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Can the Enthusiast Press be Truly Objective?

Jeff Gerstmann’s article Maybe We Should Start Issuing More Press Releases and Chris Scullion of Official Nintendo Magazine’s reply highlights a persistent concern within games journalism: objectivity and the perceived lack there of.    Video games are part of the enthusiast press and like Cat Fancy or 4-Wheeler; coverage is marketed towards a specific group interested in the subject matter.  In fact, the audience’s passion for the material is stronger than that of general public’s because the average person wouldn’t devote as much time or money following the news on a single activity.   For them, the entertainment section of USA Today is enough.   But, serious hobbyists need to know more and so the enthusiast press was born.  

 You know if we print what Nixon says on the subject we can be in the bar by 5.
 You know if we print what Nixon says on the subject we can be in the bar by 5.

Established members of the games press often don’t like to refer to themselves as “journalists”.   Sometimes they conclude that what they do is different than what someone who works for the Washington Post does in reporting the news from the war in Afghanistan or what the White House is proposing on any given piece of legislation.   But, how different is it really?   Games publications receive press notices every day from game makers, they are invited to game events by studios, and schedule interviews with game representatives who repeat the official mantra of their company.   Writers for Newsweek or the New York Times read government authorized press releases, they attend Pentagon and White House press briefings, and schedule interviews with administrators who repeat the party’s official position on the story.   Critics might call it lazy journalism, but it’s also how the majority of what we see and read reaches us.   This is probably the reason why investigative journalism, as rare and unpredictable as it is, receives such merit when it breaks a story.   Patrick Klepek’s Activision-Bungie story may have just been having a few friends in the right places, but it was enough to get the gaming community buzzing for a couple of days.     

 You want games? I get you games.  You want girls? I get you girls.
 You want games? I get you games.  You want girls? I get you girls.

The issue with the game press and objectivity stems from the relationships between the writers, editors, publishers and the companies who make games.   It comes down to two key elements: access and advertising.   Sites like Giant Bomb and magazines like Official Nintendo Magazine require access granted by game publishers.   If Square-Enix doesn’t want to talk to Brad, then Giant Bomb doesn’t get to cover whatever’s new about their latest game.   Now, it is probably in their best interest to allow Brad access, because every article he writes about Final Fantasy XIII is less money they have to spend on advertising, but how much they say to him, how much actual “news” is provided, can vary based on the relationships between Giant Bomb and Square-Enix.  There are always lingering questions regarding the care needed to maintain these positive relationships.   We don’t usually see hard interviews challenging the corporate representative for decisions made in a game’s creation.   Follow-up reports and counterpoints are rare even in the mainstream press, and so negligence in the enthusiast press goes unquestioned.   When a site relies on having access to supply their viewers with news, upsetting those connections by being “too tough” endangers their future ability to do business.   So readers are sometimes left with doubts.  

The second element is advertising.   Anyone who regularly visits Giant Bomb is probably aware of the incident at Gamespot which led to Jeff Gerstmann leaving the website.   What it comes down to is “don’t bite the hand that feeds you.”   Within the enthusiast press, the majority of the advertising revenue received by websites and magazines is related to the subject matter they cover.   A quick perusal of Import Tuner Magazine will reveal not only coverage of the latest cars and after-market parts, but advertisements for those cars and parts. The same is true in the video games press.   1Up.com reviews Mass Effect 2 and GameVideos.com (a 1Up site) inserts ads for Mass Effect 2 before each video they upload to visitors.   Logically, if 1Up wants to receive EA’s advertising dollars, it shouldn’t be overly critical of any of their games.   If EA sells a lot of games thanks to good press from 1Up, then they will continue to advertise on their site.   And, if EA feels that any of their products have suffered due to negativity present in 1Up’s reporting, then they will scale back the amount of money they direct though their advertising department.   Of course, every big game company always has a new game on the horizon, so the balance of give and take can be delicate.   And, most editors will tell readers that they receive no pressure from their sales divisions, but doubts sometimes remain.  

