Pepsiman's forum posts

#1 Edited by Pepsiman (2450 posts) -

That's a Dualshockers article you got that quote from, right? I've read the original Sankei piece and the corresponding Dualshockers article is lacking some serious context in terms of what the overall article is actually discussing, which is not exactly a potential Resident Evil 7 per se. It's mentioned as a possibility for E3 towards the end, yes, but not in the "we heard a guy who said it was gonna be so" sense so much as "we wouldn't be surprised if it was there." The actual article itself is actually a pretty interesting read that discusses the state of Capcom and how a new Resident Evil is potentially going to be their way of getting out of a recent rut of losses with mobile and other non-Monster Hunter ventures. I'm going to translate the last two sections of the piece since they're most pertinent and because I'm really pissed that an outlet like Dualshockers didn't bother to use anything else other than Google. HERE WE GO:

What made Capcom go with the Xbox One over the PS4 for a big retail game?

Capcom's problems aren't limited to its prospects with smartphone games, however. They were also late to start developing a major game for the PlayStation 4, which has been a huge hit so far in Western countries and has a lot of passionate gamers supporting it.

As of this writing, the only thing Capcom has on the table for the PS4 is a downloadable title, Deep Down, with nothing bigger in the pipeline that could satiate fan expectations. What's more, Deep Down, which doesn't have a set release date, is also only going to be a free-to-play game.

Capcom president Haruhiro Tsujimoto asserted that "Free to play games are the norm for smartphones, but there are instances where they've also succeeded on consoles, so we see it as a challenge worth taking." The company has faith that it'll put out a reputable game, but its monetization scheme could ultimately make or break it in the eyes of its fans.

Meanwhile, on the Xbox One, the PS4's rival console made by Microsoft, Capcom has already put out a million-selling hit, but that console won't be coming to Japan until September. This has left Japanese gamers feeling left out in the cold while they're left waiting for a big new console game to play of their own. On top of that, sales of the Xbox One hardware are trailing behind that of the PS4, putting Capcom in a bind; even if it made a tactical error in focusing on developing for the Xbox One, they're too fargone to take it back at this stage.

Could Capcom be planning something for E3 in June?

With Capcom late to the smartphone game development scene and dissatisfaction surrounding its current PS4 output, one could argue that the developer has seen better days. Nevertheless, plans are being put into action to turn the situation around.

On the smartphone front, for instance, Capcom up until now developed them at both its main headquarters in Osaka as well as its branch office in Tokyo. But from this April onwards, those efforts will be consolidated as part of the company's online PC game development team in Tokyo. With monetization of online PC games greatly resembling those of smartphone games, Capcom hopes that the move will yield a lot of synergized efforts going forward.

And then there's the matter of E3. Set for June, the publisher plans to show off a major game of some sort for the PS4. Fans are getting increasingly hyped up for the event, as they take it to mean that a new Resident Evil game is on the horizon. Resident Evil 6, the last game in the series, sold over 5.6 million units and it's expected that a potential 7 would sell equally as well if such a thing were to come out.

For the time being, Capcom has Monster Hunter 4G set to arrive in stores this fall as a revamped version of Monster Hunter 4, but an analyst familiar with the game industry expressed restraint about its potential success, stating "I feel confident in saying that Monster Hunter is going to prove to be less and less of a golden egg compared to its highs for the 2007-2008 fiscal year [This is when the portable iterations of Monster Hunter 2 were running amok on Japanese sales charts]. Obviously they need to make a splash on smartphones, but they also need something else that's big as a traditional game or else Capcom could find itself left behind by speedier Western game developers." To say the least, Capcom is definitely at a crossroads at this stage.

#2 Edited by Pepsiman (2450 posts) -

@darukaru said:

I won't forgive any "Nise Kawaiikochans"!!

Someone else who knows that strip!

For a shoushinsha(1), Vinny-sensei's yon-koma is kekkou(2) jouzu(3), I think. Obviously Vinny-sensei still has a lot to learn from "Shin Kawaiikochan Answer Comics," but I would pay several hundred yencoins for a tankoubon(4) published by him. Maru de(5) shinjirarenai(6) that a gaikokujin(7) could produce such subarashii(8) work so soon after starting to learn!



