles into a racing game. Collecting all the silver coins and still finishing first is a real challenge, especially in the mirror mode. Darkmoon Caverns is my favourite level.

  • Another solid platformer by Rare and one of the few games to leverage the expansion pack. I got every single item in this game except for 10 bananas for Chunky in the 4th level.. something Galleon? Gloomy? I spent hours looking for those bananas...

  • I know deep down that this is a goddamn horrible game but something about it was extremely addicting. I love the "announcer's" line when you pick up the hourglass powerup. "Red Falconess has STOPPED.. TIME!"

  • Probably the most successful console shooter that didn't leverage two joysticks, though the 4 C buttons worked essentially like a joystick. Many of the target times to unlock the cheats are incredibly hard until you learn that by running forward and strafing sideways, you add both vectors of movement together to go much faster. The problem is you're going faster on a diagonal, so you have to get used to turning ~45 degrees to the left or right of where you want to go. When you get the hang of it you'll be moving fast enough to blow past unimportant enemies and through levels. My friend and I always played with License to Kill and only pistols.

  • Unlocking Bowser was a pain in the ass. The guy is such a fucking hacker. Am I the only one who thinks 'Harry' is modelled after David Duvall? At one point he was competing with Tiger for the best player in the PGA but now he's long since fallen off the radar.

  • Lots of memories with this one. I got really good at powersliding, good enough to beat the course ghosts for Luigi, Mario, and Royal Raceway anyway. I was amazed when I browsed the net for info on this game and discovered some of the crazy shortcuts people have found.

  • This game was a hit with my friends and I, even though it is incredibly frustrating for the best player (which was usually me) when they are defeated by poor luck. Fun Fact: The final game of Minigame Island is a Slot Car Derby race against Toad.

  • The second and last MP game I would buy. My friend and I got addicted to Hot Rope Jump.. our best record was in the 120s or so? It stops counting at 99 so you have to keep track yourself after that. The minigame coaster on Hard could be pretty brutal on a certain few games.

  • I took some games back from a friend who borrowed them and accidentally grabbed his copy of MP5. I think I've played it only once.

  • I borrowed this game from a friend and man was I surprised. You play as some kind of android named Marina and you battle against some.. secret organization.. and they keep kidnapping the old guy you live with who may or may not have built you? Whatever, the story is not important. What is important is that picking up and shaking things is a key gameplay mechanic, you can do all sorts of crazy dash and slide jumps with boosters in your feet, and boss battles take place in crazy scrolling anime speedline voids. The puzzles in this game are very tricky, everything is whacky, the humour is sharp, the character controls well, and I'm pretty sure one of the levels is a sort of homage to Gunstar Heroes. If you ever get the chance to see or play this, like if you see it in a bargain bin somewhere, CHECK IT OUT.

  • In this game you can pick a guy up by his arm and leg, spin him around 6 or 7 times, and fling him into a giant spinning fan. I don't think I have anything else to say.

  • Apparenty this game cartridge is incredibly valuableand I own one. Unfortunately, I found that out on the Bombcast when they were discussing how it's re-release on WiiWare will drop it's value to nothing special. Aw. Anyway Ogre Battle is a fairly unique RTS / RPG that seems rather impenetrable at first. There's a lot of game mechanics you need to pick up on, especially if you want to go for the higher chaos rating endings. If you can put up with it long enough to get the hang of things, you'll probably really enjoy it. I managed to finish with a perfect 100 chaos rating.

  • A spiritual successor to Super Mario RPG. This game is great for many reasons, none of which are for the whole 'Paper' thing. I like the look of it, it's just not a selling point. What makes it awesome is its sense of humour and impeccable charm. I also really liked the Badge system, something that the series would keep and build upon.

  • I think I'll just tuck this in here after Paper Mario. It's sort of a direct sequel, though more or less nothing from the first game carries over except for the Mario gang. I think this is the best in the series, including SMRPG. The combat is a little more robust, the areas are more flushed out, and the humour is top notch. I beat the Pit of 100 trials and was a little disappointed with the reward.