 Today I write the news, tomorrow I am the news
 Today I write the news, tomorrow I am the news

There is a third element regarding objectivity which appears to be unique among the video game enthusiast press.   That is occupational advancement and the friendships forged between journalists and game makers.   I don’t know how many people go from writing about ’s Detroit's latest automobiles to designing the next year’s models, but it seems to happen a lot in the games industry. Alex Navarro went to Harmonix, Jeff Green went to EA, Luke Smith went to Bungie, Shane Bettenhausen went to Ignition, and David Ellis went to Microsoft’s 343 Industries, and so on and so forth… It wouldn’t be out of line to see games journalism as just a stepping stone to greater opportunities in video game creation, and, so an enterprising young reporter might due well to temper his passions and look to the future when writing difficult stories.    Besides, do you really want your buddy who you used to eat lunch with reading a post on your website describing his latest project as lackluster and mediocre?  That’s going to make future meetings awkward.

These are just a few of the problems that face game journalists and the audience’s perception of their trustworthiness. “It’s not personal, it’s business” is an adage that works in theory, but how difficult is it to maintain that separation when dealing with friends?   And, what happens when it is all about the business of positive coverage equaling greater advertising revenue?   I’m not convinced that any news agency that relies on their subject to supply them with access can be truly objective because of that dependency.   If Capcom invites a writer to on their dime and the reporter accepts, how much influence has Capcom applied to shaping their impressions?   If the journalist doesn’t accept, then they might not be able to go, and so someone else gets that story.   Viewers visit the website with the story and greater traffic means more money in the end.   How much is integrity worth if it ultimately jeopardizes your ability to work?  

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penguindust

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Jeff Gerstmann’s article Maybe We Should Start Issuing More Press Releases and Chris Scullion of Official Nintendo Magazine’s reply highlights a persistent concern within games journalism: objectivity and the perceived lack there of.    Video games are part of the enthusiast press and like Cat Fancy or 4-Wheeler; coverage is marketed towards a specific group interested in the subject matter.  In fact, the audience’s passion for the material is stronger than that of general public’s because the average person wouldn’t devote as much time or money following the news on a single activity.   For them, the entertainment section of USA Today is enough.   But, serious hobbyists need to know more and so the enthusiast press was born.  

 You know if we print what Nixon says on the subject we can be in the bar by 5.
 You know if we print what Nixon says on the subject we can be in the bar by 5.

Established members of the games press often don’t like to refer to themselves as “journalists”.   Sometimes they conclude that what they do is different than what someone who works for the Washington Post does in reporting the news from the war in Afghanistan or what the White House is proposing on any given piece of legislation.   But, how different is it really?   Games publications receive press notices every day from game makers, they are invited to game events by studios, and schedule interviews with game representatives who repeat the official mantra of their company.   Writers for Newsweek or the New York Times read government authorized press releases, they attend Pentagon and White House press briefings, and schedule interviews with administrators who repeat the party’s official position on the story.   Critics might call it lazy journalism, but it’s also how the majority of what we see and read reaches us.   This is probably the reason why investigative journalism, as rare and unpredictable as it is, receives such merit when it breaks a story.   Patrick Klepek’s Activision-Bungie story may have just been having a few friends in the right places, but it was enough to get the gaming community buzzing for a couple of days.     

 You want games? I get you games.  You want girls? I get you girls.
 You want games? I get you games.  You want girls? I get you girls.