(1) "shoushinsha" - beginner
(2) "kekkou" - pretty, somewhat
(3) "jouzu" - good, well-done
(4) "tankoubon" - paperback book
(5) "maru de" - seriously
(6) "shinjirarenai" - can't believe
(7) "gaikokujin" - foreigner
(8) "subarashii" - amazing

#3 Posted by Pepsiman (2450 posts) -

This is a profoundly stunning demonstration of the kishoutenketsu narrative structure (ki- introduction, shou- development, ten- twist, ketsu- conclusion) that goes into Japanese four panel comics. And most excitingly, this one is actually worthwhile and entertaining and not boring as all hell. Please produce more of these so we can buy your comic in paperback form, Caravella-sensei!

#4 Posted by Pepsiman (2450 posts) -

@fluxwavez: I don't have a Vita, but I've definitely heard that demo is better representative of the full game. I think I more or less know what I'll be getting into either way because it looks like it plays similarly to what I already know, but I'll probably still check it out once I eventually get a source of income a Vita.

It'd really be a shame if they tonally changed things for good. The original Conception was one of those very pleasant surprises where I went from playing it out of very morbid curiosity to outright enjoying it, grinding issues aside, especially since the girls in that game are all assertive and have actual characterizations. Satire tends to be one of the few genres of writing where Japanese is typically lacking because that sense of humor tends to brazenly go against various social sensibilities, but that original game just didn't care at all about hurting any otaku player's feelings and it was a tonally much better game for it. I'm still willing to give this second game a chance as a Spike Chunsoft fan and out of general curiosity, but I'd definitely be bummed out if the writing didn't turn out to be anything to write home about. Their writing staff is what both the Spike and Chunsoft halves have been primarily known for in Japan for years and years now and it'd be a bummer to have seen them drop the ball for this game.

#5 Posted by Pepsiman (2450 posts) -

I have mixed feelings on the demo. I was only able to play the 3DS one, but having played the original PSP game in Japanese, I was more or less up to speed with the mechanics, although I totally do remember it taking a while to come to grips with it all when I was playing that first game. There's a lot there and that 3DS demo isn't particularly great about giving you some breathing room to really experiment before it's all over if you don't know what you're getting into. So on the mechanical side of things, I'm more or less pleased that what I liked has stayed in the game. It seems like all of the organizational systems and whatnot are present so you don't have to be overwhelmed by hordes and hordes of statistics and whatnot if you don't want to be and the socialization system with the girls and how different ones are better to bond with for certain class types is a mechanic I legitimately like.

But on the flip side, the things that I wasn't super keen on in the original game still seem to be here, too. The battle system has seen some improvements over the original game, but I'm worried that the general time investment for levelling up still favors too much grinding. The fact that you automatically defeat really weak enemies without having to enter a proper battle with them is nice and was in the first game, too, but naturally, you tend to not see those very often if you're just doing normal progression stuff. Even with the fast forward and auto-battling features, stuff just seems to take a lot of time. Granted, I didn't grow up on RPGs, so my patience levels for grinding tends to be a bit less than proper genre veterans, but the pacing still seems to be about as slow as the last game. Really wish it had a feature like Bravely Default where you could change XP and enemy encounter rates because the pacing issues were the big reason why I put down the original game after about 20 hours despite otherwise generally liking the rest of it by and large. If your party levelled up like two or three times faster, I'd totally be way more okay about dealing with its otherwise okay battle system.

Even more worryingly for me though is that it looks like this game plays up its concept with a much straighter face than the previous game. In that first game, there are still a lot of innuendos and whatnot, but it's written as really hilariously biting satire of sexualization in anime and games. It only plays things with a straight face for about 20 minutes before the game starts calling you out as a lecherous asshole for thinking you'd be playing yet another one of those games and it's great. I think the writing for that game was done by the people responsible for the Dangan Ronpa games and it totally shows. But for this new game, I remain unsure whether that humor is still really intact. I've asked around and done research, but I've got mixed signals on it; Japanese reviews in particular from what I read didn't really state it was a humorous game, but they didn't catch onto the satire in the original game by and large either, so I'm not sure what to make of it. I'm contemplating just buying the Japanese version of this new game because I know some of the humor in that original game definitely doesn't translate very well at all, but yeah.

