Something went wrong. Try again later

realph

This user has not updated recently.

325 607 9 4
Forum Posts Wiki Points Following Followers

realph's forum posts

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#1  Edited By realph

@pudge: I think you're right. In that instance, when Booker returns to rescue Anna, male Lutece is apprehensive about jumping through that dimension window to get to Columbia.

So, female Lutece must be the only one that helps Comstock build Columbia in the beginning (Elizabeth mentions she's the one that helped build the city). Male Lutece joins them at the same time as Anna/Elizabeth. Makes sense why Mrs. Comstock believed her husband was having an affair with female Lutece as male Lutece wasn't in the picture until this point.

@pudge said:

There are infinite lighthouses, with infinite variables. Hence the name of the game. It's basically saying that there could be another Columbia with a female Booker rescuing a male Elizabeth from the tower.

Gotcha! Thanks duder.

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#2  Edited By realph

I'm interested to see how they supported the Move. Something about holding the Move controller upright whilst popping off shots on a Sky-Line sounds awesome.

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#3  Edited By realph

@bocam: I'm not denouncing what you're saying but how the hell does that work? I understand Booker depending on the outcome of the baptism can go on to lead the lives of two men, but essentially Comstock is still Booker. How through tears or time travel can their sex be affected?

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#4  Edited By realph

I found the first one hidden in the canon that uncovered the writing in blood on the bathroom wall, I also found the notes for what seemed like the second cipher but was unable to work out where the second cipher message was.

How many of these are in the game, and what's the reward for uncovering all of them?

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#5  Edited By realph

I think I'm going to go for the 1000G. It will be worth it if I'm able to conquer 1999 Mode. Returning to games from the PS2-era are hard enough. This is going to be a feat.

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#6  Edited By realph

@pudge: I might need some help explaining the Lutece's. How are they the same person? I was aware Elizabeth wasn't time travelling, but simply opening tears into new universes. But isn't that essentially a form of time travel?

@abuzlov I have no quarrel with anyone calling this the best game this gen. I have this tied with Portal 1/2.

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

@khazidhea: In regards to old Elizabeth, I'm not sure. Maybe that's the loop? Booker's unable to save Elizabeth from Comstock time and time again, until eventually Elizabeth gets old and takes up her father's role where she burns down New York.

Made the same choices as you, but I think I heard there's only one ending for this game. Which is fine with me.

@runcrash: Lutece's are the same person. Wait, what? I'm confused. Care to explain? I thought incest was hinted at between the two.

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#8  Edited By realph

@khazidhea: Yeah, I think you're spot on about the tears. I might have to delve deeper into this on a second playthrough.

Regarding the Lutece's, I'm not sure. This might be a question better answered by someone who understands time travel. I assumed they weren't dead when you meet them throughout Columbia, and that they were simply time travelling.

The remark to the original BioShock seems to be this: There are a few constants that tie both the original BioShock and Infinite's worlds together. A lighthouse, a guy, a girl, a Songbird.

Constants and variables. There's always a lighthouse, you, me, a Songbird. But sometimes something's different... yet the same.

Look at this:

GameStarts with LighthouseHeroPrisoner/sThe Protector
BioShockYES (this variable never changes)JackLittle SistersBig Daddy
Bioshock InfiniteYES (this variable never changes)BookerElizabethSongbird

The way I understand it, is that there are all these worlds out there, all connected by a single thread of constants. These journeys always begin with a lighthouse, this is a constant, this never changes. These journeys always involve a hero, a prisoner/s, and a protector, these are also constants, these never change. The only things here that change are the variables, the variables being: Jack/Booker, Little Sisters/Elizabeth, Big Daddy/Songbird. In these many worlds, these variables can take the form of different people or persons.

There's always a lighthouse, you, me, a Songbird. But sometimes something's different... yet the same.

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#9  Edited By realph

<p>New story, completely sesperate worlds.</p>

Avatar image for realph
realph

325

Forum Posts

607

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#10  Edited By realph

I zapped her a few times and shot at her from distance, while using the bronco vigor to keep her troops occupied. Worked in both encounters.