The issue with the game press and objectivity stems from the relationships between the writers, editors, publishers and the companies who make games.   It comes down to two key elements: access and advertising.   Sites like Giant Bomb and magazines like Official Nintendo Magazine require access granted by game publishers.   If Square-Enix doesn’t want to talk to Brad, then Giant Bomb doesn’t get to cover whatever’s new about their latest game.   Now, it is probably in their best interest to allow Brad access, because every article he writes about Final Fantasy XIII is less money they have to spend on advertising, but how much they say to him, how much actual “news” is provided, can vary based on the relationships between Giant Bomb and Square-Enix.  There are always lingering questions regarding the care needed to maintain these positive relationships.   We don’t usually see hard interviews challenging the corporate representative for decisions made in a game’s creation.   Follow-up reports and counterpoints are rare even in the mainstream press, and so negligence in the enthusiast press goes unquestioned.   When a site relies on having access to supply their viewers with news, upsetting those connections by being “too tough” endangers their future ability to do business.   So readers are sometimes left with doubts.  

The second element is advertising.   Anyone who regularly visits Giant Bomb is probably aware of the incident at Gamespot which led to Jeff Gerstmann leaving the website.   What it comes down to is “don’t bite the hand that feeds you.”   Within the enthusiast press, the majority of the advertising revenue received by websites and magazines is related to the subject matter they cover.   A quick perusal of Import Tuner Magazine will reveal not only coverage of the latest cars and after-market parts, but advertisements for those cars and parts. The same is true in the video games press.   1Up.com reviews Mass Effect 2 and GameVideos.com (a 1Up site) inserts ads for Mass Effect 2 before each video they upload to visitors.   Logically, if 1Up wants to receive EA’s advertising dollars, it shouldn’t be overly critical of any of their games.   If EA sells a lot of games thanks to good press from 1Up, then they will continue to advertise on their site.   And, if EA feels that any of their products have suffered due to negativity present in 1Up’s reporting, then they will scale back the amount of money they direct though their advertising department.   Of course, every big game company always has a new game on the horizon, so the balance of give and take can be delicate.   And, most editors will tell readers that they receive no pressure from their sales divisions, but doubts sometimes remain.  

 Today I write the news, tomorrow I am the news
 Today I write the news, tomorrow I am the news

There is a third element regarding objectivity which appears to be unique among the video game enthusiast press.   That is occupational advancement and the friendships forged between journalists and game makers.   I don’t know how many people go from writing about ’s Detroit's latest automobiles to designing the next year’s models, but it seems to happen a lot in the games industry. Alex Navarro went to Harmonix, Jeff Green went to EA, Luke Smith went to Bungie, Shane Bettenhausen went to Ignition, and David Ellis went to Microsoft’s 343 Industries, and so on and so forth… It wouldn’t be out of line to see games journalism as just a stepping stone to greater opportunities in video game creation, and, so an enterprising young reporter might due well to temper his passions and look to the future when writing difficult stories.    Besides, do you really want your buddy who you used to eat lunch with reading a post on your website describing his latest project as lackluster and mediocre?  That’s going to make future meetings awkward.

These are just a few of the problems that face game journalists and the audience’s perception of their trustworthiness. “It’s not personal, it’s business” is an adage that works in theory, but how difficult is it to maintain that separation when dealing with friends?   And, what happens when it is all about the business of positive coverage equaling greater advertising revenue?   I’m not convinced that any news agency that relies on their subject to supply them with access can be truly objective because of that dependency.   If Capcom invites a writer to on their dime and the reporter accepts, how much influence has Capcom applied to shaping their impressions?   If the journalist doesn’t accept, then they might not be able to go, and so someone else gets that story.   Viewers visit the website with the story and greater traffic means more money in the end.   How much is integrity worth if it ultimately jeopardizes your ability to work?  

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Claude

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Edited By Claude

I was in a community theater show recently and these two lines stood out for me. The play is "Inherit the Wind", 
 
Prosecuting Attorney: Colonel Brady. It grieves me to read reporting that is so... biased.
Baltimore Herald writer: E.K. Hornbeck. I'm no reporter, Colonel. I'm a critic.
 
As long as publishers, developers, friends and lovers understand this... I'm good.

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This thread popped up on my Google Alerts, so I thought I'd chime in.  
 
