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Mustard

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Mustard

208

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That "dad" (fisherman) during the first training montage is Keiichi Tsuchiya, the real Drift King.

Show some damned respect!

;)

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Mustard

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Edited By Mustard

I count as many as 4 batteries (maybe more) that need charging/will eventually die.

... Just say'n

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Mustard

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I first saw this game at PAX, last year, in the Indie Mega Booth. I met the developer who made it (by himself!) and after playing it for only one run, I was so overwhelmed with how great it felt, but moreso how amazing the style was.

I bought it on the spot, right in front of him, on the Steam App- which felt really good. It's not everyday you actually get to meet a developer and support him while standing in front of him. (In retrospect, I probably could have supported him more financially by purchasing it though some other means, but i digress)

This game brought me back to a ten year old me that would set up boxes of cereal and dishes on the coffee table, and push matchbox cars around with my hand making them drift around stuff (or as I knew it at the time, "skidding")

... I should also say (and I'm not trying to brag) that took to the controls much more quickly and easily than Jeff did. In talking to the developer at PAX, he got to see a lot of people try it and he mentioned that some people just "get it" and other have to work at it... he couldn't explain why though, and was trying really hard to tweak the difficulty stuff to make it more accessible.

I loved this game, I consumed game. I urge everyone to at least try it out. It's very good.

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Mustard

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Edited By Mustard

@stiggybutt said:

@shindig: Definitely the 2009 Catalan GP

Agreed... dat last lap. Must watch with BBC Commentary, as well.

Good example of the Rossi/Lorenzo "respect" facade mentioned in the 'cast.

Another one to watch, just for the weird-ass start, was Germany 2014, when more than half the field started from the pits.

No Caption Provided

I really hope it's a great race for the newbies this weekend :)

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Mustard

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omg omg omg omg omg it's finally happening!!!

breathe... breathe!

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Mustard

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Found this on the maniaplanet forums, re: Speed-I/O-Meter option.

Someone said that TM:Turbo felt a different than what they were used to- presumably TM2.
This was offered as a reason:

For gameplay, feelings can change for many reasons, including in the perception: it's an observe phenomenon that can be explained in various ways. But rationally, you can have the input libraries, graphic drivers, operating systems, framerate etc. In Turbo, we have included a Speed-IO-Meter that helps you measure the speed of the input-to-output time it takes by asking you to synchronize on visual or audio feedback to caliber :)

HylisNadeo
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Mustard

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Watching the Martian (or reading it for that matter), or watching Apollo 13, after playing Kerbal Space Program is certainly a much different experience, I agree.

However, nothing compares to the appreciation I now have for the book Seven Eves, as a result of KSP. It's an amazing combination, I would highly recommend.

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Mustard

208

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Mustard

208

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61

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172

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Thank god... i can finally catch up.

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Mustard

208

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61

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Edited By Mustard

That Mun landing... oh man... how they pulled that one out is astounding! With a little flip at the end, no less.

I tell you what. If i didnt know any better, and all I did was watch the mun landing of this episode... with the sound off, I'd probably come out of it and say, "wow! this guy know's what he's doing." :P

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