Hit the 80 hour mark with Dragon Age and, by the end was kind of like...."is that it?" Not much really seemed to happen at all during that story. It wasn't bad, but the characters were extremely bland to me, (including their personal story stuff, which is usually Biowares best) and the story is just painfully uninteresting (minus one fucking amazing scene at the end that doesn't really have anything to do with the core story).
Most the content, I found was just running around picking up collectables. A couple side quests stick out to me and it was fun running around a couple dungeons, but the wonderful maps felt very much wasted opportunities and fairly needless.
The core of that game still strong enough though, if only they succeeded where Bioware usually strides in so well, which is the growth and connection they form along side the characters and their relationships. The stories those characters tell are usually the aspect that adds the actual weight and stakes to their games for me, as oppose to "oh, the worlds gonna end." Lots of political droning and bickering with almost invisible gain or loss. "Important" decision had little to no explanation and the whole "this person agrees, this person doesn't" was absolutely beyond pointless and sometimes completely inconsistent and random. Little hints of character moments, but zero pay offs or literal intrigue. Didn't help that large portions of those character missions were off those table top missions.