    Pro Tip: Stack as many power badges as you can (Power , Jumpman, P-Up/D-Down) with the Spike Shield and Ice Power and jump on everything. It adds twice as much to your regular jumps compared to your hammer thanks to the double hit and the.. what is it? Super Jump? Power Jump? Multi Jump? The one where you jump on the guy as many times as you can hit the action. It becomes incredibly powerful.

  • Um... yeah. It's a little silly, but honestly some of the things you have to do to get some pokemon to appear is pretty tricky. I could care less about getting the perfect photo of each one though. I did manage to snap a 10k pic of Mew though.

  • An interesting game. Not many RPGs pit the main character, a spell caster, against everything in the game, alone. If there's only going to be one guy, he's going to be a fighter so he doesn't get mauled. Quest 64 says screw that, you're a mage. You'll cast spells, you'll dodge attacks, and you'll like it! I guess I did like it, even if the random encounter rate is painfully high. It's also possible to build up your physical attack such that it becomes your main weapon, but you'll almost always be somewhat fragile. I can't remember a damn thing about the story but I remember bosses being challenging and completing battles without getting hit being very rewarding.

  • It's Star Fox on the Nintendo 64. I don't have much to say about the game itself, though I will say that I managed to unlock Expert Mode. There were many planets I couldn't get the medal for on Expert though, and some I couldn't even survive. Losing hyper lasers on a single collision is such BS...

  • I believe this launch title was one hundred fucking dollars. So crazy. I was disappointed when I received this on Christmas instead of Mario 64, but I was still happy to have the N64. It's really not a very good game, but it can be pretty challenging on higher difficulties and many challenge points are well hidden and/or difficult to obtain. I must mention that if you fall off the right cliffs in the right spaces, you'll get the "Infinite Fall" death animation, but you'll hit the ground with a hilarious crunch sound at some point. Your flailing limbs just freeze, too. Good stuff.

  • The main multiplayer game for my friends and I from its release up until and well into the Gamecube era. I still remember back when I was very new to my group of friends.. I was captain falcon and I was using my Up B to return to the platform. One friend as Ness overhead stomped a second friend Kirby down for a quick kill but I ended up catching him with the Up B and sending him way off to the other side of the screen to safety. There was kind of a "OHHHHHH SHIT" moment and the friend playing Kirby proclaimed he was glad to have me around. It was a moment of acceptance for me and I remain close to these friends to this day.

  • Might as well add this one in after the first SSB. This one didn't catch on with my friends like the first one did, but one other friend and I got way deep into it. Wavedashing, L-Cancelling, Jump-Cancelling, all of that high level stuff. We were greatly held back by only having ourselves to play against though. One day I heard about a little tournament at a small games and anime event and gave it a shot. I beat a Game N' Watch in the first round easily but lost to two different Peach's pretty badly afterwards. I had never played against Peach before. I feel like given enough time playing with those guys, I would eventually discover the weaknesses to exploit and strengths to avoid. Unfortunately there weren't many opportunities like that, and Brawl came out soon after. I was kind of burnt out so I haven't yet picked up Brawl.

  • This game would be a lot better if you played through all 16 levels instead of 4 of your choice. It would also be better with more than 16 levels. I really liked the idea of a super powerful Black and White Yoshi, though.

  • Some of the best graphics I've ever seen come out of a Gamecube game. The battle system is a little off for me but they didn't stop me from enjoying the game. The very very end is weird.

  • Hilariously bad game I received for Christmas. I'm not even going to try to list the things wrong with it.

  • Had to use a fan translated patch to play it. This is definitely one of the hardest in the Fire Emblem series. They just dumped tons and tons of enemies into these battles, especially in the later ones. It's difficult to obtain and preserve all the artifacts, including the dragonstone, to open up the last one or two missions of the game, but it makes the story feel much more complete. Sort of like Valkyrie Profile I guess.

  • This was the one that got me into the Fire Emblem series. It was a little intimidating when I saw some gameplay but the tutorial missions ease you into it perfectly. Lyn is probably my favourite Lord in the series.

  • This one has some interesting features compared to others in the series, but it is still Fire Emblem at its heart. The game features a massive bug that will crash your game if you see the attack animation of a certain unit's special skill. I recommend turning animations off.

