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MooseyMcMan

It's me, Moosey! They/them pronouns for anyone wondering.

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MooseyMcMan

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@undeadpool: OH, they must be the enemies that drain your power meters!

Also in Dark Souls' favor is that they don't ever pit you up against anything resembling the number of enemies this game does.

Still, with the right balance changes, and a healthy injection of more hashtag content I think it'll be good fun for a long time to come.

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MooseyMcMan

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@undeadpool: Yeah, as someone who doesn't read the comics, I don't know what spin is, haha. I guess I could go into the codex and read what it is on the enemies. But yeah, the biggest game play complaint (in terms of just the core combat) for me (and my other couple friends I play it with when we can) is stuff like getting shot from off screen, staggered out of whatever I was doing, getting staggered into another hit, etc. From what I understand they're patching the game as fast as they can (a big patch with a ton of bug fixes should be coming today or tomorrow), but I hope they do balance and adjust some of this stuff, for sure.

Yeah, my "issue" with Cap is more that I'm just (whether I should or not) comparing him to Chris Evans, which isn't fair. I like him more in the little asides during elevators and such than in the story cutscenes. Though if I didn't have subtitles on I'd swear he wasn't saying "duck this" during his Steamroller move.

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MooseyMcMan

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@cjduke: I would definitely say wait until a price drop in your case. Especially the more I hear your general thoughts on the MCU, I do think a lot of my having fun with this is because I do love those movies and characters so much, you know? Like, I still think the characters are varied enough once you level them up sufficiently, but it takes longer to do that than it should. I have a lot of fun bouncing Cap's shield around big groups of enemies partly because it's cool on its own, but also because I like the character a lot.

Also, I forgot to mention it in the blog, but apparently (I think this may be based solely on what people have hacked from the game's files on PC) they're planning on adding 18 new characters over the first year. If they're adding new content that frequently (assuming this averages out to slightly over one a month and not like, they add 12 six months from now), it might be best to wait anyway and see how much more is added/changed to the game.

After thinking about it some more, kinda glancing through some of the other comments (but not fully reading them because I was not really feeling in the mood to actually engage in conversation at the time yesterday), this may be more of a Destiny 1 scenario than I originally thought. In the sense that there's a really fun core here if you're into that thing (though I think this sort of brawler probably doesn't have as wide of an immediate appeal as Destiny's FPS combat), but there's not really enough there to keep anyone but the obsessives going after finishing the story.

Anyway, I'd say wait and see what their cadence for updates ends up being. Could be a year from now this game has its Taken King moment and I can sit here smugly saying I enjoyed it all along, or could be the game just peters out and the weirdos like me pop in every month or so to try out the new hero, and then let it sit.

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MooseyMcMan

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@donaldb: I don't know, I haven't kept up with it. I will say, the more time that has passed the even less kindly I look at this game. There were some good laughs along the way, but I really don't think it'd be worth your time, even if it was running flawlessly. Maybe there's a good let's play on YouTube or something. I dunno, I don't keep up with the YouTubers.

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MooseyMcMan

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@warpr: Yeah, I do agree that simply adding more to what's already there wouldn't fix the core issues with the villains, but better fleshing out the townsfolk probably would have gone a long way to better endearing the game as a whole to me.

I'm also glad I played it, now that I've sat on the game for awhile longer. There were enough funny and quirky moments that I definitely got some enjoyment out of it. That, and I know I would have kept thinking about the game until I actually played it, haha.

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MooseyMcMan

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@robertforster: Yeah, maybe the most disappointing thing (well, not really but you get me) is that I can see how it could've been something genuinely good. At least in the ways the first one was.

And thank you! I do write all these blogs in my (granted, ample) spare time, so it's always good to be appreciated.

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MooseyMcMan

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@bisonhero: Yeah, totally. It really does feel like there is something around EVERY corner, and as someone who likes to poke into any corner I can find, it is nice to get those Moons.

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MooseyMcMan

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@theuprightman: I'm planning on getting a new computer in the next few months, so if there's no rumors or rumblings of an official new version of P3, I'll look into that!

And yes, of the few things I know about P3 (but often forget until someone reminds me), is that there's a very good dog!

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MooseyMcMan

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@zombiepie: That's a very pessimistic view, I think. Especially when the last two chapters are good.

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MooseyMcMan

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@cjduke: Yeah, so far as the game side goes, overall I think the feel, abilities, etc are better. But my memory of 2016 is that at some point that game became kind of like a ballet, in the sense that it just flowed and I felt like I was in total control. Here, and I think I may have said this to you before, but a lot of time I kinda felt like I was flailing, having fun, but spiraling between just barely in control and just out of control.

That, and a couple things like the Marauder specifically that I actively disliked, to the point where when he'd show up I'd just sigh, and end up losing a couple lives (which didn't matter since I usually had about fifteen) because I didn't care enough to dodge every one of his attacks.

Overall, though, definitely a fun game. Still might try playing it again on a harder difficulty (assuming I can turn the difficulty up in level select so I can pseudo-new game + it) once I'm through all these other games.