@captain_clayman said:
"it's usually just the fact that they run a bit better on xbox because they're designed to utilize directx and intel processors, not opengl and IBM processors that the ps3 uses. for example unreal 3 games typically have a bit slower framerate, slightlier chunkier textures and no anti-aliasing on PS3, but it depends on how much time they took with the port. "
Uhhh.... you do know that the 360 also uses an IBM made CPU right? I mean all three of the current consoles, 360, PS3 and Wii have their CPU's made by IBM.
It's more like the fact that the 360 is much easier to develop for (Closer to a PC), hence why most multi-platform games start out on there. The PS3 was known in the early days to be really difficult to develop for, but nowadays as the years have gone by, developers are starting to get more accustomed to it.
Something like Killzone 2 and the upcoming 3 looks great on the PS3, simply because they are made by a development team that is owned by Sony, so they obviously have the better advantages of knowing the in's and out's of the PS3 system. Exclusive games for a particular console have their own advantages.
Unreal 3 engine games are fine on the PS3 though it also depends on the game in question. Unreal Tournament 3, the main flagship game of the engine itself, was developed very well for the PS3. Hell it even supports keyboard and mouse controls.
As for which console plays FPS games better, it is all down to you, the player, and/or how you are used to the gamepad controllers of each respective system.
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