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ribeye

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Clicking the LS to walk is BS!

K, I'm annoyed, so I'm gonna write about it  =) 
 
A lot of games seem to do this lately and Castlevania: Lords of Shadow is one of them....and yep, it still sucks! 
 
You know how, when you're playing an action game and things are getting crazy, there's a lot of enemies closing in and you need to GTFO fast?  Then, when things are at their most tense, your hands clench down on the controller and then....suddenly you dude is slow walking as if he's admiring the flowers and rainbows in a lovely field somewhere, not a care in the world
 
Seriously, why map the walk button of all buttons to L3?  That's generally the stick you use to move your guy around, it's easy to accidentally click it when things get hectic and super frustrating when your guy starts moving all slow when all you really want is for him to move as fast as possible. 
 
It's the same in way too many games these days too, I'm picking on Castlevania because that's the game I played last night.  In this case though, it's not the walk button, it's the button that makes you stop completely for a second to collect any nearby orbs, but same diff, my dude stopped moving and meditated for a minute in the middle of a crazy fight.
 
Dev's should know better by now!  It sucks!  Don't put the walk button on a button that can be easily clicked on accident, it's really god damn annoying. If there's a list of trump rules that should never be broken by game designers out there somewhere, this one should be on it
 
that is all

6 Comments

6 Comments

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cookiemonster

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Edited By cookiemonster

I hate it when any game maps stuff to the control sticks, especially the fucking melee attack. The number of times I've accidently hit melee when I want to pump some bullets into some dude and have resulted in me dying annoys me. I'm looking at you Cod franchise...

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Enigma777

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Edited By Enigma777

I have seriously never had that problem.... I'm more annoyed by the double tap to run bit.

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sparky_buzzsaw

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Edited By sparky_buzzsaw

Is there any way to remap the controls, or is it stuck there?
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FirePrince

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Edited By FirePrince

Yes,it is annoying when Gabriel goes super sayan to collect phantom orbs,just to get hit.

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MattyFTM

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Edited By MattyFTM  Moderator

I agree, there shouldn't really be a need to assign a button to walking at all. Simply have it so you walk when you tilt the analogue stick slightly, and run when you push it all the way

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ribeye

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Edited By ribeye

K, I'm annoyed, so I'm gonna write about it  =) 
 
A lot of games seem to do this lately and Castlevania: Lords of Shadow is one of them....and yep, it still sucks! 
 
You know how, when you're playing an action game and things are getting crazy, there's a lot of enemies closing in and you need to GTFO fast?  Then, when things are at their most tense, your hands clench down on the controller and then....suddenly you dude is slow walking as if he's admiring the flowers and rainbows in a lovely field somewhere, not a care in the world
 
Seriously, why map the walk button of all buttons to L3?  That's generally the stick you use to move your guy around, it's easy to accidentally click it when things get hectic and super frustrating when your guy starts moving all slow when all you really want is for him to move as fast as possible. 
 
It's the same in way too many games these days too, I'm picking on Castlevania because that's the game I played last night.  In this case though, it's not the walk button, it's the button that makes you stop completely for a second to collect any nearby orbs, but same diff, my dude stopped moving and meditated for a minute in the middle of a crazy fight.
 
Dev's should know better by now!  It sucks!  Don't put the walk button on a button that can be easily clicked on accident, it's really god damn annoying. If there's a list of trump rules that should never be broken by game designers out there somewhere, this one should be on it
 
that is all