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Pyroman777

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Pyroman777

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Cheers for the reply Matt. Luckily in my case the history thing isn't a big deal, but I'm glad you guys have it on your radar as I'm sure it's more of an issue for other people.

I think I must have been unclear though, my issue wasn't that I was keeping a Premium status without paying. Basically I thought the subscription service was supposed to re-subscribe automagically when my current subscription ran out, but in this case it didn't. It wasn't an issue to do it manually, but if it's a thing that is broken I thought you guys should know.

There's almost certainly a really simple explanation that mostly involves me being an idiot!

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Pyroman777

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Hey guys,

So I went to watch UPF today and it noted that I was no longer a Premium Member. Checked the billing page and sure enough I'm down as a Free Member again, despite it saying Premium Member (recurring) when I checked only a few weeks before. I definitely was due for a payment in January, and it may just be a case of the automatic system didn't work, I'm more than happy to manually resubscribe (and likely will have done so by the time you read this). Just thought I'd mention it here in case it was symptomatic of a larger issue you guys should be aware of.

Some additional details:

  • My last Premium Membership was bought during a sale, so it's possible those don't recur naturally? Might just be the 'Premium Member (recurring)' text was wrong.
  • My Billing History is blank despite having bought several memberships. However, they were bought long ago and possibly before this system was in place?

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Pyroman777

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@damodar said:

Also, at the recent SGDQ marathon, Sinister1 (the blindfolded punch-out runner) did a co-op run of Double Dragon 2 by himself. I don't think that's on youtube or anything yet though.

That run was really interesting, Sinister1 always does clever runs. Here is part 1, and part 2 on Twitch (it takes them a few minutes to move the camera to his hands).

As for Glitched runs, a more obscure one would be Mass Effect. It uses some pretty crazy save/load glitches to warp around and there's all kinds of out-of-bounds shenanigans. (run starts a few mins in)

Loading Video...

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Pyroman777

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#4  Edited By Pyroman777

I recently purchased Japanese guidebooks for Wind Waker and Paper Mario TTYD.

This blue might be one of the least bright colours in the entire book.
This blue might be one of the least bright colours in the entire book.

If you're a fan of absolutely gorgeous game guides (which are honestly more like art-books) then you might want to look into some of the Famitsu Editorial line (http://www.enterbrain.co.jp/kouryaku/). They are kind of like Prima/Bradygames over here, but many of the books they produce are absolutely perfect! The Wind Waker book, for example, contains drawn maps of every single island and dungeon in the game; and we're not talking screenshots of the in-game map like the Prima guide, but completely new artworks produced by an awesome artist that accurately represent every notable (and not so notable) feature in great detail. It's tough not to just gush about how amazing these books are, but I feel like they totally deserve exposure to a wider audience. When you read them it genuinely feels like the people who made it cared a great deal about the end product, and wanted to create something that captured the look and feel of the game as a whole.

Plus, y'know, if you speak Japanese it's a 400-page complete guide-book. Look at all this value!

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Pyroman777

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#5  Edited By Pyroman777

Hopefully avoiding too many 'classics' I guess I should attempt to pick a bunch of books you may not have heard of (and as a result may hate, but that's half the fun, right?). Obviously some of these might just happen to be books that are indeed well known, but just not to the people around me! I'm afraid I don't know a lot of unknown Sci-fi. I tend to gravitate towards classics in that area, so I guess try Dune if you haven't, it's brilliant!

House of Leaves by Mark Z. Danielewski.

Immediately I choose a book that is difficult to describe. House of Leaves is closest to a horror novel, with a haunted house as the central narrative, but I wouldn't say it was particularly scary. Regardless, what makes the book incredibly unique and fascinating is that the author uses the physical object of the book to play around with your interpretation of the story. Margins, typefaces, and writing styles clash and warp depending on the events taking place, the book covers and pages themselves even featuring links to the narrative. The easiest example would be a scene in which a character is being chased and the author spreads words out across individual pages, some with single letters on them, as if to give the impression of speed or movement. It's a fairly dense and uninviting book on the surface, but not a challenging read at all, and one of the most fun books I have ever picked up.

