As long as there are games out there that I enjoy playing I really don't give a damn what direction or pace the medium develops in. And there are. The industry can sort itself out just fine without me constantly fretting about the future. And what kind of utopian "future of game design" were you honestly expecting? We've kind of reached a point of diminishing returns in our current paradigm: ever since the very invention of video games one of the overarching goals has been to strive towards creating photorealistic worlds and we are pretty much there now. There are incremental improvements to be made graphically, in design, in control fidelity and in such things as digital actors, world size as well as believability and vibrancy of said worlds. Bioshock Infinite, and yes, likely BF4, represent our latest advances in these areas. The new console generation is likely to push that even further.
What you are obviously longing for is some kind of revolution, apparently based on the seemingly explosive development during the 90s. And I agree - the difference between your average game in 1993 and 2003 were worlds apart compared to the difference between 2003 and 2013. But you have to keep in mind that that explosion was not at all unexpected - we were always aiming to create amazing 3D worlds because of the simple fact that we happen to live in an amazing 3D world. So that development was hardware-based, not creativity-based. Once we reached the point of diminishing returns in that department it understandably slowed down, and here we are today.
In order to revolutionize videogames from here on forward we either need revolutionize how we use that 3D space or create paradigm-braking hardware that interacts with that space in a new and revolutionizing way. As for the first one, I have no idea what that could be. God knows there are plenty of skilled designers trying to find that elusive golden ticket every day - if it is doable, some day some genius will. And we will never have seen it coming. As for hardware there are certainly attempts there as well - the Wii and the Kinect where both honest attempts at this but, as we know now, it didn't have staying power because the control fidelity wasn't enough. Attempts at introducing "real 3D" the way movies do are still niche because it doesn't really add much to the experience. Devices like the Oculus Rift represent our latest crack at Virtual Reality but as you may notice it's still the same type of games because in the end, at least until we can hook games directly up to our brain stems, VR is nothing more than a 360 degree field of view and surround sound.
So to summarize, the reason development seems so slow now is because the "next step" in gaming is the hardest the industry has ever tried to do - easily equivalent to the very invention of video games themselves or the first introduction of the NES after the video game crash. It requires us to re-imagine what video games are, and very few people are capable of both doing that and acting on it.
I will be as happy as a child on Christmas morning the day that happens. But until that time I will continue to play the games I like and appreciate how they are made better by the development that we after all still have. Like you say, life's too short fixating on what could have been. Life is definitely too short to fixate on where we expected a goddamn industry to be ten years ago.
EDIT: Oh right, what the guys above me said about Indie games - if you want creative innovation in how we use the 3D or 2D space, look at them. These are the kind of people who will be at the forefront whenever we reach the next paradigm.
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