@geebee: @devise22: I really liked Joker a lot, but it wasn’t exactly a revelation. It practically begged you to watch King of Comedy and Taxi Driver, so I’m not sure originality was what it was going for.
I’d argue that a lot of great movies lack originality. Sometimes, execution is enough. I think that was the case with Joker.
EDIT: Re: “getting” Joker, all I know him from are movies, the old 60s TV show, and the Arkham games. I couldn’t tell you shit about comics.
As for God of War (while I’m back), I also really enjoyed that story but didn’t find it wholly original. I doubt folks behind that game thought they were telling a story never-before-told. Maybe they told it in a new way, or a way that’s new for the medium, or whatever...I’m not keeping score. But I don’t think following footsteps takes away from quality being top-notch on the big-budget video games scale.
I think scale is important in this conversation. Big budget means low risk. Joker did something new in making an R-rated comic book character study. I guess maybe Logan did something similar, but that was more of a family piece, really. It could do this because it was a very low budget film.
Similarly, I thought the must-have-been-super-risk-adverse God of War game didn’t do anything risky, but it did bother telling a very good story when you line it up against its peers.
I don’t expect to get Cormac McCarty out of a mass market video game, of all things. My expectations for video game stories are less beautiful prose and more Spiderman, Master Chief, and Marcus Fenix. I think that’s all we can usually hope for out of the big games. Sometimes you get a Bioshock or a Last of Us. But it’s usually just pulpy fun that hopefully doesn’t get in the way of the gameplay. Anyhow, considering what we usually get at those budgets and levels of risk aversion, I think God of War’s storytelling was pretty great.
Fuck, I rambled too long...
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