John Dies at the End by David Wong.

Ok so this one might be a bit more well known, it was an internet sensation turned into best-selling novel a few years back, with a movie having been made and a sequel on the way. That being said, I think it's still worth a mention for being one of the most unique stories out there. It's a crude, intensely clever mind-bend of a horror/thriller/comedy....something! It's a tough book to describe, and I again shudder to attach 'horror' to it, as I am pretty much the wimpiest person alive and hate to give the impression of some terrifying book of which this is not.

1Q84 by Haruki Murakami.

Again, I am under the impression this one might be more well known, but still worth a mention. 1Q84 tells the alternating story of Tengo and Aomame, written chapter by chapter in their own voices. It's a brilliant mystery, wrapped in a love story, wrapped in a fantastical plot of parallel universes and dark motives. The sheer breadth of the narrative is stunning, and it's definitely one of the more easy reads this side of a thousand pages (if not less challenging in theme).

The Mastership Game by Scott McBain.

Behind every world power sits the 'Master.' A man, and his institute, entrusted with managing the peace of the world stage. But as the Master grows old, it becomes necessary to secure a successor, another human to bear the weight of all problems, and so the Mastership Game begins. Five are chosen, with the simple task of producing 20 Million dollars, and whomever reaches that target first is declared the winner. However, putting five of the most intelligent, ambitious people into competition with one another makes that task not as simple as it first seems, and so is born one of the best intellectual thrillers I've ever read.

The End of Mr. Y by Scarlett Thomas.

Describing books is a lot harder than I envisaged. Hm. The End of Mr. Y is a thriller at heart. Readers follow Ariel Manto as she discovers the once thought non-existent titular book, written by an enigmatic and fascinating Thomas Lumas. It is soon made clear why the book was intended to be lost, as Ariel is plunged into a dangerous and unknown world that in itself raises a series deeply existential questions. It's a fast paced narrative, with a great amount of humour, intrigue, and genuinely thought-provoking theories. A fascinating, if pulpy, read.

I've gotten carried away here, but just quickly, on the comic front: Bone (Jeff Smith), Akira (Katsuhiro Otomo), From Hell (Eddie Campbell / Alan Moore), Pluto (Naoki Urasawa), Hellboy / B.P.R.D. (Mike Mignola / Various).

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#6  Edited By Pyroman777

There are a lot of points in this thread I think are totally valid, but the way quick-looks work means that many are generally impossible to implement. Most quick-looks are of a game not being reviewed, or one prior to/mid-way through the review process, which means in both cases the team has seen little to none of the game in question. In my opinion it's not a case of negligence, but time constraints. While it might seem to us stupid that they didn't play all the way through Nier, for example, and hand-pick the best part, that's just not something that is feasible when these quick-looks are usually just a case of grabbing someone who is free and recording when time permits. The best case scenario is that the "Driver" has played a good portion or even all of the game, but that assumes that this random schedule lines up perfectly with all parties.

To me even the worst quick-look serves the purpose of showing me some raw game-play. If that means watching someone be bad at a game, it doesn't really matter, I am still seeing the game function and getting a sense of whether or not I'll want to look into the review, or see more footage. Quick-looks are inherently skewed towards inaccuracy, it's like trying to explain why your favourite game is awesome in one sentence. I don't think Quick-looks themselves are being misrepresented, I think the issue lies in what people interpret them as being, and that much is clear from the comments in this thread alone. Everyone has a different opinion on what a Quick-look means, and these are so disparate and contradictory that it isn't possible to create one video that will please everyone.

I don't disagree with the opinions stated here, quite the opposite. I believe some games shouldn't be quick-looked, for example, in that their game-play is impossible to demonstrate in a short amount of time (though I disagree with the idea that they should only show the best parts of a game). This being said, I don't need to see someone be good at a game, or compliment it, or even play the best part, in order to understand whether I want to see more it; and that to me is the purpose of a quick-look.