That's a touching story and I hope your Nonna gets something out of it. My little brother has downs syndrome and a disabled arm with 3 fingers so he has trouble with a lot of games as well. He can't read and write quickly so text heavy games are difficult for him. However he found solace in silent games with no dialogue. His game of choice is Super Smash Brothers Brawl...specifically the subspace story mode. The story is represented simply through visuals and nonverbal communication. There's the occasional spoken catchphrase here and there but he ultimately loves that game and will play it over and over again. I tried to get him in the WiiU sequel for a while but he actually missed the story mode of Brawl (called the "movies" by him) and so he'll sooner play that.
With this in mind I hope to try him out on Journey soon as it is also a nonverbal game that plays quite simply.
If I hadn't seen the stars beforehand I'd have thought it was going to be 3-3.5 based on the writing.
I remember watching a really cool trailer for this game...one about a couple (augmented woman, non augmented man) going through all the story in the background and I was like "man this looks cool".
Then I remembered how the last Deus Ex game played and was like "hmm its going to be nothing as dramatic as that."
I guess what I'm saying is I want a Telltale game of everything.
Matriarch Venezia was amazingly easy for me at that point. Think I rolled with Wrex and Liara as a Vanguard or Engineer.
Combat starts, silence her so her absurd biotic barrier that all bosses get doesn't go up, knock her down with push, stun her, lift her ragdoll into the air. She's at under half health by the time she finally hits the ground. It was a thing of beauty.
I love Mass Effects more RPG style of combat more than the sequels systems.
Hmm I'd say you did miss a tutorial if you felt you could counter melee attacks. The prison fight at the start of the game says the only "counter" you have is to get out of grapples with triangle. There's no block or "Batman-esque" all purpose-counter. It's simply move and breakaway.
I missed being able to throw grenades back, that always felt fun and slick.
I'd say Nintendo's strongest thing nowadays is how they do hold their cards tight to their chest. They are working with mobile companies now sure but it means that their exclusives are just that. Exclusive. They won't end up on PC somewhere down the line.
Dragon Age Origins was the best RPG Bioware have had a hand in that I know of. I mean...it's not that the others are bad as such but I just wish they would do more like this. It's been a long time since I've played an RPG quite as wondrous as that one.
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