@cagliostro88: My issue is that whenever we talk about modern games having these patches that are huge and radically impact your gaming experience no one brings up the fact that at the launch of the XB1 consumers and media alike ripped that whole always online idea apart, but when you look at the modern gaming space if you're not always hooked up to the internet you'll run into some pretty big issues playing a lot of AAA releases. It's like built in DRM. Imagine someone doesn't have an online connection or has very stringent data caps and they put in NMS - what kind of experience will they get compared to someone that downloaded the patch? Is that fair? Is that O-K? Should we just say "well game development is hard" or what I've heard said before "well we should be happy they keep working on it even after it went gold." But is that continued workflow at the cost of people that won't be able to make use of it because of their particular circumstances.
I too would like them to explore these issues from the side of the consumer rather than the developer. Yah it's a small team, yah they had to work their asses off, but hey so did a lot of other people in order to earn the money to buy their game. Oftentimes I feel like the paying customer is the least important part of the equation at the very bottom of the totem pole. It really very often feels like we should all be happy we even get these games and shut up and just hand over our money.
Trying to make something big (and every game, not just No Man's Sky, is big in some way) work for everyone while executing on the initial vision and having a perfectly projected budget is almost impossible. You can iterate and iterate and iterate and iterate and iterate until the cows come home, but you eventually have to ship something, and you need to hit the biggest targets possible and try to fix what you can down the road.
if someone can't play, then someone can't play. It sucks, but that's what it is. The paying customer *as an individual* IS the least important part of the equation.
The Voltron netflix show is out, actually. It ain't half bad! It's done by the Legend of Korra people so the animation and humor has a very 'western-twinged anime' feel.
lately i've become very disapointed with griffin's amiibo corner the quality has gone quite downhill lately I don't think he even puts the amiibo's in his mouth anymore (remember the wolf link controversy?)
On the 'games that had a troubled development but came out ok' question, I put it to you that the game Sleeping Dogs was really solid considering how it survived attempts by activision to shut the game down.
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