Bloodborne is the best game in the Souls series, but reaching that point of polish and quality has lead to the series losing too much of its soul (in both uses of the word). It very much feels like the AAA-ing of something that is inherently counter-AAA.
They've streamlined the experience by removing the breadth of weapons, armors, spells, etc.. Making Souls more accessible is an admirable goal, but the tradeoffs are not worth it. Exploration is less meaningful when you're only going to find less substantial loot (gems, dews, vials). Builds are less varied when all armor is made end-game viable, and equipment load is removed from the equation. I'm seeing two and a half builds here: quality build, arcane build, and a minor skill variation of the quality build.
Of course, all of this directly affects the PVP in the game. Everyone plays the same, minus the moveset of their favoured weapons. It goes without saying that the game was clearly not designed with a PVP crowd in mind; Covenants feel like an afterthought, and the ease of healing seems like a concession made with PVE in mind.
Linearity is also another massive problem with Bloodborne. Yes, it has quite a few optional bosses and areas (and that's commendable), but the game opens up in very small pockets, and is severely gated. Every play experience is exactly the same. You can't really rush to higher areas to grab key items that you may need; this is a massive problem for arcane builds who have to artificially delay so much of their build until much later in the game.
Bloodborne has no legs is what I'm trying to get at. Like, it's an incredible experience from start to finish, but that finish is exactly that: a finish line where you eject the disk and move on. Where the other games had dozens upon dozens of viable builds that all played completely different, with different paths through the game, different objectives, etc., Bloodborne has one direction and one playstyle (barring weapon movesets). I'm playing an arcane build right now after doing the quality build, and I'm stuck with the same weapon (Holy Blade) because of the superior arcane stat scaling; same path through the game, same moveset, same experience. The differences are negligible: enemies burst into flames after I hit them, I had a different offhand weapon, and I have a couple situational items that I never had before.
It feels like Miyazaki wanted to get away from the traditions of Souls, veering into a traditional action game, but felt like he owed his fans more Souls. The end result is a game that feels like a mechanical compromise. Bloodborne is probably going to be my favourite game of the year, but it isn't as eternally special as Souls.
@kaos_cracker: There is only 1 boss in Cainhurst Castle (Martyr Logarius).
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