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Rasrimra

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Rasrimra

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'This is why Gollem looked the way he did' Oh Vinny you are turning into a very special person. I loved this. XD

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Rasrimra

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Rasrimra

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@roy42 said:

In 2011, Brad whined about Skyrim for GOTY, in 2012, Brad whined about Walking Dead and XCOM being too buggy to be GOTY, in 2013, Brad whined about Dota being on the GOTY top 10, in 2014, Brad whined about Destiny being on the GOTY top 10, and in 2015, Brad upheld the proud tradition by whining about Super Mario Maker being GOTY.

Big part of his strategy is complaining a lot so that it seems like they never take his side and hope they eventually cave in. I'm positively surprised that it hasn't paid off as much as I thought it would.

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Rasrimra

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Edited By Rasrimra

What's so good about Grow Home? I've not played it, seen gameplay of it and it seems like a bad N64 era platformer. It's ugly, unwieldy, boring, I don't see anything good about it yet they really like it?

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Edited By Rasrimra

I expect the NX to release in 2016 for sho.
I hope Zelda U will happen in 2016 too. And I hope the Wolf Amiibo will let you turn Linkle into a she-wolf. (lolnevergonnahappen)

So that will be NX/epic PC hardware/VR in the same year! That's crazy! 2016 is a hardware party!

BTW isn't Planescape: Torment 2 meant to release in 2016 too?

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Edited By Rasrimra

I'm 100% with Jeff on Fallout 4. The argument that nothing could have improved, not even graphically, not even the communication, not even the A.I., not even the U.I., not even the tutorializing, is absolutely nonsensical. Especially because it was graphically unimpressive, you would expect something else to have been improved. And yes, the shooting was improved but that made VATS kinda completely uninteresting.

I 100% don't buy that the type of game makes it impossible to improve upon it. Especially if mods can improve upon it. Or that the problems with the game are things you only find with a ton of playtesters. You need only 1 playtester to find the problems that Jeff mentions because those problems are commonplace.

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Rasrimra

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I'm guessing the WiiU version will be the best version again, like with Steamworld Dig?

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Edited By Rasrimra

There's only one game that strongly comes to mind and that is Minecraft. In Minecraft I set new goals I set a new focus and it turns into a challenge that is fun to achieve. If you don't shift your goals and focus in singleplayer Minecraft, then it's kind of a barren experience?

I suppose I shift my expectations of Battlefront. That probably doesn't count. At first I thought it would be a deeper BattleField like experience. And I thought it suuuuucked. Once I let go of that idea and took it for what it was - a mindless, tactless, shallow run in and die game with beautiful Star Wars aesthetics - I still think it's a bad game but I did suddenly enjoy it more than before. You could also call that 'giving up' I guess.

A similar thing happened with Doom 3. I thought it was a horror game and by crawling about slowly I made the game 10x more tense, intense, and drawn out. Which sounds OK, but I am not very good with horror games. It wasn't until maybe 10 hours in that I saw someone play the beginning of Doom 3, online. And they were running, guns blazing, and it looked like a ton of fun. So, I did too, and the game immediately became less scary and I had a much better time playing the game that way.

I think it happens more in board games than in video games. Because video games today tend to be more predictable. There's a lot of media content that you have probably seen or heard of before playing that game. Video games have genres that most games tend to really stick to. With board games things tend to be a little less predictable, and not only because so much of a board game experience depends on the people playing it. It tends to feel like the first minutes of any video game in which you are figuring out how things work in this game, how important things are, but it tends to take more like 2 hours. Maybe it's a little bit like an old western RPG game with many perks to pick from. Yet you don't know how useful those perks will be. Do you want lock picking? Because there are only 4 locked doors in the whole game, and they are not very hard to pass by, but you don't know that yet. In board games you tend to have that pile of 'important' cards, but you have no clue what cards are in there until you've played the game a couple times. So I think in board games this is something that happens a lot. After your first game your focus shifts a lot and your expectations too. And that is why, when you play a board game with me for the first time, I will try to make it more fun for you, rather than trying to win no matter the consequences. Because if that first game makes you feel bad, you'll never play that board game, or perhaps any board game, again.

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Rasrimra

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Edited By Rasrimra

As we're talking about patents here and not even a prototype, I don't think that the pictures showing an ellipse shaped screen mean that it has to be an ellipse shaped screen?

I bet that it won't be an elliptical screen.

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The great Mario Maker question:
"Is he fucked?" - M. Rorie