Another incredibly writeup @lostsol! I've really enjoyed all of your writing on the site, but this is more than upholds your high standards. I feel privileged to know of and be able to read your writings on the site, and I second @tartyron that it would be great to see your writing in one place, especially if you have more pieces written before you actively joined the forums.
I have only played Disco Elysium once, and in the main, I agree with your analysis. What I really appreciate about Disco Elysium most of all is how it isn't afraid to delve into politics, and how truly varied people's ideologies and route to them are. As you said, people don't tend to change their opinions based on what some random asshole has to say, so the game definitely stays true to the real world in that regard.
The game isn't quite as special to me as it is for many others, and I think it's mainly due to two factors (both of which you mentioned).
The first is that the gameplay is pretty crap. Running around takes forever (especially after the world opens up), searching for items on the ground is annoying, and the rolls feel arbitrary. Actually, my biggest change to the game would be to remove the possibility of game overs altogether. It serves zero purpose in the game, feel really frustrating and forces you to put points in skills you might otherwise not bother with. I might also be a bit sour after I took some mental stimulants (without knowing how they work), and then saved right before the effect wore off so I would die upon reading most text (which passes the time). I had to wander around town till I found an item to give me brain juice, but if not for that, I would have been completely screwed as I hadn't saved for hours (my fault, I admit).
The second reason is that the game is a bit too bleak for me. I enjoy it for its humor value, art and dynamic character development, but I prefer my stories to be a tad more... if not hopeful, then at least less cynical. I just get tired of everyone being kind of sucky, nothing working and the world being destined to end. I didn't even mind the ending (I kinda liked it actually), but the general tone has kept me from replaying it, and the individual moments aren't that memorable in themselves.
However, I agree with you on it being an amazing achievement which is well deserving of its sales and reputation. I'm very glad it exists and that I played through it, and it has some amazing art as well as you highlight in your accompanying pictures.
Thank you again for the great analysis. This is the type of content I live for, though I sadly only tend to get one or two of these pieces a year (and mostly from you).
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