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realph

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realph

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It is hinted at subtly through the game. When you're chasing down Elizabeth, she tries to hide on an airship from you. A bunch of goons say something along the lines of this whilst chucking her off:

Do you know what we do with pretty little stowaways like you?

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realph

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#2  Edited By realph

As mentioned in the other thread, I finished the game last night and am still recovering from one of the most pleasurable video game experiences I've ever had, which I'd put up there with Ocarina of Time, Portal, Half-Life 2 and the original BioShock.

Anyways, I wanted to use this thread to discuss the game in full, no holds barred, that means spoilers. So, if you don't want to be spoiled DO NOT read below this line.

Update: I've went ahead and used unmarked spoilers as I believe the thread title gives apt warning.

So, that ending... I'm no good with time travel, so someone might need to step in and correct me but what I understood was this:

Timeline A: After Wounded knee, Booker washes away his sins and is born again. Turning to God, Booker creates Columbia with the help of the Lutece's, due to his spiritual transformation he changes his name to Comstock and successfully invents time travel (also with the help of the Lutece's). Time travel works but such close proximity to the testing of it renders Comstock (formally Booker) sterile.

Unable to produce, and realising he'll need an heir to his throne if Columbia is to continue after his passing, he goes back in time with Robert Lutece and helps an alternate timeline Booker (Timeline B) to clear his debt in exchange for Booker's daughter. Booker reluctantly agrees and hands Anna (who is renamed Elizabeth) over.

To protect his secret and the real identity of his newly-purchased daughter Elizabeth, and to hide the fact that Elizabeth is about 1 yrs old at this point AND that Mrs. Comstock in the nine months prior showed no signs of pregnancy, Comstock makes up an elaborate story that Elizabeth was the product of a miracle and was conceived in just 7 days. Not only does this hoax work, but adds even more credence to the religious dream he's peddling with Columbia.

Meanwhile, enraged that the child isn't hers, Mrs. Comstock is teetering on the edge and believes Comstock has had an affair as she's damn sure the child hasn't come from her (as heard in the audio logs). Slowly becoming a risk and worried that she'll compromise things and blow the facade to pieces, Comstock has Mrs. Comstock killed and frames Daisy Fitzroy for the murder, which again, only helps Columbia's racial stance and fuels its "pure" beliefs.

Paranoid, Comstock also has both Lutece's killed, erasing all coconspirators in his big fat secret.

He then has Elizabeth locked away in a tower, probably due to her tendency of opening up tears. Comstock builds the tower and the siphon to stop her from doing this. (Thanks @khazidhea!)

Weary that Timeline B booker will return one day (I guess this is one of the reasons she's locked up and guarded by Songbird), he skews his religious propaganda that one day a False Shepard marked with the initials "AD" will try and lead his lamb (Elizabeth) astray. So that by the time Booker turns up enough of Columbia will be brainwashed and he will have essential raised an army to "deal with" Booker – thus keeping his secret safe, and Elizabeth none the wiser.

Timeline B:

After Wounded Knee Booker was almost born again but refused to go through with the ceremony as he didn't believe his sins could simply be washed away. After this he has a daughter (Anna DeWitt), turns to gambling and gets in debt with the wrong people. Robert Lutece shows up one day on behalf of Comstock and offers to clear the debt in exchange for his newborn. Booker, realising what a horrible thing he's just done, tries to get Anna back but fails, causing Anna to lose part of her pinky finger.

For the next say 19 years Booker goes through depression, and through his stupor engraves the initials AD (Anna Dewitt) onto his hand to remind/punish himself for what's he's done. The Lutece's both travel back in time after the exchange of Anna/Elizabeth (but before their deaths I believe) and guide a now damaged Booker to the lighthouse to "Bring us the girl and wipe away the debt". I'm not sure why they do this, some help here would be appreciated.

Booker goes to Columbia, attempts to save his daughter, but is unable to leave Columbia. I think this is due to being stuck in a loop, and the only way to save her from going through 19 years in Columbia is to drown Booker to prevent Anna from ever being born. Drowning Booker at the source also prevents Comstock being born out of the ceremony and the gambling debt from incurring in the first place.

Booker is killed in the river and therefore Anna/Elizabeth is never born. Columbia never happens.

--------

I'm not sure if everything above is correct, or if there's an infinite loop going on, or whatever, but I really enjoyed the twist and didn't see it coming.

I also frikkin' loved the Rapture bit, it totally caught me off guard and rendered a huge smile on my face. I loved when they stepped outside and Elizabeth exclaimed:

Constants and variables. There's always a lighthouse, you, me, a Songbird. But sometimes something's different... yet the same.

We start in different oceans, but end up on the same shore. It always starts with a lighthouse.