But then again, RPGs tend to make for bad demos in general. I know people really profoundly hated Vesperia's demo and that game went on to be very widely loved among RPG fans on the 360, so I've got hope. I'm a big fan of Spike Chunsoft in general, so regardless of my personal feelings, I do hope that this localization is successful enough to keep bringing their other games over. Dangan Ronpa has shown that they very much so have what it takes to make internationally appealing games and a lot of their work is similarly very well written and it would be nice for people to not have to be a translator like me to get access to their best stuff. We'll see!

#6 Posted by Pepsiman (2450 posts) -

@dizzyhippos: Part of that stuff was in the original game by design, but about 20 minutes in, they stop taking it all seriously and basically spend the rest of the game berating you for being a lecherous asshole who needs anime booty. It's hilariously well-written, so it'd be a shame if that was lost in the second game. I still might end up playing it in Japanese anyway because some of the humor doesn't translate all that well anyway from what I remember with the first game, but I appreciate your input. If it's anime as hell with a straight face about it all the way through, it interests me a bit less, but I'll still probably play it because the core RPG stuff is pretty well thought out. I remain impressed that Spike Chunsoft has done as good of a job as they have on the mechanical end with this series considering they're mostly known for doing action and adventure games. But like you said, it's a curious experiment either way and I'm a big fan of what Spike Chunsoft does in general, so I'll probably pick it up in one form or another, if only to demonstrate my interest in seeing those games localized since I think people who aren't me deserve a shot at playing them too.

And yeah, I found the text to be smallish on the 3DS, but like you, I only have an original model. Still perfectly readable, but considering the series started on the PSP, maybe they're just used to working with more lateral screen space. Hard to say. RPGs are so hard to demo in general anyway a lot of the time; I know a lot of people hated Vesperia's demo and that game went on to be one of the 360's more beloved games with some people, so here's hoping.

#7 Edited by Pepsiman (2450 posts) -

@dizzyhippos: Genuinely surprised to hear that the demo content is actually different between versions considering that there's not really a precedence for that very often. I played the demo on the 3DS because that's what I have at the moment and having played the first game in Japanese, it was more or less what I expected with some tweaks and additions to familiar mechanics, but I'm definitely the exception rather than the norm outside of Japan. But when I read your post, I definitely agree that a more proper introduction is necessary for pretty much everyone overseas who isn't me since that 3DS demo kind of just throws you into the deep end without explaining everything the games have on offer. Weird though this situation may be, I suppose I'm glad at least one of the demos actually does a good job of getting people up to speed apparently.

If you don't mind my asking, what's your take on the tone of the game since you've been able to play that introductory content? I really liked the writing in the first game since it's super biting satire of Japanese anime and game trends, but I haven't been able to ascertain one way or another from Japanese reviews whether this second game maintains that. A lot of people there seemingly had too dry of a sense of humor to notice the satire in the first game over there from what I've read, too, so I'm not super worried, but I'm definitely curious nonetheless.

#8 Posted by Pepsiman (2450 posts) -

Rename: Ken no Machi no Ihoujin -> Tsurugi no Machi no Ihoujin. The original kanji reading of the title is technically valid, but the official Japanese uses a different one for the first part.

#9 Edited by Pepsiman (2450 posts) -

I made this wiki page for the first, last, and only Japanese pachinko simulator worth caring about because it's actually an open-world RPG that does everything in its power to make you forget you can play pachinko machine it's ostensibly licensed to simulate.

This is how I use my Japanese major while I'm jobless. I'm pretty proud of myself.

#10 Posted by Pepsiman (2450 posts) -

Rename: PachiPara 13: Super Umi to Fūunroku to PachiPara 13: Super Umi to Pachipro Fūunroku

If it's possible, an alias that adds a space between Pachi and Para would also be appreciated, since different outlets have romanized the series' title differently over the years.