  • Enter Ike, the most badass Lord ever. As the prequel to my favourite in the series, this one also stands out for me. I think the polygonal model attack animations are worse than the interesting sprite ones on the GBA, but I ended up turning them off in the third or fourth mission anyway. Being allowed to name forged weapons is fun.

  • The best in the series, in my opinion. Every character from the previous game but one, several previously unplayable characters becoming playable and several new characters means you're got a big damn roster a lot of story to tell. This is probably why the game shifts perspectives in each Part and why there are now generalized support conversations. I really like how the story continues from Path of Radiance and evolves into something that transcends even world war.

    The third tier of each class and their innate skills are refreshing. Being able to 'force' 3 stats to level up with bonus experience is awesome, allowing units who max stats quickly to gain points in stats they otherwise likely wouldn't get. I had more than one character maxed in every meaningful stat and working on silly extras, like Str for magic users. Micaiah's forced promotions are a bit too far apart, which is a shame since there aren't many units in the Dawn Brigade worth putting experience into. I played a Hard Mode run up until the final 5 missions when I eventually was drawn towards another game. I'm sure I'll go back and finish that up one day.

  • A remake of the original on the NES or so I hear. I was sad to see the sprites go in the handheld series as well, but it's still Fire Emblem. Marth is a spectacularly strong character, story-wise. Usually the protaganist has plenty of self-pity and weaknesses to overcome, but Marth starts out stalwart and never falters. He bears the burdens of his fallen kingdom and the death of his family on his shoulders as easily as his cape.

  • While it's quite short, this is a fairly solid launch title. I managed to get a file with an S ranking and a gold frame for each picture, but it took quite a few retries.

  • They added spin on the ball. I will mention that I got an albatross on that one hole where you're supposed to sort of spiral around a mountain. I got onto the green at the top in one. I thought it was funny when the announcer said 'Albatross Putt', as well as 'Nice Albatross!' when I sunk it.

  • A solid entry in the Mario Kart franchise. I never had enough gamecubes and TVs and stuff to ever really make use of the 2 players per kart thing, but I did have some fun with my little sister throwing items and trying not to get us killed with her rampant side-checking.

  • The power shots are a little controversial as they really mess up the flow of the game and draw the game out too long. Personally, I don't go to Mario games for realistic gameplay, so I'm fine with them.

  • I got wayyyyyyy into this game. The community for Metroid games is very strong and they've made a habit of scouring the series for glitches and tricks for speedruns and seeing how many items they can skip or 'sequence breaks' they can make. For instance, did you know that as soon as you land on Tallon IV, you can do a 'Dash Jump' off the back right corner of your ship and land on the upper walkway? From there it's a short walk and a couple of hops to the Space Jump Boots. Having the boots way before you're supposed to opens up all kinds of fun. Currently I believe the lowest % anyone has achieved is 22%.

  • While many of of the useful glitches were fixed in the sequel, fans still found plenty of ways to cut down time in this one. I didn't get into this one as much as I did with the previous, though the screw attack is a lot of fun.

  • A really solid game. The prince's banter is pretty good, the acrobatic movements feel very smooth, and you have the ability to instantly redo failures that would otherwise rob you of a lot of time. The combat is a little clunky, otherwise this would truly be a gem.

  • Apparently some marketing executives saw that people really liked the first one and decided to put a lot of attention on the second one, trying to appeal a younger audience. The result is the end of a lovable and charismatic hero, the birth of a dark and brooding emo-man child, and even more combat than the previous game. Yes, the combat is better, but that's not what we came here for. The soundtrack was obliterated and the entire game has been draped in dark shades. It was because of this that I stayed away from the third in the series, though I'm told it strikes a balance between the first two.

  • I'm told by many that this is an excellent game but it kicked my ass so hard I stopped playing and couldn't find out. I repeatedly flew into an enemy ship DURING A CUTSCENE in the third level and eventually I put this back in its case forever.

  • This game filled a JRPG void on the Gamecube and I relished it. Much of the dialogue, especially later on in the game, becomes cringingly cheesy and I turned the voice over off within the first hour. Which is a shame since they bothered to do voice over work for most of the conversation in the game. Every now and then I get a horrible itch to play this game and as a result I have a file that is only missing one item for the Item Collector title which is the last title I need. I think I've spent over 500 hours on this game. I even started a NG speedrun, got to the first visit of the Tower of Salvation in about ~1:45 if I recall. Eventually I got burnt out but I hope to go back to it some day.

