Just kidding, that game is boss. I was very sad about Brutal Legend and L.A. Noire though. Especially L.A. Noire. Had so much promise...and such poor execution...
People always blame the government, rich people, "the powerful," etc. for being too greedy and somehow exploiting the system to the extent that it ruins everything else. And while their behavior often does have serious problems, a lot of it boils down to two principles: 1) misaligned incentives with public welfare, and 2) a tendency for money and power to accumulate.
This isn't just true of capitalism, it is true in almost every society in the world. In some sense I think it's unavoidable, but I think we can try and have stricter standards of accountability and also reward people for philanthropy more. But we should also stop just pointing fingers and saying "it's all their fault!"
@applet0n: While your answer is sensible, I still sympathize with the OP. He or she obviously enjoys the content of these games a lot, and it's a shame he has to miss out on it because of simple laziness or unfortunate and/or unnecessary hurdles ruining the experience. Nothing changes the fact that Ubisoft is treating its customers with relative disdain.
As you point out though, people will probably stop buying these products if they are so shitty, and eventually the process will straighten itself out. It's just too bad it had to happen this way at all.
Finished it. It's not bad, not... too great, but I definitely had fun with it.
Graphics: Overly shiny graphics confirmed, probably because they are using some Riddick-era tech under the hood (no light diffuse scattering shader, or something along those lines. My CS knowledge is hazy by now). Overall it looks late last-gen/early current-gen. Just like the trailers.
Gameplay: Gameplay-wise it's this bizarre mix of old school weapons variety shootouts+button prompts and modern iron-sights shooting gameplay. Plus some requisite vehicle driving and some "puzzle solving." Nothing is aggressively bad, but do we really need iron sights in this game?
Shotgun is beast.
Humor/misc: Undeniably Duke through the opening credits. The game's funny when it wants to be, but during combat the game is pretty quiet. Duke doesn't quip much during the action. There's a lot of random interactive elements interspersed through the levels.
Overall: Feels most like an early current-gen shooter (as in FEAR/Riddick period). Doesn't feel especially old school like Doom or the original DN3D. Mostly likely that's when the game was due (and built), before it got delayed for whatever reason. Didn't blow my mind, but it's only a demo and it's definitely Duke. At this point, who's not going to play it anyway, right?
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