Truly, the enthusiast press will never completely be able to shake the perception that they're in bed with publishers because, at the end of the day, everyone in that circle is beholden to access to remain competitive. What's great about personalized sites like Giant Bomb, Twitter accounts, podcasts, Facebook pages and all the other ways you can connect with writers is being able to establish a personal connection with a writer you enjoy. If you trust their work, if you trust their writing, that's ultimately more important, right?
 
There's also the issue of writer vs. journalist. I'd argue most game writers aren't and don't want to be reporters. I consider that my trade, but not everyone should be held to that standard. 
 
I also agree the amount of writers who have become part of the development community is troubling, but it's not a conspiracy theory: there's just not much money in writing.

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ahoodedfigure

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Lucidly written.  
 
This issue complexifies when you think about the consumer side, and how that side is perceived.  Many of us may appreciate correspondent integrity, but we also want to know more about the games being covered. I don't think I'm the only person who, at least through years of consuming games coverage, winds up not trusting most of the coverage until the game is actually out.  I learned early on that a lot of the previews were, as a rule, completely uncritical, sounding almost like advertisements.  It made me focus on any hints that the correspondent gave, subtle clues as to potential problems, using phrases like "it hasn't been decided yet," "they only showed us" a certain portion, "it remains to be seen," and all these other pregnant phrases that are warnings sent by someone with a bit of integrity that maybe you should wait a while to hear more about it in the review.
 
It's the review, though, that crosses some sort of line.  It's no longer about the potential product, it's about what's released, and when that change occurs, the integrity matters a lot more.  It's stumbling like this that makes me quit reading reviewers, if it goes too far.  And that means in either direction, too, as many reviewers will get so full of themselves and their ability to trash games that have no commercial pressure that they will use it as a chance to try out a comedy routine, helping no one actually understand what the game has going for it.  
 
One review that's burned into my brain is something I read for KOTOR 2, which was unequivocal in its praise.  Playing the actual game made me realize how strung-together many parts were, how full of bugs it still was.  When I bring this up, people often talk about the state of the release at the time and it was out of their hands, but to me the real problem was in how some people chose to cover the game. 
 
What's important to remember is that if you rely on one site for your information, you're putting yourself at risk of being misled.  The best practice, if you're trying to learn more about a product before you buy it, is to consult multiple, diverse sources.  That includes trying out the smaller sites that the big game companies will have no time and no interest in courting.  Sometimes those sites will be willing to step out of line and actually be more forthcoming about a game's problems. This could mean that they're simply naive, or it could mean that they know exactly what they're doing but are putting the information ahead of the prospect of pleasing some distant company.  Then again, smaller sites have less staying power, so you have to watch out for sycophants.  Those tend to be easy to spot, though, when not couched in the bells and whistles of a bigger site.
 
 The example Jeff cites is from a mag with Nintendo as its primary sponsor, so it's pretty obvious how to take it, at least for those of us with some experience. Kids may not manage to parse what they're doing, though, which makes that promotion kind of rotten.  
 
It takes some work, but after a while it's a lot easier to figure out who tends to lie or exaggerate to save their own hides.  The real devil lies in the subtle manipulations, but that's true for any type of journalism. 
 
And yeah, to me, it's journalism.  Even if they don't pretend to hold themselves to the standards expected of the mainstream news, I like to think that the idea of citizens finding out stuff about things and telling everyone is journalism no matter what you happen to be talking about. 

