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Paulus

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Paulus

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#1  Edited By Paulus
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Paulus

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#2  Edited By Paulus

The skill system seems to very spoon feedy. Sure you get "something" every level but you can't really make a choice. I can't decide to pick up a wide array of new skills or make a skill I already have better, nope i just get served one new thing that i have to pick over an already existing skill or as a mutator for an already existing skill.

I dunno, I just don't feel in control of my character like I did in diablo2, I feel like i'm getting a character given to me instead of building my own.

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#3  Edited By Paulus

You seem overly excited about this game as of now. Granted I haven't played it since the 0.9.5 patch I think, so I can't fully comment on it's current state but I found that excitement wearing of after some time.

Even though the game has an infinite number of theoretical ways to build characters they don't seem to really support those much. Lack of active skills and an overall vagueness of the passive skill system seems to make most characters.

They have added more active skills and more specificity in some of the passive branches since then though, so maybe it's more flexible now.

You are right about the story aspect though, after playing for a while it felt more like an mmo than an rpg. I couldn't find a decent reason for killing the guys I was killing, no seeming overarching purpose like you had in a diablo. It was just a matter of this dude asked me to do this and he was gonna pay up so I guess i'm doing it. The mobs may seem thematically right for the area they are in but they give no sense of overarching context to meld it together.

Not to say it isn't fun though, I've had loads of fun with it and the developers seem to listen to the people and seem to give regular updates. I must say though one of the first things I noticed about the game were the shadows, mostly because I remember blizzard saying something about working in a 3d engine the dark moody thing wouldn't be doable yet this indie game pulls it off great.

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#4  Edited By Paulus

@Jay444111: I'm seriously starting to think you're some kind of weird deliberate viral marketing campaign for nike.

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#5  Edited By Paulus

I was just coming here to post the very same thing, haven't played since 0.9.5 so I might jump back in.

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#6  Edited By Paulus

So what you're saying is that the review is bad cause it doesn't follow your "opinion" of what the review scale should be? oO

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#7  Edited By Paulus

@rebgav said:

@CheapPoison said:

Now it works fine but it won't be long before we see games where the price is being pushed to as far as they can get it. To me personally the new tribes game come to mind, around 7-8 bucks for a gun. And for just one gun that is way too much.

I haven't seen a weapon priced at above $5 and they can be unlocked with in-game XP. I think that this is one of the valid ways to handle micro-transactions, if the paid content isn't superfluous aesthetic gear then it should be simple shortcuts to unlocks because people will buy that and it won't break or unbalance the game for other players.

Not too sure of that though, cause unlocking "better" weapons still feels like selling power. Granted if you can get those weapons without paying it feels less like you're screwing over the non paying members, but so far the best way to go seems the tf2 route and go for sidegrades instead of blatant upgrades. Though that does make it a harder thing to develop and not every game can pull it off so easy, tf2's cartoony nature kinda lends itself to potentially weird sidegrades. Also I think the community interactivity and frequent sales are what allows tf2 to be so successful at it. The sales make people feel less ripped off when they eventually do buy something and the idea that anyone can potentially get an item in the store and profit from it makes it seem less greedy.

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#8  Edited By Paulus

@DJJoeJoe: But considering the current online market for shooters, where basicly 90% of fps players are playing call of duty free 2 play seems like the only way to get a consistent community going. With the current domination of one game most games that come out that have multiplayer don't have a multiplayer community for a long time which is especially threatening for multiplayer only games. When you go free2play you can atleast kinda guarantee a community because the cost of entry is literally zero.

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#9  Edited By Paulus

According to the Invisible Walls podcast, GDC this year was rather meager and a lot of it is under embargo for a few weeks, so that might have something to do with the lack of content.

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#10  Edited By Paulus

@Contrarian: The problem is I'm not trying to rig the answers I'm trying to answer them as truthfully as possible. But I feel that without it being specific enough I simply can't answer it because then there is no right answer there's 10 potential right answers and I just have to arbitrarily pick one. Now I can kinda get why they do that with an actual test that you make with someone sitting there to evaluate you but with a test on a computer your results can't be fully interpreted.

When I did an actual test, I went into thinking my that the value would be drawn from my answers so I ended up getting incredibly frustrated while doing the test since I started running into questions I felt like I couldn't decently answer, but in such a test situation your behaviour during the test and the questions you ask while making the test are taken into account. As such even though I hadn't filled in every answer my reasoning for that and my troubles with the questions were noted, on top of that there were different kinds of questions that seemed more geared towards getting a gut reaction answer to determine your way of thinking.