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pyrodactyl

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pyrodactyl

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@hestilllives19: man, I guess the fact that you of all people have only done the new raid once says a lot about the current state of Destiny

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pyrodactyl

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From what I've seen floating around on the internet it seems like Anthem isn't doing so hot. It's not a 100% on fire like Destiny was but it doesn't sound like it's blowing any minds either. They went through an internal review process late last year and it didn't go well. Between that and the giant mountain Bungie has to climb to make good on Destiny 2, it seems like The Division 2 might be the one with the best shot. Still a long shot but probably more doable than these other 2 games. Hopefully they have something cool to show at E3.

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pyrodactyl

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You're not coming at the best time. Destiny player numbers are kind of in the gutter right now. Good luck finding people. I know my Destiny group and I had fun running through all D1 raids before D2 came out. My personal advice would be to do everything on normal. As a group of D1 vets who poured thousands of hours into the game we first tried doing VoG on the hardest setting but we didn't make it far. Trust me, you guys will be rusty and you'll have way more fun breezing through everything on normal.

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#4  Edited By pyrodactyl
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Next up on All Systems Goku

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pyrodactyl

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@zevvion: I won't believe they can iterate and fix problems faster until they prove it. For now, this seems on par with the iterative process of Destiny 1. The fall expansion will be the new taken king. A bandaid fix that will get praise but won't fix anything fundamental about the game. Hopefully they AT LEAST have something as worthwhile as new subclasses in there since that's basically the only thing the Taken King did right.

@hestilllives19: Saying these activities were so close to great is like saying a bag of chips is almost a full meal. Any Destiny horde mode will require depth, layers and worthwhile rewards. I'm looking for something on par with Nightfalls in scope. Not of that disposable junk they put out in the past.

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pyrodactyl

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@zevvion said:
@deanoxd said:

@pyrodactyl: In my mind i see the bungie Dev team sitting around and talking with each other about how great lost sectors and those other planet side missions will be and how with public events there will be so much to do, because for the life of me i can't think of another good reason as to why they exist. Their excuse last time was making content around old gen and new gen was why things were so slow to come out, that it really slowed down their dev schedule, so they shot D1 in the back of the head and moved and now it seems from my point of view they are in the same boat, they are so busy doing weapon balancing they don't have time to make new content.

They made Destiny 2 in about 12 months. What exactly issues they ran into is unknown, but the direction the game should take seems like a logical one.

As to what they are doing with their time at the moment; they are not committed to fix Destiny 2 as they shipped it. This is a simple fact you can conclude based on how they are using their 700 employees. They are currently working on Destiny 3 and on the yearly large Destiny expansion. This is where most of their resources are. A smaller amount of resources oversees Gods of Mars, the second smaller DLC and the current updates we are getting. That would be Masterworks, Nightfall specific rewards and all that jazz.

If Bungie was committed to fixing Destiny 2 as they gave it to us, we would already be playing something great. But they are focused on the future and selling us more stuff. It will likely be great from September onward. Or at least close to it.

Honestly I don't expect anything great until Destiny 3. It's hard to imagine the fall expansion being anything revolutionary. Maybe it'll be what Destiny 2 should've been in the first place but between their stubbornness that makes them stick to their trash Destiny 2 PvP design and the fact that they'll have less than one year to incorporate Destiny 2 feedback, I'm confident this thing is going to be too little too late. They have so much work to do and so little time, it's kind of crazy. They have to unfuck PvP. They have to make AT LEAST one new type of repeatable PvE activity on par with the Nighfall and Raid in scope. None of that Archon's forge/court of oryx/prison of elders trash. This thing is called Destiny 2, why are we doing the exact same activities as Destiny 1 (Nightfall, public event, raid)? They have to bring meaningful upgrades and improvements to subclasses. Destiny vets have been playing these subclasses for years now. They aren't exciting anymore especially since some of them feel weaker than they ever did. Hunter dodge and titan wall are garbage, they need buffs or replacements.

Those are huge changes put on top of the base requirement for the expansion: making a campaign no one gives a fuck about, new public zone, new public events, new raid, new PvP maps and new strikes. In 12 months. Yeah, that's not going to happen.

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pyrodactyl

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@handlas: just main line the story mission. You'll get access to base building back at some point

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@deanoxd said:

@deckard: To add to that, Mars was large multi area planet in D1 in D2 its part of the first expansion and its a very small area that has one public event that spawns very slowly, why? how did this happen? You can't even pull out your sparrow on mars because they knew its was so small or they were just be dicks to us. Why isn't theredaily and weekly bounties any more? I don't think the planet specific challenges are the same or as good. The infinite forest is super boring, in strikes we all just run to the end as fast as we can. And just for some context i have all three classes on PC at max level. I really thought D2 was going to be so good at the start but now i just use to play when i want to watch a quick look or listen to podcasts.

I believe you mean Mercury. Mars is not currently in Destiny 2 as a playable location. (Though, given the title "Gods of Mars", I imagine it will be in May when dlc2 comes out). And yeah, I agree Mercury is too small. I wish they had a bit more space to explore there and another public event or two. I think they assumed the Infinite forest would make up for it, but unfortunately it did not.

It seems silly to me to ask for a larger play space. It's not like they did anything exciting with the larger zones in Vanilla Destiny 2. They're mostly just very pretty empty spaces where you do the same 3 public events over and over again.

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#9  Edited By pyrodactyl

I always thought it was super weird how Austin Walker and the crew of Idle Thumbs latch on to this game. To them, it was a beacon of interesting systemic open world design. Their whole take on the game got encapsulated in the phrase ''the grenade rolls down the hill''. Meaning something like a grenade, pushed by the game's physics system could end up rolling down a hill and cause some crazy chain reaction of unexpected events.

Unfortunately, in the reality of FarCry 2, systemic interactions are minimal. The wild fires barely spread a few meters, the enemy AI is too good at shooting and too dumb to react to the various situations, your guns don't jam because you buy brand new ones from the dealer. So basically, ''the grenade barely rolls down the hill''.

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#10  Edited By pyrodactyl

@hestilllives19: you're talking the the invective guy. I hate ammo crates. I hate having to play around controlling special ammo. It is the worst.

As for mobility changes, I don't care. Without faster time to kill its going to enable even more running away from losing engagements. How are you ever going to be able to take down someone by yourself with your primary if they can run away even faster than they could before?

These changes sound positively terrible to me and I don't see them breathing new life into the crucible. Maybe people will come back for a month and a few weeks for the DLC but if that's their play for PvP I guarantee Destiny is going to be even more of a deserted wasteland than it is now over the summer. Everyone will just realize that the best way to play is still to clump up because grenades are rare, people are fast and take forever to kill. At which point they're going to lose interest because clumping up is boring. Faster movement is great news for top tier players and streamers but for regular people it's the worst of both worlds.