Rahf's forum posts

#1 Posted by Rahf (131 posts) -

A review score tells me nothing about a game, other than the reviewer's final opinion. The essay fleshes out why they enjoyed it, or not; this is highly informative for my own choices, as it breaks down gameplay, story, positives contra negatives, etc. A quick look tells me if they are enjoying the first few hours of a game, as that is usually the point where us, the audience, get to see the GB crew play through a chunk of gameplay, along with commentary. That still is not a final, nuanced opinion that has been mulled over for more than a few hours.

A thoughtful review is still essential, in my mind.

#2 Posted by Rahf (131 posts) -

Things i expect or wouldn't be surprised to see:

- Free-to-play MMO, set in the Fallout universe.

- Content updates to ESO. Time dedicated to ESO is a potential indicator of how aware Bethesda are of their own playerbase and the market as a whole.

- Next Wolfenstein iteration, or DLC.

- Dishonored iteration.

- News on Doom.

- Possible new IP (unlikely).

I expect new entries in current, or past, franchises. My hopes are for them to blow my socks off.

#3 Edited by Rahf (131 posts) -

I played it during the 90's and loved it. So there.

#4 Posted by Rahf (131 posts) -

The monologues in Max Payne 2 are brilliant. True noir in its most dark and cynical presentation. I also love the bizarre juxtaposition you're exposed to in certain sequences, and the hallucinatory scenes are creepy. Good structure and execution.

Bastion is interesting because of the way story is shared.

With quite a few snags in the proceedings--the Final Fantasy series, from FFVII up to FFXII, have good stories. They're hampered by hammy execution and convenient plotting, but still have grand arcs with lots of character. Final Fantasy X stands out to me; a light story that gradually spirals into darkness and hopelessness.

#5 Posted by Rahf (131 posts) -

Just look at the Primordia quick look and you'll get what I mean. Timing is key in comedy, sure, but not always.

#6 Edited by Rahf (131 posts) -

@jazgalaxy said:

@rahf said:

Remember, though, that more information supplied through text slows pacing. It works for RPGs, but it'd be jarring in anything moving at breakneck speed.

I agree, to some extent. But most people can read faster than they can absorb information spoken audibly. I agree that text isn't necessary in every situation, and it's especially unuseful when the player is intended to be focusing on other things.

Sure, but you're still hampered in a dramatic sense. The player has to stop, look, process; before they can continue on. Stop dribbling and drop the ball; coach got something to tell us. Easily remedied by providing parsed snippets of text--requiring only a glance to process--but still a limited form of storytelling. In this case; the coach calls a time-out every time he communicates something, or he's shouting short phrases from the sidelines.

We all have different things that tickle our g-spot. I like to indulge in well-acted and well-written scenes; a rare premium in video games. As an example: you know the Wadjet Eye Games releases Primordia, GeminiRue,and so on? Those are games with middling scripts and hit-and-miss dialogue for me. Jokes fall flat, or don't land at all. Contrast that with something like Dust: An Elysian Tail, which holds up ok--still not fantastic, but ok. Contrast it further with MassEffect, and you're closing in on golden nuggets.

#7 Edited by Rahf (131 posts) -

Remember, though, that more information supplied through text slows pacing. It works for RPGs, but it'd be jarring in anything moving at breakneck speed.

#8 Edited by Rahf (131 posts) -

I made it a task to play through Breath of Fire- III and IV during the past two weeks, and nostalgia was the only thing which kept me going. Let's get one thing out of the way: The Breath of Fire-series was never a staple of quality or solid gameplay.

Breath of Fire V: Dragon Quarter suffered from poor design choices and a disconnected development team. Did they even know what the audience wanted? Why create a game where dragon usage could net you an irreversible game over? The gameplay might've been fresh and new; the challenge dungeon was fun, the battle system inventive; but all this was surrounded by a gloomy and repetitive atmosphere.

Both Breath of Fire III and Breath of Fire IV are antiques. Always clumsy, often unfair, sometimes irritating, and never anything but nostalgia; the games are run-of-the-mill RPGs with uneven challenges. It's a grindfest galore.

I'm sorry guys. I did love this series, too. Replaying it was a let-down.

#9 Edited by Rahf (131 posts) -

He'll be back in a short while. Just needs some time to cool off.

#10 Posted by Rahf (131 posts) -

I've teared up loads over this. Pretty much whenever I read a piece from someone that knew him. Seeing/reading other people grieving has always been something I have a really hard time dealing with without blubbing like a baby.

I'm with you there. Reading all the tributes from people that have visited Giant Bomb, in one form or the other, really got to me.

Thanks, Ryan.