I think this trailer looks promising, and not just because of the graphicsfest. If you take a closer look at it they kind of made a big point abut how the half-way mark - the part where the group is heading towards the factory - is completely unscripted player-wise. Flanking the enemy jeep by blowing out a piece of wall, stealing said jeep to destroy a truck and then ordering the squad to suppress the enemies at the house so the player could flank are all stuff that they went out of their way to demonstrate as being due to player choice, not from scripting.
Of course, we can't tell from the trailer what other choices - if any - there are for the player to make and, granted, it's still a just a big corridor - if a wide one. But it's clearly a step in the right direction from BF3's SP and DICE clearly wants to point that out.
Sure, in the end most of the trailer consists of scripted events. But that's to be expected. It's a trailer after all and those always prefer scripts to non-scripts because they are more cinematic. They're also part of the prologue which are more scripted in most games in order to walk the player through the games' paces after which it can open up more in later levels. So I'm cautiously optimistic. Besides, MP will be where the real action is as always - and I have very much enjoyed the direction DICE has evolved BF3 through its DLCs and see no reason why that won't carry on into BF4. If BF4 turns out to be the perfect version of BF3s vision, I'm sure I'll love the game even more than I loved BF3.
Oh, and to pre-emptively debunk any cries of EA being stupidly PC by including female soldiers: newsflash people, the Pentagon just ended the ban on women in combat roles.
At this point it would be anachronistic of DICE to not include female soldiers in a game set in the near future.
Log in to comment