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penguindust

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@ahoodedfigure said:
...What's important to remember is that if you rely on one site for your information, you're putting yourself at risk of being mislead.  The best practice, if you're trying to learn more about a product before you buy it, is to consult multiple, diverse sources...
That's always the best advice under any circumstance.  Too often today, and we see this reflected in fanboyism, people aren't seeking a real dialog or "fair and balanced" criticism but just another opinion that validates their own.  This is why some people get so bent out of shape over a review score.  A low score reflects on their decision to buy a game and their personal tastes.  How sad that modern materialism is so closely tied to self-worth.  If I told you you have an ugly girlfriend would you be angry because I insulted her or because I implied your have low standards?  Do you feel pride when people tell you your girlfriend is attractive?  That idea carries over to how we express ourselves through our gaming hobby.  I believe that game marketers understand this and worry that the enthusiast press may be actively favoring these links.  Say for example that I am running a web site and have an opportunity to early review a hot title, will a positive article get my site more long term hits?  I know conventional wisdom says "if it bleeds, it leads" meaning the public loves bad, scandalous and salacious news.  But, I'm not convinced there is as much long term value in negativity.  Games previews, reviews and conversation that is more upbeat probably keeps more readers returning that site than one which is consistently harsh even if its criticisms are justified.  I am not saying that all such decisions are made consciously as if there is some great conspiracy to defraud the public, but as you said, the real devil lies in subtle manipulations.  When Capcom holds their summit in Hawaii, even if a reporter made it there at their own expense, doesn't the location itself create a favorable atmosphere for all news coverage which is then conveyed to the readers?  Placing game journalists in a good mood might put them in a better mood as they write and broadcast their impressions of a game.  And season professionals might be fully aware of this but I don't believe that is makes them any less susceptible to the desired benefits. 
 
Also, I'd like to publicly thank Patrick Klepek for his comments here.  See, I can suck up to game journalists, too. :-)
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@PenguinDust said:

"When Capcom holds their summit in Hawaii, even if a reporter made it there at their own expense, doesn't the location itself create a favorable atmosphere for all news coverage which is then conveyed to the readers?  Placing game journalists in a good mood might put them in a better mood as they write and broadcast their impressions of a game.  And season professionals might be fully aware of this but I don't believe that is makes them any less susceptible to the desired benefits.  "

I totally agree with this. I've been getting kind of sick of listening to the guys on the Joystiq podcasts (most notably Chris Grant) talk so self-righteously about not going to the Captivate event because over at Joystiq, they have "journalistic integrity". If their bosses paid for them to go to Hawaii vs. Capcom paying for them to go to Hawaii, how is that any different? They still go to Hawaii to cover games and they don't have to pay for the trip. They brag about not accepting the cost of travel or lodging to attend an event but freely accept free video games well before the release date from publishers all the time (and complain when they don't get them). They claim the reason they don't attend these kinds of events is to maintain journalistic integrity but then re-post information gotten by the other sites that did attend the events.
 
They've said "we're not intimating that outlets that have accepted travel accommodations are suddenly unable to convey an untainted opinion" [from an Editor's note about Captivate 2009], but then talk so self-righteously about how they don't accept press junkets as if that makes them morally superior to the sites that do.
 
Normally, I'm a fan of most of the people over at Joystiq and they do good work, it just bugs me when they get on their high horse and brag about journalistic integrity. Dude, you sit at home and wait for the UPS guy to bring you the latest video game (that you didn't pay for) 2 weeks before anyone else can play. No matter how you slice it, there is no objectivity or "integrity". One way or another, you're getting games for free, getting access that regular people can't and if you claim to care about video games at all, that can't help but be exciting (which is going to skew your viewpoints). Unless you're buying every game you review with your own money after it's released and paying your own way to every single event, it's pointless to go on about "integrity."
 
I prefer the Giant Bomb way of being open and honest with their readers with full disclosure and letting the readers make up their own mind. I even like that Joystiq does their own thing a different way so readers have a choice and more variety. I just don't like it when they get preachy and self-righteous about it.
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@PenguinDust: It does seem to be at least partly about status, as does a lot of human behavior.  How dare [reviewer] pick on this game that is otherwise so highly revered, and that I have invested time and pride in backing?  Often it seems even mild criticism is enough to promote a backlash from some bullies who want to get a bit of a thrill by bulldozing a writer who decided to go against the grain.
 
