As someone who has pretty much exclusively been playing indies for the last few years, this is a great post! I especially connect with your last point about the lack of discourse, as someone who tends to play relatively obscure games.
Last year, I bought "Beacon Pines" on a sale. It's a cute and pretty polished narrative game with a well paced story and incredible music (composed by the director). I wouldn't say it was mind-shattering, but I really enjoyed my time with it, and even replayed it with my partner last month. However, there's no real discourse about it, and it seems to have just sunk without a trace despite having been on GamePass. Even games that do retain something of a niche like "Roadwarden" are still completely passed over by the news sites.
I think a part of it is that unless the developer is well known or a lot of marketing money is funneled into a project, the people working on the sites simply don't hear about those games when they are new, and if a game starts picking up steam, the staff already missed the zeitgeist so they don't bother. I realize that news sites are much less important than they used to be, but I still think they can help shape the narrative around a product of which more organic discussions form.
This might be what I miss the most about "old" Giant Bomb. Abby was a big champion of indies which weren't obscure so much as outside the main discourse. I discovered a lot of games I would never have heard about otherwise through her, so when she left and the staffing situation got so bad they couldn't keep doing Quick Looks of smaller games, those games lost an important outlet for exposure and community formation. Contradiction probably would have been completely lost if not for the Quick Looks.
Log in to comment