  • I saw VJ1 at a friend's place and was like whoa, awesome. I asked for the sequel for Christmas that year and figured I'd borrow the first one from him. I ended up doing neither and this game, even now, sits fully wrapped in a pile somewhere. I don't know why but I just didn't care about it.

  • I don't own it but I beat every song on expert, does that count?

  • Ditto. This one is my favourite. I managed to beat Jordan! I have 5 stars on everything but Psychobilly Freakout, Beast and the Harlot, Misirlou, Jordan, and Six.

  • I beat Lou on expert but I still haven't learned to tap the intro to TtFaF. I suspect I could beat the song if I could get passed it though. I have 5 stars on every song in the main setlist except for Raining Blood (2.4x avg multiplier means I'm pretty close).

  • I've played lots of the first Rock Band but I don't know if I can say I've beat every song, so off the list it goes.

  • Currently only 5 songs left that I haven't got expert gold stars on. The music really grows on you the longer you play it.

  • I really don't have anything to say about the Metal Slug games except that they are very hard.

  • More Metal Slug. I don't remember that being the title though.

  • Rawket Lowncher!

  • I can't imagine playing these in an arcade. Just gobbling up quarter after quarter.

  • Still Metal Slug.

  • There, finally. The last Metal Slug game I ever beat.

  • Fun fact: There's a card combination that turns you into a slow moving skeleton. You throw bones for piddly damage, but theres a small chance you'll throw a gigantic red bone that does tons of damage. Perfect for speedrunning.

  • Man all the GBA Castlevanias really blend together.. I can't remember much that stands out from this one.

  • This was my favourite of the GBA Castlevanias.

  • I think you can unlock something by either beating the hardest cup on the hardest difficulty with every car, or racing on the championship track a ridiculous number of times. I got my time down pretty low but never managed to race it enough times to unlock whatever it was.

  • I really like the Golden Sun games. They did amazing things with the GBA hardware with both the visuals and music. The puzzles got really complex too.

  • The sequel was everything the previous was and more. Being able to use all the characters from the previous game was a nice touch. And you know what? Fuck that uber boss, Dullahan I think? The animated armor in Tremos Temple, the dungeon you only unlock after you have every Djinn. The storm thing where he fucks with your djinn is so brutal. I only beat him with a ridiculous summon rush and even then it was down to the wire.

  • Doesn't have much to do with the original 2 Lufias. It uses a job system and not much stands out about it. It was good enough that I played it all the way to the end, though.

  • A blend of Super Mario RPG and the Paper Mario games. I quite enjoyed it, even if sliding my finger from the A to the B button on the GBA just to jump was annoying. This series takes timing attacks to a new level, giving you ways to completely fend off attacks instead of just reduce some damage.

  • At first I thought I'd hate having to spend half the game playing as Bowser but he's just as entertaining as being the Mario Bros. I love the dialogue in this game. For the record, I fucking hate the jigsaw puzzle minigames. How the hell do you put that shit together in a minute? Gah!

  • I lost my cart (I originally typed that as 'kart', heh) sometime fairly soon after I got this, which is a shame. It seemed like it fell somewhere inbetween the SNES and N64 games.

  • I like this game a lot more than most Metroid fans do. I had to use a guide to find a lot of the power ups but they were still a lot of fun to collect. Especially the ones that required shinesparks. Speaking of shinesparks, I managed to pull off that crazy series of shinesparks to view the secret message. It took me a year, on and off, to finally get it. One time I got all the way there and shinesparked diagonally up through only 1 layer of the blocks before I hit the ceiling. Ugh!

  • If you liked Final Fantasy Tactics Advance, you're guaranteed to like this. They're almost the same damn game.

  • I had this on the GBA of all things. I never properly learned how to play because repeatedly tapping left or right in the air spun you faster than just holding it. I hit all the score challenges by doing 1080s off the same vert ramp until time ran out.

  • I remember being really unsatisfied with this, though for the life of me I can't remember why. Is it really short? I was never a fan of the Wario Land games anyway.

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