And yes, a junket is still a junket, no matter how you got there. I imagine it's a struggle, especially if friendships are CREATED through business relationships, where you think "these people are really nice, really generous. Am I being a dick in this review because I want to distance myself from this, or that I'm trying to convince myself that I'm not affected by all those mai thais?" I think a mature enough business will realize they're taking a gamble and not go too far with the coercion, especially when it comes time for the reviews. I think it's actually bad for business, at least from people who think similarly to me, who might be bothered by a company that uses coercion to get its way, and might scrutinize further products from it a lot harder, if not second guess genuinely positive reviews.
 
Many developers often outsource their PR, or have it done through their publishers, so they wind up being a victim in a sense, getting their name attached to a bad story about a big company trying to push around an entertainment news outlet, whether or not they knew anything about their tactics.
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@ahoodedfigure said:
"...complexifies..."
I'm sorry, I stopped reading right there and just kind of sat back and admired how amazing that word is.
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penguindust

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@ahoodedfigure said:
" ....  Many developers often outsource their PR, or have it done through their publishers, so they wind up being a victim in a sense, getting their name attached to a bad story about a big company trying to push around an entertainment news outlet, whether or not they knew anything about their tactics. "
That might be what is happening to Rockstar/THQ right now with the fired Australian game reviewer. 
 
@ThatFrood:   "Complexifies" is perfectly cromulent word.  ;-)
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@ThatFrood:@PenguinDust:  It dates back to the 1800's, at least :)  
 
Normalcy, now that has an embiggening etymology.
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@ahoodedfigure said:
" @ThatFrood:@PenguinDust:  It dates back to the 1800's, at least :)    Normalcy, now that has an embiggening etymology. "
When is it more appropriate to use "complexifies" instead of, say, "complicates"?
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@ThatFrood: Is that a passive-aggressive way of suggesting English shouldn't have synonyms?
 
On further analysis, if on the off chance you're actually seriously asking this question and not harrying me, I'd say that complicate often has negative connotations, which can imply a bias on the part of the speaker, while complexify sounds more neutral, merely stating things are more interwoven.  I'll leave it up to you and your thesaurus what's preferable. Complexification is used in math-specific terminology, too, but that wouldn't apply here.
 
@PenguinDust: I read a bit more about the Weekly Zoo incident you mentioned. It seems as though this may happen a lot, and that most outlets don't talk about it.  An article I read also implied that because these threats are carried out, where they talk about pulling ads or whatever, some media outlets will actually ignore the threats rather than capitulate or publicize them. I guess it would depend upon the value of the outlet as to whether or not a sponsor would think it worth the risk to pull ads. I imagine if an outlet stuck to their guns and the sponsor pulled the ads as promised, it might make for bad press for the sponsor if the outlet then went public. I don't remember that happening, though.
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@ahoodedfigure said:
" @ThatFrood: Is that a passive-aggressive way of suggesting English shouldn't have synonyms? "
It was passive aggressive only in the loosest of senses, the intention was for it to be a bit more wry.
And no, by all means, the language should have synonyms, but there's always the "mot juste", the synonyms differ with each other. Pissed and angry are synonyms, but they signify different things. Complexifies and complicates, though... I really don't see a reason to have both.
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@ThatFrood: see above. English actually has quite a few words that feel redundant, but I like being able to vary words from time to time even if they, in the context I use them, pretty much mean the same thing.  Sometimes it's less about meaning and more about the sound.  I've been learning a language that basically has one word for everything, and adopted words for the words they never bothered to create, and it can feel pretty stifling at times [well, I should say it FEELS as though it has one word for everything].
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thatfrood