I took that to mean that all over the universe, there's a guy that happens across a lighthouse to save a girl from a Songbird or a Big Daddy. Meaning there's always these worlds, joint by those constants, happening all the time, through every period, and it always starts with a lighthouse. I hope understood that correctly, because it was nod to the original game and blew my fucking mind to think that there are more BioShock adventures out there.

Anyways, this is beginning to get long. If anyone else has gotten through it, I'd be interested in discussing the ending and the bits I didn't understand. Hope some of what I wrote was at least helpful in explaining the last hour of that brilliant game.

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I think this Season Pass opened up in the menu when I finished the game, though I could be wrong. It appeared to be free but wouldnt let me purchase it, said I needed an obscene amount of Microsoft Points.

March 2014? Am I missing something?

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@thetenthdoctor: Without spoiling anything, I'll say this: the game isn't biased towards one faction. Pick it up already, you have nothing to worry about.

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#5  Edited By realph

So the reviews have started rolling in. Glad to know I'm not crazy and other people had an outstanding time with this game:

  • PC Gamer 91/100
  • IGN 9.5/10
  • Destructoid 10/10
  • Polygon 10/10
  • RockPaperShotgun No Score
  • Eurogamer 10/10
  • JoyStiq 5/5
  • GamesRadar 5/5
  • Edge 9/10
  • Penny Arcade No score
  • IGN (Xbox 360) 9.4/10
  • CVG (Xbox 360) 9.1/10
  • OXM (Xbox 360) 9/10
  • Playstation Official Magazine (PS3) 10/10
  • GameInformer(PS3) 10
  • Digital Spy (PS3) 5/5
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@drdarkstryfe: Dude, this:

"There's always a lighthouse, a guy, a girl, a Comstock"

blew my fucking mind. IT BLEW MY MIND!

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@mrfluke: I did what I normally do in a BioShock game, tried to explore every area, listen to every Voxophone (audio log), and open every locked door I could find. I also worked out one of the ciphers but couldn't find the other one. Probably took me close to 18 hours.

The gameplay's still BioShock-y. I won't lie I'm not the biggest fan of the combat, but honestly I don't know how else they'd do it. When you're in control of your battle it is satisfying at times, it's just maybe a bit too frantic and crazy when it gets crowded.

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So, I literally just finished the game and holy shit! No bullshit, I think it's better than the original BioShock, which I realise is no small feat, as is the ending.

I seriously have to tip my hat to Ken Levine and everyone at Irrational. I won't lie, when they went silent and the rumours starting coming out, I thought the game was in trouble, which sort of cooled my interest for this release. It didn't help the game kept on getting pushed back.

But through it all (and I'd like to remind you that this is just my opinion) they've somehow managed to trump one of the greatest games this gen. I know there's a long way to go, but if something does come along this year and beats what Irrational have achieved with this game, well, 2013 will be a hell of year for gamers.

*cue the hyperbole* Hey, if the rest of 2013's releases keep this trend up we might have a repeat of '07, if the likes of GTA, Last of Us, Beyond and other high profile releases deliver of course.

I think the embargo drops tomorrow, can't see this getting nothing but exceptional scores (9s and 10s), possibly an 8 just to throw a little controversy into the mix.

Anyways, I'd love to hear some impressions from anyone else that gets it today.

@fredddi43: I'd also like to hear what you think buddy. As we both seemed to enjoy that early 5-hour chunk of the game. I hope you saw it soon and enjoyed how it played out.

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@jacksmedulla: Ahh, it's pretty much what you've come to expect from the series. Press X to loot anything and everything that you're able to interact with and frantic combat battles. It feels very much like a BioShock game, with a few twists here and there (Sky Lines, Elizabeth) that help keep things fresh. Seriously though, Columbia feels so different from Rapture you hardly notice the overlap between the first game and Infinite.

@funkydupe She doesn't get in the way one bit. Irrational have designed her with the escort character tropes in mind. One being she's super quick, so you're never looking back, or waiting for her to catch up. She also is excellent during combat, constantly helping you out without being overbearing.

@thelaughingmann Yeah, I'm sure there's some perk for your shield. I was quite happy with how I had mine set up that I didn't experiment when I'd find new ones. Maybe on a 2nd playthrough or something.

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#10  Edited By realph

@jacksmedulla: There is, albeit a bit basic. You can upgrade gun damage and clip size for each weapon when you have enough money. They all seem to have pretty linear upgrade paths though (Upgrade damage by 25%, Upgrade clip size by 50%, Upgrade Recoil etc).

There is a perk system called "Gear", of which you can equip four pieces of Gear at any one time. So, for example, with the corresponding Gear equipped you can increase the radius of your explosives, or another one increases your critical hit damage, stuff like that.