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oGShAdY

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oGShAdY

361

Forum Posts

1382

Wiki Points

43

Followers

Reviews: 0

User Lists: 3

#1  Edited By oGShAdY

OGSHADY

PSN ID -   oG-ShAdY
Microphone -   Yes (Bluetooth, USB and PSEye)
Currently Playing -    Battlefield: Bad Company, COD4, Burnout: Paradise
Time Zone -   PST -8:00

Anyone interested in SOCOM: Confrontation, Resistance 2, or Killzone 2 friend me. I will be making a clan for Killzone 2, being the game I will be most competitive in.
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oGShAdY

361

Forum Posts

1382

Wiki Points

43

Followers

Reviews: 0

User Lists: 3

#2  Edited By oGShAdY

I think you should remove the characters that don't come from Sony first or second party companies. Sure, Snake is fine because he has a PS3 exclusive that this point. But characters like Altair wouldn't really work. Other than that, amazing list. And you have to add Ratchet and Clank. I mean, think about it. Sony should really just bit the bullet and rip off the idea. Or, hire the people who made the first two to do theirs. /fanboyism

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oGShAdY

361

Forum Posts

1382

Wiki Points

43

Followers

Reviews: 0

User Lists: 3

#3  Edited By oGShAdY

I definitely don't have the same "oh, the graphics are great hopefully the game play is up to snuff" feeling like I did for Crysis. Crysis looked amazing and still does to some degree, but the gameplay left something to be desired. But it seems like Guerrilla is ready to prove to everyone that it wasn't their fault that the first one wasn't everything it could be, it was the hardware. And, to those who say that 8 maps is on the slim side, you have the potential of playing 3-5 unique game modes back to back to back seamlessly on any of those levels. Trust me, even if they don't add any more levels it will still seem keep you occupied for a while to come. My personal favorite is the in-depth stat tracking at Killzone.com

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oGShAdY

361

Forum Posts

1382

Wiki Points

43

Followers

Reviews: 0

User Lists: 3

#4  Edited By oGShAdY
samcotts said:
"With the first Killzone being a disappointment, I would imagine that the majority didn't bother buying/playing it, like me. But Killzone 2 looks awesome, and I reckon it will attract a lot more people then the first, just by it's stunning graphics alone.

So who here is hyped for Killzone 2, without having played the original?
"
I can say I'm definitely hyped for the game, but then again, I played the original extensively. How extensively you ask? I played the online multiplayer for over 2 years. I really enjoyed the game. Anyone that did play it knows that, even with the games many faults, the unique experience of the time made it worth while and engaging (lobby system, stat tracking, realism). If anyone else who played online needs proof of that fact, my Killzone IDs were: NOOBSMOKER, VAPORSMOKER, and -oG-ShAdY, not to mention the aliases a_blind-man and dies_a_lot. So, when I look at everything Guerrilla has done with the sequal to Killzone I can't bother but get a big grin on my face and prepare for war. By the way: Visit http://originalgamerz.blogspot.com/ To see my scores from Killzone multiplayer.
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oGShAdY

361

Forum Posts

1382

Wiki Points

43

Followers

Reviews: 0

User Lists: 3

#5  Edited By oGShAdY

I would like to throw my hat in the ring of potential moderator candidates.

*throws hat*

*dusts off hands*

Now that I've done that it's time to go post 100 unique pictures for the Killzone 2 page.

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oGShAdY

361

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User Lists: 3

#6  Edited By oGShAdY

There should never be a line dawn. There will always be exceptions to conceptions held by individuals about appropriate game length versus cut scene length. As gaming becomes more and more mainstream and begins to over shadow the film industry anything could happen. People could end up playing an entire game with only quick-time events for the player to interact.

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oGShAdY

361

Forum Posts

1382

Wiki Points

43

Followers

Reviews: 0

User Lists: 3

#7  Edited By oGShAdY
Sentry said:
"Which is why they need more then like, 4 people who approve stuff... Honestly I think it could go a little faster though, even with 4 people. :P
"

According to the podcast over 20,000 seperate submissions have been made since launch, and, I'm guessing, that it would take a long time to process all of that content with any number of moderators.