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@ahoodedfigure said:
" @ThatFrood: see above. English actually has quite a few words that feel redundant, but I like being able to vary words from time to time even if they, in the context I use them, pretty much mean the same thing.  Sometimes it's less about meaning and more about the sound.  I've been learning a language that basically has one word for everything, and adopted words for the words they never bothered to create, and it can feel pretty stifling at times. "
Ah! I suppose that's true, "complicate" does sound like something you wouldn't want, whereas "complexify" sounds like you are adding to the thing. So okay, point well made, I am compelled to agree.
I'm often a bit wary of synonyms, as I'm an essay "reviewer", people turn in their essays and I critique them. It's shocking how many people think adding two or more synonyms to a list is good technique. For instance: "Candide is a manifesto against the philosophy of optimism, naivete and idealism." Not only is it poor writing, it often causes the rest of the essay to stagnate because the writer tries to structure his argument around these three randomly selected synonyms and the essay begins to repeat itself.
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@ThatFrood: I agree with that outlook, but I don't think I do such things very often. I consider myself an essayist of sorts, even if I don't get paid for it, and if I have to use a term again to make sure the sentence is clear, I try to use a different word.  But I tend not to do it in the same sentence, and I just use a pronoun if it's clear.
 
The specific example you give me could differentiate between the meanings of the different terms.  I get where you're coming from; often amateur essayists fill up their sentences to meet some hallucinatory rhetorical ideal, but without having read the essay you're quoting I don't know if they really did mean those three terms (which if used properly don't mean the same things) or if they were padding the essay out.  I personally would never use those three words as if they were the same thing.  Candide had optimism as a subjective reflection of the world as the best of all possible worlds, and that could be applied to a particular definition of idealism, strictly talking about the world being ideal, although idealism in general can refer to any sort of thinking which rigidly follows a philosophy that, according to the observer applying the term at least, lies within a realm of ideas and not so much in concrete reality (which may not always fit the particular ideal).  Such idealists may not necessarily regard things as the best of all possible worlds as Voltaire's protagonist did, but may still be considered idealists.  The point may seem fine, but it covers different ground.  Naivite feels more strictly subjective though, and seems less to do with a particular ideology, and more to do with a judgment based on the person's behavior as being less optimized for the real world.  They're all aimed at a similar target, Candide and his worldview (which I think was espoused by thinkers like Leibniz), but the differences could be vast if properly backed up.  
 
Or, they could all be pretty much the same thing in the mind of the writer, though that's impossible to see into for sure.
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trophyhunter

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Who gives a a shit its enthusiast press after all.

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Brians

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The sentiments I agree with are multiple sources and sticking with people whose opinions you value. 
 
Great comments, from a lot of people also Cromulent....

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I believe "yes." Just ignore all names and go into the game with no pre-rendered opinions, and you're fine.

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I really do not think that non-objective reporting is only seen in enthusiast press.  If you read any article in so called main-stream or "non-biased" sources like CNN, TIME, USA today, etc...there is always a slant.  These outlets always have their take, whether that is by their interpretation of the data, or what they decided to include/not include in a particular story.  I think the reason these outlets are so popular is that they have been able to contextualize complicated issues into digestible stories.  If you want a totally objective stance, it would be pretty dull--something like a fact sheet, without any context.  This type of "reporting" would probably only have limited value to a select groups of people.  While we would like to think that our news outlets are non-biased, if you read articles on topics you happen to know well, a lot of times you can see inaccuracies and biases in the story.  I remember reading  a story in Newsweek several years ago about the launch of the PS2, and it mentioned that the N64 was released at $250.  As many of you know, the N64 was initially announced at $250, but was released at $199.  While this isn't a "biased" fact, it shows how even reputable publication have factual errors that only an "expert" would know.  Made me wonder if the facts on topics I didn't know very well had inaccuracies as well (most likely).   
 
As for the enthusiast press being friends with game developers/PR/publishers...that isn't unique to the gaming press.  The Obama administration has been especially vocal in "banning" or calling people who they don't like or disagree with "out" on topics.  Fact is that if you work in a relatively small industry, you will tend to see/meet the same people over and over again.  It would be hard not to develop any friendships.  The important thing is to understand how these relationships might influence you and try to be transparent about things.  It's called professionalism.  

