It's been apparent for years now that the genre of multiplayer focused loot based shooters with "game as a service" trappings can be huge cash cows. But despite that, there's only been 2 real attempts to build a franchise in the genre: Destiny and the Division. Both suffer from various problems and are promising to improve in the future. Destiny 1, 2 and the Division are compromised games but they still managed to sell like crazy and have player retention numbers vastly ahead of most games out there.
Unfortunately, both franchises are in quite a ruth right now. Destiny 2 became a deserted wasteland after people realized it wasn't a meaningful step up from Destiny 1 (it was even a step down in some respects). The Division could never compete with Destiny because of its far worse gameplay and shooting fundamentals.
That leaves the field wide open for anyone to come in, make a great multiplayer loot shooter without the usual caveats, and rake in mountains of money. A few contenders are in development right now. Which one do you think has the best shot?
Anthem: built by Bioware's core team, Anthem is making a real play for the loot shooter crown. Is it going to be able to avoid the trap The Division fell into by putting too much emphasis on loot stats at the expanse of gameplay feel? This could become a real problem for studios trying to build these as RPG shooters instead of shooter RPGs. Especially in the end game, arguably the most important part of these games, having most enemies turn into a bullet sponge because you have to justify your Diablo-esq loot table doesn't make for a great experience. Hopefully Bioware can overcome these challenges.
The Division 2: currently in development, the Division 2 will be at E3 and is said to incorporate a lot of improvements learned over the course of The Division's lifecycle. The previously mentioned gameplay problems are the top concern here. I wonder if the gameplay feel and shallow character progression, which remained mostly unchanged over the various Division updates, are in fact part of the "lessons learned".
Destiny: the Destiny franchise is still the reigning champ of the genre but the games and its various DLCs have been plagued by development problems. Destiny's gameplay is top notch but its progression remains shallow, not varied enough and those aspects failed to improve over the course of 3+(!) years. They offer the only PvP experience for the genre and a great one a that. PvP was a huge help for the game's longevity but they managed to make that part of the game worse with the release of Destiny 2, driving away countless players. Bungie's lead staff is either, not very good at making a compelling "game as a service" experience or their constant engine problems keep them from the kind of rapid iteration that's required to make this kind of game work. Can they turn the ship around? After 3 years all signs seem to be pointing towards NO but who knows. Crazier things have happened.
Borderlands 3: currently in development, this franchise was the proto loot shooter. Coop, loot, shooting but no "game as a service" elements. I'm betting gearbox is looking to add these elements in borderlands 3. Now will it be enough to sustain the game if they keep the same gameplay feel from 1 and 2? Probably not. But hopefully they've made improvements in that regard.
Do you think any of these games will become the League or PUBG of loot shooters or is the optimal balance of good shooter gameplay and deep RPG mechanics too hard to achieve making these game inevitably flawed from the get go?
Log in to comment