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thatfrood

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@ahoodedfigure said:

" @ThatFrood: I agree with that outlook, but I don't think I do such things very often. I consider myself an essayist of sorts, even if I don't get paid for it, and if I have to use a term again to make sure the sentence is clear, I try to use a different word.  But I tend not to do it in the same sentence, and I just use a pronoun if it's clear.  The specific example you give me could differentiate between the meanings of the different terms.  I get where you're coming from; often amateur essayists fill up their sentences to meet some hallucinatory rhetorical ideal, but without having read the essay you're quoting I don't know if they really did mean those three terms (which if used properly don't mean the same things) or if they were padding the essay out.  I personally would never use those three words as if they were the same thing.  Candide had optimism as a subjective reflection of the world as the best of all possible worlds, and that could be applied to a particular definition of idealism, strictly talking about the world being ideal, although idealism in general can refer to any sort of thinking which rigidly follows a philosophy that, according to the observer applying the term at least, lies within a realm of ideas and not so much in concrete reality (which may not always fit the particular ideal).  Such idealists may not necessarily regard things as the best of all possible worlds as Voltaire's protagonist did, but may still be considered idealists.  The point may seem fine, but it covers different ground.  Naivite feels more strictly subjective though, and seems less to do with a particular ideology, and more to do with a judgment based on the person's behavior as being less optimized for the real world.  They're all aimed at a similar target, Candide and his worldview (which I think was espoused by thinkers like Leibniz), but the differences could be vast if properly backed up.    Or, they could all be pretty much the same thing in the mind of the writer, though that's impossible to see into for sure. "

See, this is great. I agree that the three words mean something different. Naivete+optimism describes Candide, Pangloss is defined by his Idealism+optimism. Idealism, more than optimism, is what is criticized in Candide. The final entries in the story underline this, as we see Candide's full progression. He remains an optimist, but an intelligent one, saying that we must work for what is good and not take it for granted.
 
It's just such a struggle getting some of the writers I critique out of the thesaurus. They're perfectly capable writers, but they get stymied by their desire to link words to other words, rather than thought to other thought. They often sit down and type out a first paragraph without giving much though to what they are actually going to be writing about. I know so many of them pride themselves in how well they can "bullshit" and make it "sound good", I always like to laugh at this. They're really giving themselves too much credit. Yes, what they write is often bullshit, but I'm not fooled by it. They make a big flashy introduction with synonyms and then get trapped into writing about them, meshing them together and ham-handedly hammering out an essay that barely suits the subject.
In part it may actually be the fault of how we teach essays to be written. The focus on a thesis with "three parts" can sometimes be the bane of my existence. The thesis is something that flows naturally from an essay, not a canned sentence listing a vague set of synonyms. What inevitably happens is the student tries to expound on that thesis, the first paragraph (sticking with the example I gave) is about optimism, the second is about naivete, the third about idealism, and then they try to tie it all together with a conclusion. What ends up happening is I read a sub par essay that repeats the same low-calorie ideas in three separate paragraphs. Because they focus so much on utilizing "concept words" like "optimism" or "naivete" they forget to make an actual argument, instead hoping that the vagaries of the terms will hold their rhetoric up like a crutch.
 
I'm not very well liked by many of the students.
 
edit: oh, and please don't take this as any sort of criticism directed at you. I just got a bit worked up on the subject! I'm pretty sure we're in agreement.
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@PenguinDust: Wait, they replied to what Jeff said?
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edit: oh, and please don't take this as any sort of criticism directed at you. I just got a bit worked up on the subject! I'm pretty sure we're in agreement. "
We're cool. I didn't like how you jumped on complexify but it seems sorted now.  I'll reply in full in private so we don't hijack the post.
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Yeah there was essentially two enthusiast press that I considered reporters, David Ellis and Patrick Klepek. Ellis has a comfortable job at 343 now.
 
I wish GB would devote more time to breaking stories. My guess is that they have more access and connections than just about anyone else in that sector.